| AIMakeMove(Move move) | SandBox.BoardGames.BoardGameSeega | |
| AIOpponent | SandBox.BoardGames.BoardGameBase | protected |
| BoardEntity | SandBox.BoardGames.BoardGameBase | protected |
| BoardGameBase(MissionBoardGameLogic mission, TextObject name, PlayerTurn startingPlayer) | SandBox.BoardGames.BoardGameBase | protected |
| BoardGameSeega(MissionBoardGameLogic mission, PlayerTurn startingPlayer) | SandBox.BoardGames.BoardGameSeega | |
| BoardHeight | SandBox.BoardGames.BoardGameSeega | static |
| BoardWidth | SandBox.BoardGames.BoardGameSeega | static |
| CalculateAllValidMoves(BoardGameSide side) | SandBox.BoardGames.BoardGameBase | virtual |
| CalculateValidMoves(PawnBase pawn) | SandBox.BoardGames.BoardGameSeega | virtual |
| CheckGameEnded() | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| CheckSwitchPlayerTurn() | SandBox.BoardGames.BoardGameBase | protected |
| ClearValidMoves() | SandBox.BoardGames.BoardGameBase | protected |
| DelayBeforeMovingAnyPawn | SandBox.BoardGames.BoardGameBase | protectedstatic |
| DelayBetweenPawnMovementsBegin | SandBox.BoardGames.BoardGameBase | protectedstatic |
| DiceBoard | SandBox.BoardGames.BoardGameBase | protected |
| DiceRollAnimationRunning | SandBox.BoardGames.BoardGameBase | protected |
| DiceRollAnimationTimer | SandBox.BoardGames.BoardGameBase | protected |
| DiceRollRequired | SandBox.BoardGames.BoardGameSeega | protected |
| DiceRollSoundCodeID | SandBox.BoardGames.BoardGameBase | protected |
| EndTurn() | SandBox.BoardGames.BoardGameBase | protected |
| ForceDice(int value) | SandBox.BoardGames.BoardGameBase | |
| GameOverInfo | SandBox.BoardGames.BoardGameBase | |
| GetBlockingPawns(bool playerOneBlocked) | SandBox.BoardGames.BoardGameSeega | |
| GetHoveredPawnIfAny() | SandBox.BoardGames.BoardGameBase | protected |
| GetHoveredTileIfAny() | SandBox.BoardGames.BoardGameBase | protected |
| GetPlayerOneUnitsAlive() | SandBox.BoardGames.BoardGameBase | |
| GetPlayerOneUnitsDead() | SandBox.BoardGames.BoardGameBase | |
| GetPlayerTwoUnitsAlive() | SandBox.BoardGames.BoardGameBase | |
| GetPlayerTwoUnitsDead() | SandBox.BoardGames.BoardGameBase | |
| GetTile(int x, int y) | SandBox.BoardGames.BoardGameSeega | |
| GetTotalMovesAvailable(ref List< List< Move > > moves) | SandBox.BoardGames.BoardGameBase | |
| HandlePlayerInput(float dt) | SandBox.BoardGames.BoardGameBase | protected |
| HandlePreMovementStage(float dt) | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| HandlePreMovementStageAI(Move move) | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| HasMovesAvailable(ref List< List< Move > > moves) | SandBox.BoardGames.BoardGameBase | |
| HasToMovePawnsAcross | SandBox.BoardGames.BoardGameBase | protected |
| HideAllValidTiles() | SandBox.BoardGames.BoardGameBase | protected |
| Initialize() | SandBox.BoardGames.BoardGameBase | |
| InitializeCapturedUnitsZones() | SandBox.BoardGames.BoardGameBase | virtual |
| InitializeDiceBoard() | SandBox.BoardGames.BoardGameBase | virtual |
| InitializeSound() | SandBox.BoardGames.BoardGameSeega | virtual |
| InitializeTiles() | SandBox.BoardGames.BoardGameSeega | virtual |
| InitializeUnit(PawnBase pawnToInit) | SandBox.BoardGames.BoardGameBase | protected |
| InitializeUnits() | SandBox.BoardGames.BoardGameSeega | virtual |
| InPreMovementStage | SandBox.BoardGames.BoardGameBase | |
| InputManager | SandBox.BoardGames.BoardGameBase | protected |
| InvalidDice | SandBox.BoardGames.BoardGameBase | protectedstatic |
| IsReady | SandBox.BoardGames.BoardGameBase | |
| JustStoppedDraggingUnit | SandBox.BoardGames.BoardGameBase | protected |
| LastDice | SandBox.BoardGames.BoardGameBase | |
| MissionHandler | SandBox.BoardGames.BoardGameBase | protected |
| MovePawnToTile(PawnBase pawn, TileBase tile, bool instantMove=false, bool displayMessage=true) | SandBox.BoardGames.BoardGameBase | protectedvirtual |
| MovePawnToTileDelayed(PawnBase pawn, TileBase tile, bool instantMove, bool displayMessage, float delay) | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| MovesLeftToEndTurn | SandBox.BoardGames.BoardGameBase | protected |
| Name | SandBox.BoardGames.BoardGameBase | |
| OnAfterBoardRotated() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
