This is the complete list of members for SandBox.AgentNavigator, including all inherited members.
| _agentState | SandBox.AgentNavigator | |
| AddBehaviorGroup< T >() | SandBox.AgentNavigator | |
| AgentNavigator(Agent agent, LocationCharacter locationCharacter) | SandBox.AgentNavigator | |
| AgentNavigator(Agent agent) | SandBox.AgentNavigator | |
| CanSeeAgent(Agent otherAgent) | SandBox.AgentNavigator | |
| CharacterHasVisiblePrefabs | SandBox.AgentNavigator | |
| ClearTarget() | SandBox.AgentNavigator | |
| ForceThink(float inSeconds) | SandBox.AgentNavigator | |
| GetActiveBehavior() | SandBox.AgentNavigator | |
| GetActiveBehaviorGroup() | SandBox.AgentNavigator | |
| GetBehavior< T >() | SandBox.AgentNavigator | |
| GetBehaviorGroup< T >() | SandBox.AgentNavigator | |
| GetDistanceToTarget(UsableMachine target) | SandBox.AgentNavigator | |
| GetPrefabVisibility(sbyte realBoneIndex, string prefabName) | SandBox.AgentNavigator | |
| HasBehaviorGroup< T >() | SandBox.AgentNavigator | |
| HoldAndHideRecentlyUsedMeshes() | SandBox.AgentNavigator | |
| IsCarryingSomething() | SandBox.AgentNavigator | |
| IsTargetReached() | SandBox.AgentNavigator | |
| MemberOfAlley | SandBox.AgentNavigator | |
| NavigationState enum name | SandBox.AgentNavigator | |
| OnAgentRemoved(Agent agent) | SandBox.AgentNavigator | |
| OnStopUsingGameObject() | SandBox.AgentNavigator | |
| OwnerAgent | SandBox.AgentNavigator | |
| RecoverRecentlyUsedMeshes() | SandBox.AgentNavigator | |
| RefreshBehaviorGroups(bool isSimulation) | SandBox.AgentNavigator | |
| RemoveBehaviorGroup< T >() | SandBox.AgentNavigator | |
| SetCommonArea(Alley alley) | SandBox.AgentNavigator | |
| SetItemsVisibility(bool isVisible) | SandBox.AgentNavigator | |
| SetPrefabVisibility(sbyte realBoneIndex, string prefabName, bool isVisible) | SandBox.AgentNavigator | |
| SetSpecialItem() | SandBox.AgentNavigator | |
| SetTarget(UsableMachine usableMachine, bool isInitialTarget=false) | SandBox.AgentNavigator | |
| SetTargetFrame(WorldPosition position, float rotation, float rangeThreshold=1.0f, float rotationThreshold=-10.0f, Agent.AIScriptedFrameFlags flags=Agent.AIScriptedFrameFlags.None, bool disableClearTargetWhenTargetIsReached=false) | SandBox.AgentNavigator | |
| SpecialTargetTag | SandBox.AgentNavigator | |
| TargetDirection | SandBox.AgentNavigator | |
| TargetEntity | SandBox.AgentNavigator | |
| TargetPosition | SandBox.AgentNavigator | |
| TargetUsableMachine | SandBox.AgentNavigator | |
| Tick(float dt, bool isSimulation=false) | SandBox.AgentNavigator | |