M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for StoryMode.GameComponents.StoryModeAgentDecideKilledOrUnconsciousModel, including all inherited members.
GetAgentStateProbability(Agent affectorAgent, Agent effectedAgent, DamageTypes damageType, out float useSurgeryProbability) | StoryMode.GameComponents.StoryModeAgentDecideKilledOrUnconsciousModel | virtual |