BattleObserver | TaleWorlds.CampaignSystem.BattleSimulation | |
BattleResultsReady() | TaleWorlds.CampaignSystem.BattleSimulation | |
BattleSimulation(FlattenedTroopRoster selectedTroopsForPlayerSide, FlattenedTroopRoster selectedTroopsForOtherSide) | TaleWorlds.CampaignSystem.BattleSimulation | |
FastForward() | TaleWorlds.CampaignSystem.BattleSimulation | |
HeroSkillIncreased(BattleSideEnum side, IBattleCombatant battleCombatant, BasicCharacterObject heroCharacter, SkillObject skill) | TaleWorlds.CampaignSystem.BattleSimulation | |
IsSimulationFinished | TaleWorlds.CampaignSystem.BattleSimulation | |
IsSimulationPaused | TaleWorlds.CampaignSystem.BattleSimulation | |
MapEvent | TaleWorlds.CampaignSystem.BattleSimulation | |
OnReturn() | TaleWorlds.CampaignSystem.BattleSimulation | |
Play() | TaleWorlds.CampaignSystem.BattleSimulation | |
ResetSimulation() | TaleWorlds.CampaignSystem.BattleSimulation | |
SelectedTroops | TaleWorlds.CampaignSystem.BattleSimulation | |
SimulateBattleFromUi() | TaleWorlds.CampaignSystem.BattleSimulation | static |
Skip() | TaleWorlds.CampaignSystem.BattleSimulation | |
Teams | TaleWorlds.CampaignSystem.BattleSimulation | |
tempRosterRefs | TaleWorlds.CampaignSystem.BattleSimulation | |
Tick(float dt) | TaleWorlds.CampaignSystem.BattleSimulation | |
TroopNumberChanged(BattleSideEnum side, IBattleCombatant battleCombatant, BasicCharacterObject character, int number=0, int numberKilled=0, int numberWounded=0, int numberRouted=0, int killCount=0, int numberReadyToUpgrade=0) | TaleWorlds.CampaignSystem.BattleSimulation | |
TroopSideChanged(BattleSideEnum prevSide, BattleSideEnum newSide, IBattleCombatant battleCombatant, BasicCharacterObject character) | TaleWorlds.CampaignSystem.BattleSimulation | |