ActivateRagdoll() | TaleWorlds.Engine.GameEntity | |
AddAllMeshesOfGameEntity(GameEntity gameEntity) | TaleWorlds.Engine.GameEntity | |
AddBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true) | TaleWorlds.Engine.GameEntity | |
AddChild(GameEntity gameEntity, bool autoLocalizeFrame=false) | TaleWorlds.Engine.GameEntity | |
AddComponent(GameEntityComponent component) | TaleWorlds.Engine.GameEntity | |
AddEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents) | TaleWorlds.Engine.GameEntity | |
AddLight(Light light) | TaleWorlds.Engine.GameEntity | |
AddMesh(Mesh mesh, bool recomputeBoundingBox=true) | TaleWorlds.Engine.GameEntity | |
AddMeshToBone(sbyte boneIndex, Mesh mesh) | TaleWorlds.Engine.GameEntity | |
AddMultiMesh(MetaMesh metaMesh, bool updateVisMask=true) | TaleWorlds.Engine.GameEntity | |
AddMultiMeshToSkeleton(MetaMesh metaMesh) | TaleWorlds.Engine.GameEntity | |
AddMultiMeshToSkeletonBone(MetaMesh metaMesh, sbyte boneIndex) | TaleWorlds.Engine.GameEntity | |
AddParticleSystemComponent(string particleid) | TaleWorlds.Engine.GameEntity | |
AddTag(string tag) | TaleWorlds.Engine.GameEntity | |
AttachNavigationMeshFaces(int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false) | TaleWorlds.Engine.GameEntity | |
BodyFlag | TaleWorlds.Engine.GameEntity | |
BreakPrefab() | TaleWorlds.Engine.GameEntity | |
BurstEntityParticle(bool doChildren) | TaleWorlds.Engine.GameEntity | |
CallScriptCallbacks() | TaleWorlds.Engine.GameEntity | |
CenterOfMass | TaleWorlds.Engine.GameEntity | |
ChangeMetaMeshOrRemoveItIfNotExists(MetaMesh entityMetaMesh, MetaMesh newMetaMesh) | TaleWorlds.Engine.GameEntity | |
CheckPointWithOrientedBoundingBox(Vec3 point) | TaleWorlds.Engine.GameEntity | |
CheckResources(bool addToQueue, bool checkFaceResources) | TaleWorlds.Engine.GameEntity | |
ChildCount | TaleWorlds.Engine.GameEntity | |
ClearComponents() | TaleWorlds.Engine.GameEntity | |
ClearEntityComponents(bool resetAll, bool removeScripts, bool deleteChildEntities) | TaleWorlds.Engine.GameEntity | |
ClearOnlyOwnComponents() | TaleWorlds.Engine.GameEntity | |
ClothSimulatorComponentCount | TaleWorlds.Engine.GameEntity | |
ComponentType enum name | TaleWorlds.Engine.GameEntity | |
CopyComponentsToSkeleton() | TaleWorlds.Engine.GameEntity | |
CopyFrom(Scene scene, GameEntity entity) | TaleWorlds.Engine.GameEntity | static |
CopyFromPrefab(GameEntity prefab) | TaleWorlds.Engine.GameEntity | static |
CopyScriptComponentFromAnotherEntity(GameEntity otherEntity, string scriptName) | TaleWorlds.Engine.GameEntity | |
CreateAndAddScriptComponent(string name) | TaleWorlds.Engine.GameEntity | |
CreateEmpty(Scene scene, bool isModifiableFromEditor=true) | TaleWorlds.Engine.GameEntity | static |
CreateEmptyDynamic(Scene scene, bool isModifiableFromEditor=true) | TaleWorlds.Engine.GameEntity | static |
CreateEmptyWithoutScene() | TaleWorlds.Engine.GameEntity | static |
DeselectEntityOnEditor() | TaleWorlds.Engine.GameEntity | |
EntityFlags | TaleWorlds.Engine.GameEntity | |
EntityVisibilityFlags | TaleWorlds.Engine.GameEntity | |
GetAllMeshesWithTag(string tag) | TaleWorlds.Engine.GameEntity | |
GetBoneCount() | TaleWorlds.Engine.GameEntity | |
GetBoneEntitialFrameWithIndex(sbyte boneIndex) | TaleWorlds.Engine.GameEntity | |
GetBoneEntitialFrameWithName(string boneName) | TaleWorlds.Engine.GameEntity | |
GetBoundingBoxMax() | TaleWorlds.Engine.GameEntity | |