| OnAfterBoardSetUp() | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| OnAfterDiceRollAnimation() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
| OnAfterEndTurn() | SandBox.BoardGames.BoardGameBase | protected |
| OnAIWantsForfeit() | SandBox.BoardGames.BoardGameBase | protected |
| OnBeforeEndTurn() | SandBox.BoardGames.BoardGameBase | protectedvirtual |
| OnDefeat(string message=StringDefeatMessage) | SandBox.BoardGames.BoardGameBase | protected |
| OnDraw(string message=StringDrawMessage) | SandBox.BoardGames.BoardGameBase | protected |
| OnPawnArrivesGoalPosition(PawnBase pawn, Vec3 prevPos, Vec3 currentPos) | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| OnVictory(string message=StringVictoryMessage) | SandBox.BoardGames.BoardGameBase | protected |
| PawnSelectedFactor | SandBox.BoardGames.BoardGameBase | protected |
| PawnSelectFilter | SandBox.BoardGames.BoardGameBase | protected |
| PawnUnselectedFactor | SandBox.BoardGames.BoardGameBase | protected |
| PlayDiceRollSound() | SandBox.BoardGames.BoardGameBase | |
| PlayerOnePool | SandBox.BoardGames.BoardGameBase | protected |
| PlayerOneUnits | SandBox.BoardGames.BoardGameBase | |
| PlayerTurn | SandBox.BoardGames.BoardGameBase | |
| PlayerTwoPool | SandBox.BoardGames.BoardGameBase | protected |
| PlayerTwoUnits | SandBox.BoardGames.BoardGameBase | |
| PlayerWhoStarted | SandBox.BoardGames.BoardGameBase | |
| PreMovementStagePresent | SandBox.BoardGames.BoardGameSeega | protected |
| ReadyToPlay | SandBox.BoardGames.BoardGameBase | protected |
| RemovePawnFromBoard(PawnBase pawn, float speed, bool instantMove=false) | SandBox.BoardGames.BoardGameBase | protected |
| Reset() | SandBox.BoardGames.BoardGameSeega | virtual |
| RollDice() | SandBox.BoardGames.BoardGameBase | virtual |
| RotateBoard | SandBox.BoardGames.BoardGameSeega | protected |
| SelectedUnit | SandBox.BoardGames.BoardGameBase | protected |
| SelectPawn(PawnBase pawn) | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| SetGameOverInfo(GameOverEnum info) | SandBox.BoardGames.BoardGameBase | |
| SetPawnCaptured(PawnBase pawn, bool aiSimulation=false) | SandBox.BoardGames.BoardGameSeega | virtual |
| SetStartingPlayer(PlayerTurn player) | SandBox.BoardGames.BoardGameBase | |
| SettingUpBoard | SandBox.BoardGames.BoardGameBase | protected |
| SetUserRay(Vec3 rayBegin, Vec3 rayEnd) | SandBox.BoardGames.BoardGameBase | |
| ShowAllValidTiles() | SandBox.BoardGames.BoardGameBase | protected |
| StringBoardGame | SandBox.BoardGames.BoardGameBase | static |
| StringCapturePieceOpponent | SandBox.BoardGames.BoardGameBase | static |
| StringCapturePiecePlayer | SandBox.BoardGames.BoardGameBase | static |
| StringDefeatMessage | SandBox.BoardGames.BoardGameBase | static |
| StringDrawMessage | SandBox.BoardGames.BoardGameBase | static |
| StringForfeitQuestion | SandBox.BoardGames.BoardGameBase | static |
| StringMovePieceOpponent | SandBox.BoardGames.BoardGameBase | static |
| StringMovePiecePlayer | SandBox.BoardGames.BoardGameBase | static |
| StringNoAvailableMovesOpponent | SandBox.BoardGames.BoardGameBase | static |
| StringNoAvailableMovesPlayer | SandBox.BoardGames.BoardGameBase | static |
| StringRollDiceOpponent | SandBox.BoardGames.BoardGameBase | static |
| StringRollDicePlayer | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP1DefeatMessage | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP1DrawMessage | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP1VictoryMessage | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP2DefeatMessage | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP2DrawMessage | SandBox.BoardGames.BoardGameBase | static |
| StringSeegaBarrierByP2VictoryMessage | SandBox.BoardGames.BoardGameBase | static |
| StringVictoryMessage | SandBox.BoardGames.BoardGameBase | static |
| SwitchPlayerTurn() | SandBox.BoardGames.BoardGameSeega | protectedvirtual |
| TakeBoardSnapshot() | SandBox.BoardGames.BoardGameSeega | |
| Tick(float dt) | SandBox.BoardGames.BoardGameBase | |
| TileCount | SandBox.BoardGames.BoardGameSeega | |
| Tiles | SandBox.BoardGames.BoardGameBase | |
| UndoMove(ref BoardInformation board) | SandBox.BoardGames.BoardGameSeega | |
| UnitsToPlacePerTurnInPreMovementStage | SandBox.BoardGames.BoardGameSeega | protected |
| UpdateAllTilesPositions() | SandBox.BoardGames.BoardGameBase | protectedvirtual |