M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.BoardGames.MissionLogics.MissionBoardGameLogic Member List

This is the complete list of members for SandBox.BoardGames.MissionLogics.MissionBoardGameLogic, including all inherited members.

AfterAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
AfterStart()SandBox.BoardGames.MissionLogics.MissionBoardGameLogicvirtual
AIForfeitGame()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
AIOpponentSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
BehaviorTypeTaleWorlds.MountAndBlade.MissionLogic
BetAmountSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
BoardSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
BoardGameFinalStateSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
CheckIfBothSidesAreSitting()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
CurrentBoardGameSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
DebugInputTaleWorlds.MountAndBlade.MissionBehavior
DetectOpposingAgent()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
DifficultySandBox.BoardGames.MissionLogics.MissionBoardGameLogic
EarlyStart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
ForfeitGame()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
GameEndedSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
GameStartedSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
GameWasDraw(string message=BoardGameBase.StringDrawMessage)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
GetCompassTargets()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments=false)TaleWorlds.MountAndBlade.MissionLogicvirtual
HandlerSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
IsBoardGameAvailable()SandBox.BoardGames.MissionLogics.MissionBoardGameLogicstatic
IsGameInProgressSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
IsOpposingAgentMovingToPlayingChairSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
IsThereActiveBoardGameWithHero(Hero hero)SandBox.BoardGames.MissionLogics.MissionBoardGameLogicstatic
IsThereAgentAction(Agent userAgent, Agent otherAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
MissionTaleWorlds.MountAndBlade.MissionBehavior
MissionEnded(ref MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAfterMissionCreated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentAlarmedStateChanged(Agent agent, Agent.AIStateFlag flag)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentBuild(Agent agent, Banner banner)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentCreated(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDeleted(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDismount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentFleeing(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentInteraction(Agent userAgent, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentMount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentPanicked(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentShootMissile(Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentTeamChanged(Team prevTeam, Team newTeam, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAssignPlayerAsSergeantOfFormation(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAutoDeployTeam(Team team)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBattleEnded()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBehaviorInitialize()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnClearScene()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnCreated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnDeploymentFinished()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMission()TaleWorlds.MountAndBlade.MissionBehaviorprotectedvirtual
OnEndMissionInternal()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMissionRequest(out bool canLeave)SandBox.BoardGames.MissionLogics.MissionBoardGameLogicvirtual
OnEntityRemoved(GameEntity entity)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusLost(Agent agent, IFocusable focusableObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFormationUnitsSpawned(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnItemDrop(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnItemPickup(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMeleeHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileCollisionReaction(Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionModeChange(MissionMode oldMissionMode, bool atStart)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionRestart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionResultReady(MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnMissionScreenPreLoad()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateActivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateDeactivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateFinalized()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionTick(float dt)SandBox.BoardGames.MissionLogics.MissionBoardGameLogicvirtual
OnObjectStoppedBeingUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnObjectUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPreDisplayMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPreMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRemoveBehavior()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRenderingStarted()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRetreatMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnSurrenderMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
OpposingAgentSandBox.BoardGames.MissionLogics.MissionBoardGameLogic
PlayerOneWon(string message=BoardGameBase.StringVictoryMessage)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
PlayerTwoWon(string message=BoardGameBase.StringDefeatMessage)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
RequiresDiceRolling()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
RollDice()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
SetBetAmount(int bet)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
SetBoardGame(CultureObject.BoardGameType game)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
SetCurrentDifficulty(BoardGameHelper.AIDifficulty difficulty)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
SetGameOver(GameOverEnum gameOverInfo)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
SetStartingPlayer(bool playerOneStarts)SandBox.BoardGames.MissionLogics.MissionBoardGameLogic
ShowBattleResults()TaleWorlds.MountAndBlade.MissionLogicvirtual
StartBoardGame()SandBox.BoardGames.MissionLogics.MissionBoardGameLogic