M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModel Member List

This is the complete list of members for TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModel, including all inherited members.

CalculateCollisionStunMultipliers(Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CalculateShieldDamage(in AttackInformation attackInformation, float baseDamage)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CalculateStaggerThresholdMultiplier(Agent defenderAgent)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CanWeaponDismount(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CanWeaponKnockback(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
CanWeaponKnockDown(Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideCrushedThrough(Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
GetDamageMultiplierForBodyPart(BoneBodyPartType bodyPart, DamageTypes type, bool isHuman)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
GetDismountPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
GetHorseChargePenetration()TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
GetKnockBackPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual
GetKnockDownPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.DefaultAgentApplyDamageModelvirtual