M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorView Member List

This is the complete list of members for SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorView, including all inherited members.

_affirmativeActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_cameraPositionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getCurrentStageIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getFurthestIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getTotalStageCountActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_goToIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_negativeActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_refreshActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
CharacterCreationBannerEditorView(TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh=null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction=null, ControlCharacterCreationStageReturnInt getTotalStageCountAction=null, ControlCharacterCreationStageReturnInt getFurthestIndexAction=null, ControlCharacterCreationStageWithInt goToIndexAction=null)SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorView
CharacterCreationBannerEditorView(BasicCharacterObject character, Banner banner, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh=null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction=null, ControlCharacterCreationStageReturnInt getTotalStageCountAction=null, ControlCharacterCreationStageReturnInt getFurthestIndexAction=null, ControlCharacterCreationStageWithInt goToIndexAction=null)SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorView
CharacterCreationStageViewBase(ControlCharacterCreationStage affirmativeAction, ControlCharacterCreationStage negativeAction, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction)SandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
GetEscapeMenuItems(CharacterCreationStageViewBase view)SandBox.View.CharacterCreation.CharacterCreationStageViewBase
GetLayers()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
GetVirtualStageCount()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
GoToIndex(int index)SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
HandleEscapeMenu(CharacterCreationStageViewBase view, ScreenLayer screenLayer)SandBox.View.CharacterCreation.CharacterCreationStageViewBase
LoadEscapeMenuMovie()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
NextStage()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
OnFinalize()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewprotectedvirtual
OnRefresh()SandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotectedvirtual
PreviousStage()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
ReleaseEscapeMenuMovie()SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual
SetGenericScene(Scene scene)SandBox.View.CharacterCreation.CharacterCreationStageViewBasevirtual
Tick(float dt)SandBox.GauntletUI.CharacterCreation.CharacterCreationBannerEditorViewvirtual