| AddNewEntityToMapScene(string entityId, Vec2 position) | SandBox.MapScene | |
| AreFacesOnSameIsland(PathFaceRecord startingFace, PathFaceRecord endFace, bool ignoreDisabled) | SandBox.MapScene | |
| Destroy() | SandBox.MapScene | |
| DisableUnwalkableNavigationMeshes() | SandBox.MapScene | |
| GetAccessiblePointNearPosition(Vec2 position, float radius) | SandBox.MapScene | |
| GetAtmosphereStates() | SandBox.MapScene | |
| GetEnvironmentTerrainTypes(Vec2 position) | SandBox.MapScene | |
| GetEnvironmentTerrainTypesCount(Vec2 position, out TerrainType currentPositionTerrainType) | SandBox.MapScene | |
| GetFaceIndex(Vec2 position) | SandBox.MapScene | |
| GetFaceIndexForMultiplePositions(int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray) | SandBox.MapScene | |
| GetFaceTerrainType(PathFaceRecord navMeshFace) | SandBox.MapScene | |
| GetFaceVertexZ(PathFaceRecord navMeshFace) | SandBox.MapScene | |
| GetGroundNormal(Vec2 position) | SandBox.MapScene | |
| GetHeightAtPoint(Vec2 point, ref float height) | SandBox.MapScene | |
| GetLastPointOnNavigationMeshFromPositionToDestination(PathFaceRecord startingFace, Vec2 position, Vec2 destination) | SandBox.MapScene | |
| GetMapBorders(out Vec2 minimumPosition, out Vec2 maximumPosition, out float maximumHeight) | SandBox.MapScene | |
| GetMapPatchAtPosition(Vec2 position) | SandBox.MapScene | |
| GetNavigationMeshCenterPosition(PathFaceRecord face) | SandBox.MapScene | |
| GetNavigationMeshIndexOfTerrainType(TerrainType terrainType) | SandBox.MapScene | static |
| GetNumberOfNavigationMeshFaces() | SandBox.MapScene | |
| GetPathBetweenAIFaces(PathFaceRecord startingFace, PathFaceRecord endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path) | SandBox.MapScene | |
| GetPathDistanceBetweenAIFaces(PathFaceRecord startingAiFace, PathFaceRecord endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance) | SandBox.MapScene | |
| GetSceneLevel(string name) | SandBox.MapScene | |
| GetTerrainHeightandNormal(Vec2 position, out float height, out Vec3 normal) | SandBox.MapScene | |
| GetTerrainSize() | SandBox.MapScene | |
| GetTerrainTypeAtPosition(Vec2 position) | SandBox.MapScene | |
| GetTerrainTypeName(TerrainType type) | SandBox.MapScene | |
| GetWinterTimeFactor() | SandBox.MapScene | |
| IsLineToPointClear(PathFaceRecord startingFace, Vec2 position, Vec2 destination, float agentRadius) | SandBox.MapScene | |
| Load() | SandBox.MapScene | |
| MapScene() | SandBox.MapScene | |
| RefreshBattleSceneIndexMap(List< String > strings) | SandBox.MapScene | static |
| Scene | SandBox.MapScene | |
| SetAtmosphereColorgrade(TerrainType terrainType) | SandBox.MapScene | |
| SetSceneLevels(List< string > levels) | SandBox.MapScene | |
| ValidateAgentVisualsReseted() | SandBox.MapScene | |