M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.CampaignSystem.CampaignMission, including all inherited members.
Current | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenAlleyFightMission(string scene, int upgradeLevel, Location location, TroopRoster playerSideTroops, TroopRoster rivalSideTroops) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenArenaDuelMission(string scene, Location location, CharacterObject talkToChar, bool requireCivilianEquipment, bool spawnBothSidesWithHorse, Action< CharacterObject > onDuelEnd, float customAgentHealth) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenArenaStartMission(string scene, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenBattleMission(string scene) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenBattleMission(MissionInitializerRecord rec) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenBattleMissionWhileEnteringSettlement(string scene, int upgradeLevel, int numberOfMaxTroopToBeSpawnedForPlayer, int numberOfMaxTroopToBeSpawnedForOpponent) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenCaravanBattleMission(MissionInitializerRecord rec, bool isCaravan) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenCastleCourtyardMission(string scene, Location location, CharacterObject talkToChar, int castleUpgradeLevel) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenCombatMissionWithDialogue(string scene, CharacterObject characterToTalkTo, CharacterObject allyTroopsWithFixedTeam, int upgradeLevel) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenConversationMission(ConversationCharacterData playerCharacterData, ConversationCharacterData conversationPartnerData, string specialScene="", string sceneLevels="") | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenConversatonTestMission(string scene) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenHideoutBattleMission(string scene, FlattenedTroopRoster playerTroops) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenIndoorMission(string scene, int upgradeLevel, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenPrisonBreakMission(string scene, Location location, CharacterObject prisonerCharacter, CharacterObject companionCharacter=null) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenRetirementMission(string scene, Location location, CharacterObject talkToChar=null, string sceneLevels=null) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenSiegeLordsHallFightMission(string scene, FlattenedTroopRoster attackerPriorityList) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenSiegeMissionNoDeployment(string scene, bool isSallyOut=false, bool isReliefForceAttack=false) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenSiegeMissionWithDeployment(string scene, float[] wallHitPointsPercentages, bool hasAnySiegeTower, List< MissionSiegeWeapon > siegeWeaponsOfAttackers, List< MissionSiegeWeapon > siegeWeaponsOfDefenders, bool isPlayerAttacker, int upgradeLevel=0, bool isSallyOut=false, bool isReliefForceAttack=false) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenTownCenterMission(string scene, Location location, CharacterObject talkToChar, int townUpgradeLevel, string playerSpawnTag) | TaleWorlds.CampaignSystem.CampaignMission | static |
OpenVillageMission(string scene, Location location, CharacterObject talkToChar) | TaleWorlds.CampaignSystem.CampaignMission | static |