M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.Core.StrikeMagnitudeCalculationModel, including all inherited members.
CalculateAdjustedArmorForBlow(float baseArmor, BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, BasicCharacterObject victimCharacter, BasicCharacterObject victimCaptainCharacter, WeaponComponentData weaponComponent) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | virtual |
CalculateHorseArcheryFactor(BasicCharacterObject characterObject) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |
CalculateSpeedBonusMultiplierForMissile(BasicCharacterObject attackerCharacter, WeaponClass ammoClass) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |
CalculateStrikeMagnitudeForSwing(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float swingSpeed, float impactPointAsPercent, float weaponWeight, WeaponComponentData weaponUsageComponent, float weaponLength, float weaponInertia, float weaponCoM, float extraLinearSpeed, bool doesAttackerHaveMount) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |
CalculateStrikeMagnitudeForThrust(BasicCharacterObject attackerCharacter, BasicCharacterObject attackerCaptainCharacter, float thrustWeaponSpeed, float weaponWeight, WeaponComponentData weaponUsageComponent, float extraLinearSpeed, bool doesAtttackerHaveMount, bool isThrown=false) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |
ComputeRawDamage(DamageTypes damageType, float magnitude, float armorEffectiveness, float absorbedDamageRatio) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |
GetBluntDamageFactorByDamageType(DamageTypes damageType) | TaleWorlds.Core.StrikeMagnitudeCalculationModel | pure virtual |