M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.CompositeComponent Member List

This is the complete list of members for TaleWorlds.Engine.CompositeComponent, including all inherited members.

AddComponent(GameEntityComponent component)TaleWorlds.Engine.CompositeComponent
AddMultiMesh(string MultiMeshName)TaleWorlds.Engine.CompositeComponent
AddPrefabEntity(string prefabName, Scene scene)TaleWorlds.Engine.CompositeComponent
CreateCompositeComponent()TaleWorlds.Engine.CompositeComponentstatic
CreateCopy()TaleWorlds.Engine.CompositeComponent
Dispose()TaleWorlds.Engine.CompositeComponent
FrameTaleWorlds.Engine.CompositeComponent
GetEntity()TaleWorlds.Engine.GameEntityComponent
GetFactor1()TaleWorlds.Engine.CompositeComponent
GetFactor2()TaleWorlds.Engine.CompositeComponent
GetFirstMetaMesh()TaleWorlds.Engine.CompositeComponentvirtual
GetVisible()TaleWorlds.Engine.CompositeComponent
IsNull(CompositeComponent component)TaleWorlds.Engine.CompositeComponentstatic
IsValidTaleWorlds.Engine.CompositeComponent
SetFactor1(uint factorColor1)TaleWorlds.Engine.CompositeComponent
SetFactor2(uint factorColor2)TaleWorlds.Engine.CompositeComponent
SetMaterial(Material material)TaleWorlds.Engine.CompositeComponent
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.CompositeComponent
SetVisibilityMask(VisibilityMaskFlags visibilityMask)TaleWorlds.Engine.CompositeComponent
SetVisible(bool visible)TaleWorlds.Engine.CompositeComponent
VectorUserDataTaleWorlds.Engine.CompositeComponent