M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Core.DefaultStrikeMagnitudeModel Member List

This is the complete list of members for TaleWorlds.Core.DefaultStrikeMagnitudeModel, including all inherited members.

CalculateAdjustedArmorForBlow(float baseArmor, BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, BasicCharacterObject victimCharacter, BasicCharacterObject victimCaptainCharacter, WeaponComponentData weaponComponent)TaleWorlds.Core.StrikeMagnitudeCalculationModelvirtual
CalculateHorseArcheryFactor(BasicCharacterObject characterObject)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual
CalculateSpeedBonusMultiplierForMissile(BasicCharacterObject attackerCharacter, WeaponClass ammoClass)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForSwing(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float swingSpeed, float impactPointAsPercent, float weaponWeight, WeaponComponentData weaponUsageComponent, float weaponLength, float weaponInertia, float weaponCoM, float extraLinearSpeed, bool doesAttackerHaveMount)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual
CalculateStrikeMagnitudeForThrust(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float thrustWeaponSpeed, float weaponWeight, WeaponComponentData weaponUsageComponent, float extraLinearSpeed, bool doesAttackerHaveMount, bool isThrown=false)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual
ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual
GetBluntDamageFactorByDamageType(DamageTypes damageType)TaleWorlds.Core.DefaultStrikeMagnitudeModelvirtual