Init(string weaponUsageName, string physicsMaterial, string itemUsage, DamageTypes thrustDamageType, DamageTypes swingDamageType, int bodyArmor, int weaponLength, float weaponBalance, float inertia, float centerOfMass, int handling, float swingDamageFactor, float thrustDamageFactor, short maxDataValue, string passBySoundCode, int accuracy, int missileSpeed, MatrixFrame stickingFrame, WeaponClass ammoClass, float sweetSpot, int swingSpeed, int swingDamage, int thrustSpeed, int thrustDamage, Vec3 rotationSpeed, WeaponTiers tier, Int16 reloadPhaseCount) | TaleWorlds.Core.WeaponComponentData | |