M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper Member List

This is the complete list of members for TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper, including all inherited members.

_attributesTaleWorlds.Core.PropertyOwnerF< PropertyObject >protected
AddAttribute(CharacterAttribute attrib, int changeAmount, bool checkUnspentPoints=true)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
AddFocus(SkillObject skill, int changeAmount, bool checkUnspentFocusPoints=true)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
AddPerk(PerkObject perk)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
AddSkillXp(SkillObject skill, float rawXp, bool isAffectedByFocusFactor=true, bool shouldNotify=true)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
AfterLoad()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloperprotected
CanAddFocusToSkill(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
ChangeSkillLevel(SkillObject skill, int changeAmount, bool shouldNotify=true)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
CheckInitialLevel()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
ClearAllProperty()TaleWorlds.Core.PropertyOwnerF< PropertyObject >
ClearHero()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
ClearUnspentPoints()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
DeriveSkillsFromTraits(bool isByNaturalGrowth=false, CharacterObject template=null)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
Deserialize(MBObjectManager objectManager, XmlNode node)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
GetFocus(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetFocusFactor(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetOneAvailablePerkForEachPerkPair()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetPerkValue(PerkObject perk)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetPropertyValue(T attribute)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
GetRequiredFocusPointsToAddFocus(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetSkillXpProgress(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetTotalSkillPoints()TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
GetXpRequiredForLevel(int level)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
HasProperty(T attribute)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
HeroTaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
InitializeSkillXp(SkillObject skill)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
IsDeveloperInitializedTaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
PropertyOwnerF()TaleWorlds.Core.PropertyOwnerF< PropertyObject >
PropertyOwnerF(PropertyOwnerF< T > propertyOwner)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
RemoveAttribute(CharacterAttribute attrib, int changeAmount)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
RemoveFocus(SkillObject skill, int changeAmount)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
Serialize(XmlWriter writer)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
SetInitialLevel(int level)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
SetInitialSkillLevel(SkillObject skill, int newSkillValue)TaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
SetPropertyValue(T attribute, float value)TaleWorlds.Core.PropertyOwnerF< PropertyObject >
TotalXpTaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
UnspentAttributePointsTaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper
UnspentFocusPointsTaleWorlds.CampaignSystem.CharacterDevelopment.HeroDeveloper