M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageView Member List

This is the complete list of members for SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageView, including all inherited members.

_affirmativeActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_affirmativeActionTextSandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewprotected
_cameraPositionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getCurrentStageIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getFurthestIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_getTotalStageCountActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_goToIndexActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_negativeActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
_negativeActionTextSandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewprotected
_refreshActionSandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
CharacterCreationGenericStageView(TaleWorlds.CampaignSystem.CharacterCreationContent.CharacterCreation characterCreation, ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, ControlCharacterCreationStage onRefresh, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction)SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageView
CharacterCreationStageViewBase(ControlCharacterCreationStage affirmativeAction, ControlCharacterCreationStage negativeAction, ControlCharacterCreationStage refreshAction, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction, ControlCharacterCreationStageReturnInt getTotalStageCountAction, ControlCharacterCreationStageReturnInt getFurthestIndexAction, ControlCharacterCreationStageWithInt goToIndexAction)SandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotected
CharacterLayerSandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageView
GetEscapeMenuItems(CharacterCreationStageViewBase view)SandBox.View.CharacterCreation.CharacterCreationStageViewBase
GetLayers()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
GetVirtualStageCount()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
GoToIndex(int index)SandBox.View.CharacterCreation.CharacterCreationStageViewBasevirtual
HandleEscapeMenu(CharacterCreationStageViewBase view, ScreenLayer screenLayer)SandBox.View.CharacterCreation.CharacterCreationStageViewBase
LoadEscapeMenuMovie()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
NextStage()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
OnFinalize()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewprotectedvirtual
OnRefresh()SandBox.View.CharacterCreation.CharacterCreationStageViewBaseprotectedvirtual
PreviousStage()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
ReleaseEscapeMenuMovie()SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
SetGenericScene(Scene scene)SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual
Tick(float dt)SandBox.GauntletUI.CharacterCreation.CharacterCreationGenericStageViewvirtual