M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CampaignMission Member List

This is the complete list of members for TaleWorlds.CampaignSystem.CampaignMission, including all inherited members.

CurrentTaleWorlds.CampaignSystem.CampaignMissionstatic
OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenArenaDuelMission(string scene, Location location, CharacterObject talkToChar, bool requireCivilianEquipment, bool spawnBothSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenBattleMission(string scene)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenBattleMission(MissionInitializerRecord rec)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenCastleCourtyardMission(string scene, Location location, CharacterObject talkToChar, int castleUpgradeLevel)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, CharacterObject allyTroopsWithFixedTeam, int upgradeLevel)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="")TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenConversatonTestMission(string scene)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenIndoorMission(string scene, int upgradeLevel, Location location, CharacterObject talkToChar)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenTownCenterMission(string scene, Location location, CharacterObject talkToChar, int townUpgradeLevel, string playerSpawnTag)TaleWorlds.CampaignSystem.CampaignMissionstatic
OpenVillageMission(string scene, Location location, CharacterObject talkToChar)TaleWorlds.CampaignSystem.CampaignMissionstatic