M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.Missions.MissionLogics.MissionAgentHandler Member List

This is the complete list of members for SandBox.Missions.MissionLogics.MissionAgentHandler, including all inherited members.

AddPropReference(List< GameEntity > props)SandBox.Missions.MissionLogics.MissionAgentHandler
AfterAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
AfterStart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
BehaviorTypeTaleWorlds.MountAndBlade.MissionLogic
color1SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
DebugInputTaleWorlds.MountAndBlade.MissionBehavior
DetectMissingEntities()SandBox.Missions.MissionLogics.MissionAgentHandler
DisableUnavailableWaypoints()SandBox.Missions.MissionLogics.MissionAgentHandler
EarlyStart()SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
FadeoutExitingLocationCharacter(LocationCharacter locationCharacter)SandBox.Missions.MissionLogics.MissionAgentHandler
FindAllUnusedPoints(Agent agent, string primaryTag)SandBox.Missions.MissionLogics.MissionAgentHandler
FindUnusedPointWithTagForAgent(Agent agent, string tag)SandBox.Missions.MissionLogics.MissionAgentHandler
GetAgentSettlementColors(LocationCharacter locationCharacter)SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
GetAllSpawnTags()SandBox.Missions.MissionLogics.MissionAgentHandler
GetAllUsablePointsWithTag(string tag)SandBox.Missions.MissionLogics.MissionAgentHandler
GetCompassTargets()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments=false)TaleWorlds.MountAndBlade.MissionLogicvirtual
GetPointCountOfUsableMachine(UsableMachine usableMachine, bool checkForUnusedOnes)SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
GetRandomTournamentTeamColor(int teamIndex)SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
HasPassages()SandBox.Missions.MissionLogics.MissionAgentHandler
IsThereAgentAction(Agent userAgent, Agent otherAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
MissionTaleWorlds.MountAndBlade.MissionBehavior
MissionAgentHandler(Location location, string playerSpecialSpawnTag=null)SandBox.Missions.MissionLogics.MissionAgentHandler
MissionEnded(ref MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAfterMissionCreated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentAlarmedStateChanged(Agent agent, Agent.AIStateFlag flag)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentBuild(Agent agent, Banner banner)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentCreated(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDeleted(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDismount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentFleeing(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentInteraction(Agent userAgent, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentMount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentPanicked(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
OnAgentShootMissile(Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentTeamChanged(Team prevTeam, Team newTeam, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAssignPlayerAsSergeantOfFormation(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAutoDeployTeam(Team team)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBattleEnded()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBehaviorInitialize()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnClearScene()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnCreated()SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
OnDeploymentFinished()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMission()TaleWorlds.MountAndBlade.MissionBehaviorprotectedvirtual
OnEndMissionInternal()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMissionRequest(out bool canLeave)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnEntityRemoved(GameEntity entity)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusLost(Agent agent, IFocusable focusableObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFormationUnitsSpawned(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnItemDrop(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnItemPickup(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMeleeHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileCollisionReaction(Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionModeChange(MissionMode oldMissionMode, bool atStart)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionRestart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionResultReady(MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnMissionScreenPreLoad()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateActivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateDeactivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateFinalized()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionTick(float dt)SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
OnObjectStoppedBeingUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnObjectUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPreDisplayMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPreMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRemoveBehavior()SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
OnRenderingStarted()SandBox.Missions.MissionLogics.MissionAgentHandlervirtual
OnRetreatMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnSurrenderMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
RemoveDeactivatedUsablePlacesFromList()SandBox.Missions.MissionLogics.MissionAgentHandler
RemovePropReference(List< GameEntity > props)SandBox.Missions.MissionLogics.MissionAgentHandler
ShowBattleResults()TaleWorlds.MountAndBlade.MissionLogicvirtual
SimulateAgent(Agent agent)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnCats()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnCharactersAccompanyingPlayer(bool noHorse)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnChicken()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnCows()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnDogs()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnEnteringLocationCharacter(LocationCharacter locationCharacter, Location fromLocation)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnGeese()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnGuards()SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnGuardsForSneakCaught()SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnHiddenLocationCharacter(LocationCharacter locationCharacter, MatrixFrame spawnFrame)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnHogs()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnHorses()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnLocationCharacter(LocationCharacter locationCharacter, bool simulateAgentAfterSpawn=false)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnLocationCharacters(string overridenTagValue=null)SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnPlayer(bool civilianEquipment=false, bool noHorses=false, bool noWeapon=false, bool wieldInitialWeapons=false, bool isStealth=false, string spawnTag="")SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnSheeps()SandBox.Missions.MissionLogics.MissionAgentHandlerstatic
SpawnThugs()SandBox.Missions.MissionLogics.MissionAgentHandler
SpawnWanderingAgent(LocationCharacter locationCharacter)SandBox.Missions.MissionLogics.MissionAgentHandler
TeleportTargetAgentNearReferenceAgent(Agent referenceAgent, Agent teleportAgent, bool teleportFollowers, bool teleportOpposite)SandBox.Missions.MissionLogics.MissionAgentHandler
TownPassagePropsSandBox.Missions.MissionLogics.MissionAgentHandler