| AddMaterialShaderFlag(String flagName, bool showErrors) | TaleWorlds.Engine.Material |  | 
  | CheckResourceParameter(Resource param, string paramName="") | TaleWorlds.Engine.Resource | protected | 
  | CreateCopy() | TaleWorlds.Engine.Material |  | 
  | CreateTableauMaterial(RenderTargetComponent.TextureUpdateEventHandler eventHandler, Object objectRef, Material sampleMaterial, int tableauSizeX, int tableauSizeY, bool continuousTableau=false) | TaleWorlds.Engine.Material | static | 
  | Flags | TaleWorlds.Engine.Material |  | 
  | GetAlphaBlendMode() | TaleWorlds.Engine.Material |  | 
  | GetAlphaMaskTableauMaterial() | TaleWorlds.Engine.Material | static | 
  | GetAlphaTestValue() | TaleWorlds.Engine.Material |  | 
  | GetDefaultMaterial() | TaleWorlds.Engine.Material | static | 
  | GetDefaultTableauSampleMaterial(bool transparency) | TaleWorlds.Engine.Material | static | 
  | GetFromResource(string materialName) | TaleWorlds.Engine.Material | static | 
  | GetOutlineMaterial(Mesh mesh) | TaleWorlds.Engine.Material | static | 
  | GetShader() | TaleWorlds.Engine.Material |  | 
  | GetShaderFlags() | TaleWorlds.Engine.Material |  | 
  | GetTexture(MBTextureType textureType) | TaleWorlds.Engine.Material |  | 
  | IsDynamicShadowReceiver | TaleWorlds.Engine.Material |  | 
  | IsSunShadowReceiver | TaleWorlds.Engine.Material |  | 
  | IsValid | TaleWorlds.Engine.Resource |  | 
  | MBAlphaBlendMode enum name | TaleWorlds.Engine.Material |  | 
  | MBTextureType enum name | TaleWorlds.Engine.Material |  | 
  | Name | TaleWorlds.Engine.Material |  | 
  | Resource() | TaleWorlds.Engine.Resource | protected | 
  | SetAlphaBlendMode(MBAlphaBlendMode alphaBlendMode) | TaleWorlds.Engine.Material |  | 
  | SetAlphaTestValue(float alphaTestValue) | TaleWorlds.Engine.Material |  | 
  | SetAreaMapScale(float scale) | TaleWorlds.Engine.Material |  | 
  | SetEnableSkinning(bool enable) | TaleWorlds.Engine.Material |  | 
  | SetMeshVectorArgument(float x, float y, float z, float w) | TaleWorlds.Engine.Material |  | 
  | SetShader(Shader shader) | TaleWorlds.Engine.Material |  | 
  | SetShaderFlags(UInt64 flagEntry) | TaleWorlds.Engine.Material |  | 
  | SetTexture(MBTextureType textureType, Texture texture) | TaleWorlds.Engine.Material |  | 
  | SetTextureAtSlot(int textureSlot, Texture texture) | TaleWorlds.Engine.Material |  | 
  | UsingDiffuseAlphaMap | TaleWorlds.Engine.Material |  | 
  | UsingDynamicLight | TaleWorlds.Engine.Material |  | 
  | UsingEnvironmentMap | TaleWorlds.Engine.Material |  | 
  | UsingFresnel | TaleWorlds.Engine.Material |  | 
  | UsingParallaxMapping | TaleWorlds.Engine.Material |  | 
  | UsingParallaxOcclusion | TaleWorlds.Engine.Material |  | 
  | UsingSkinning() | TaleWorlds.Engine.Material |  | 
  | UsingSpecular | TaleWorlds.Engine.Material |  | 
  | UsingSpecularAlpha | TaleWorlds.Engine.Material |  | 
  | UsingSpecularMap | TaleWorlds.Engine.Material |  | 
  | UsingSunLight | TaleWorlds.Engine.Material |  |