AddAgentTarget(Agent ownerAgent, Agent targetAgent) | SandBox.Missions.AgentBehaviors.ScriptBehavior | static |
AddTargetWithDelegate(Agent ownerAgent, SelectTargetDelegate selectTargetDelegate, OnTargetReachedDelegate onTargetReachedDelegate) | SandBox.Missions.AgentBehaviors.ScriptBehavior | static |
AddUsableMachineTarget(Agent ownerAgent, UsableMachine targetUsableMachine) | SandBox.Missions.AgentBehaviors.ScriptBehavior | static |
AddWorldFrameTarget(Agent ownerAgent, WorldFrame targetWorldFrame) | SandBox.Missions.AgentBehaviors.ScriptBehavior | static |
AgentBehavior(AgentBehaviorGroup behaviorGroup) | SandBox.Missions.AgentBehaviors.AgentBehavior | protected |
BehaviorGroup | SandBox.Missions.AgentBehaviors.AgentBehavior | protected |
CheckStartWithBehavior() | SandBox.Missions.AgentBehaviors.AgentBehavior | virtual |
CheckTime | SandBox.Missions.AgentBehaviors.AgentBehavior | |
ConversationTick() | SandBox.Missions.AgentBehaviors.AgentBehavior | virtual |
GetAvailability(bool isSimulation) | SandBox.Missions.AgentBehaviors.ScriptBehavior | virtual |
GetDebugInfo() | SandBox.Missions.AgentBehaviors.ScriptBehavior | virtual |
IsActive | SandBox.Missions.AgentBehaviors.AgentBehavior | |
IsNearTarget(Agent targetAgent) | SandBox.Missions.AgentBehaviors.ScriptBehavior | |
Mission | SandBox.Missions.AgentBehaviors.AgentBehavior | |
Navigator | SandBox.Missions.AgentBehaviors.AgentBehavior | |
OnActivate() | SandBox.Missions.AgentBehaviors.AgentBehavior | protectedvirtual |
OnAgentRemoved(Agent agent) | SandBox.Missions.AgentBehaviors.AgentBehavior | virtual |
OnDeactivate() | SandBox.Missions.AgentBehaviors.ScriptBehavior | protectedvirtual |
OnSpecialTargetChanged() | SandBox.Missions.AgentBehaviors.AgentBehavior | virtual |
OnTargetReachedDelegate(Agent agent, ref Agent targetAgent, ref UsableMachine targetUsableMachine, ref WorldFrame targetFrame) | SandBox.Missions.AgentBehaviors.ScriptBehavior | |
OwnerAgent | SandBox.Missions.AgentBehaviors.AgentBehavior | |
ScriptBehavior(AgentBehaviorGroup behaviorGroup) | SandBox.Missions.AgentBehaviors.ScriptBehavior | |
SelectTargetDelegate(Agent agent, ref Agent targetAgent, ref UsableMachine targetUsableMachine, ref WorldFrame targetFrame) | SandBox.Missions.AgentBehaviors.ScriptBehavior | |
SetCustomWanderTarget(UsableMachine customUsableMachine) | SandBox.Missions.AgentBehaviors.AgentBehavior | virtual |
Tick(float dt, bool isSimulation) | SandBox.Missions.AgentBehaviors.ScriptBehavior | virtual |