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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for SandBox.SandBoxMissions, including all inherited members.
| CreateSandBoxMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false, TaleWorlds.Engine.DecalAtlasGroup decalAtlasGroup=0) | SandBox.SandBoxMissions | static |
| CreateSandBoxTrainingMissionInitializerRecord(string sceneName, string sceneLevels="", bool doNotUseLoadingScreen=false) | SandBox.SandBoxMissions | static |
| OpenAlleyFightMission(MissionInitializerRecord rec, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | SandBox.SandBoxMissions | static |
| OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | SandBox.SandBoxMissions | static |
| OpenAmbushMission(string scene, MissionResult oldResult) | SandBox.SandBoxMissions | static |
| OpenAmbushMissionForTutorial(string scene, bool isPlayerAttacker) | SandBox.SandBoxMissions | static |
| OpenArenaDuelMission(string scene, Location location, CharacterObject duelCharacter, bool requireCivilianEquipment, bool spawnBOthSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth, string sceneLevels="") | SandBox.SandBoxMissions | static |
| OpenArenaDuelMission(string scene, Location location) | SandBox.SandBoxMissions | static |
| OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") | SandBox.SandBoxMissions | static |
| OpenBattleMission(MissionInitializerRecord rec) | SandBox.SandBoxMissions | static |
| OpenBattleMission(string scene) | SandBox.SandBoxMissions | static |
| OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) | SandBox.SandBoxMissions | static |
| OpenCampMission(string scene) | SandBox.SandBoxMissions | static |
| OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan) | SandBox.SandBoxMissions | static |
| OpenCastleCourtyardMission(string scene, int castleUpgradeLevel, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
| OpenCastleCourtyardMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
| OpenCombatMissionWithDialogue(MissionInitializerRecord rec, CharacterObject characterToTalkTo, CharacterObject allyTroopsWithFixedTeam) | SandBox.SandBoxMissions | static |
| OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, CharacterObject allyTroopsWithFixedTeam, int upgradeLevel) | SandBox.SandBoxMissions | static |
| OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") | SandBox.SandBoxMissions | static |
| OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops) | SandBox.SandBoxMissions | static |
| OpenIndoorMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar) | SandBox.SandBoxMissions | static |
| OpenIndoorMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels="") | SandBox.SandBoxMissions | static |
| OpenMeetingMission(string scene, CharacterObject character) | SandBox.SandBoxMissions | static |
| OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) | SandBox.SandBoxMissions | static |
| OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | SandBox.SandBoxMissions | static |
| OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList) | SandBox.SandBoxMissions | static |
| OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false) | SandBox.SandBoxMissions | static |
| OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int sceneUpgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) | SandBox.SandBoxMissions | static |
| OpenTownCenterMission(string scene, int townUpgradeLevel, Location location, CharacterObject talkToChar, string playerSpawnTag) | SandBox.SandBoxMissions | static |
| OpenTownCenterMission(string scene, string sceneLevels, Location location, CharacterObject talkToChar, string playerSpawnTag) | SandBox.SandBoxMissions | static |
| OpenVillageBattleMission(string scene) | SandBox.SandBoxMissions | static |
| OpenVillageMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | SandBox.SandBoxMissions | static |