M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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SandBox.GameComponents.SandboxAgentApplyDamageModel Member List

This is the complete list of members for SandBox.GameComponents.SandboxAgentApplyDamageModel, including all inherited members.

CalculateCollisionStunMultipliers(Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CalculateShieldDamage(in AttackInformation attackInformation, float baseDamage)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CalculateStaggerThresholdMultiplier(Agent defenderAgent)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CanWeaponDismount(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CanWeaponKnockback(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
CanWeaponKnockDown(Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideCrushedThrough(Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
GetDamageMultiplierForBodyPart(BoneBodyPartType bodyPart, DamageTypes type, bool isHuman)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
GetDismountPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
GetHorseChargePenetration()SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
GetKnockBackPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual
GetKnockDownPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)SandBox.GameComponents.SandboxAgentApplyDamageModelvirtual