GetBoundingBoxMin() | TaleWorlds.Engine.GameEntity | |
GetBoundingBoxRadius() | TaleWorlds.Engine.GameEntity | |
GetCameraParamsFromCameraScript(Camera cam, ref Vec3 dofParams) | TaleWorlds.Engine.GameEntity | |
GetChild(int index) | TaleWorlds.Engine.GameEntity | |
GetChildren() | TaleWorlds.Engine.GameEntity | |
GetChildrenRecursive(ref List< GameEntity > children) | TaleWorlds.Engine.GameEntity | |
GetClothSimulator(int clothSimulatorIndex) | TaleWorlds.Engine.GameEntity | |
GetComponentAtIndex(int index, ComponentType componentType) | TaleWorlds.Engine.GameEntity | |
GetComponentCount(ComponentType componentType) | TaleWorlds.Engine.GameEntity | |
GetEditModeLevelVisibility() | TaleWorlds.Engine.GameEntity | |
GetEntityAndChildren() | TaleWorlds.Engine.GameEntity | |
GetFactorColor() | TaleWorlds.Engine.GameEntity | |
GetFirstMesh() | TaleWorlds.Engine.GameEntity | |
GetFirstScriptOfType< T >() | TaleWorlds.Engine.GameEntity | |
GetFirstScriptOfTypeInFamily< T >() | TaleWorlds.Engine.GameEntity | |
GetFrame() | TaleWorlds.Engine.GameEntity | |
GetFrame(out MatrixFrame frame) | TaleWorlds.Engine.GameEntity | |
GetGlobalFrame() | TaleWorlds.Engine.GameEntity | |
GetGlobalScale() | TaleWorlds.Engine.GameEntity | |
GetGuid() | TaleWorlds.Engine.GameEntity | |
GetHasFrameChanged() | TaleWorlds.Engine.GameEntity | |
GetLight() | TaleWorlds.Engine.GameEntity | |
GetLocalScale() | TaleWorlds.Engine.GameEntity | |
GetLodLevelForDistanceSq(float distSq) | TaleWorlds.Engine.GameEntity | |
GetMeshBendedFrame(MatrixFrame worldSpacePosition, ref MatrixFrame output) | TaleWorlds.Engine.GameEntity | |
GetMetaMesh(int metaMeshIndex) | TaleWorlds.Engine.GameEntity | |
GetOldPrefabName() | TaleWorlds.Engine.GameEntity | |
GetPhysicsMinMax(bool includeChildren, out Vec3 bbmin, out Vec3 bbmax, bool returnLocal) | TaleWorlds.Engine.GameEntity | |
GetPrefabName() | TaleWorlds.Engine.GameEntity | |
GetPreviousGlobalFrame() | TaleWorlds.Engine.GameEntity | |
GetQuickBoneEntitialFrame(sbyte index, ref MatrixFrame frame) | TaleWorlds.Engine.GameEntity | |
GetScenePointer() | TaleWorlds.Engine.GameEntity | |
GetScriptComponents() | TaleWorlds.Engine.GameEntity | |
GetScriptComponents< T >() | TaleWorlds.Engine.GameEntity | |
GetUpgradeLevelMask() | TaleWorlds.Engine.GameEntity | |
GetUpgradeLevelMaskCumulative() | TaleWorlds.Engine.GameEntity | |
GetUpgradeLevelOfEntity() | TaleWorlds.Engine.GameEntity | |
GetVisibilityExcludeParents() | TaleWorlds.Engine.GameEntity | |
GetVisibilityLevelMaskIncludingParents() | TaleWorlds.Engine.GameEntity | |
GlobalBoxMax | TaleWorlds.Engine.GameEntity | |
GlobalBoxMin | TaleWorlds.Engine.GameEntity | |
GlobalPosition | TaleWorlds.Engine.GameEntity | |
HasComplexAnimTree() | TaleWorlds.Engine.GameEntity | |
HasComponent(GameEntityComponent component) | TaleWorlds.Engine.GameEntity | |
HasPhysicsBody() | TaleWorlds.Engine.GameEntity | |
HasScene() | TaleWorlds.Engine.GameEntity | |
HasScriptComponent(string scName) | TaleWorlds.Engine.GameEntity | |
HasScriptOfType(Type t) | TaleWorlds.Engine.GameEntity | |
HasScriptOfType< T >() | TaleWorlds.Engine.GameEntity | |
HasTag(string tag) | TaleWorlds.Engine.GameEntity | |
Instantiate(Scene scene, string prefabName, bool callScriptCallbacks) | TaleWorlds.Engine.GameEntity | static |
Instantiate(Scene scene, string prefabName, MatrixFrame frame) | TaleWorlds.Engine.GameEntity | static |
IsGhostObject() | TaleWorlds.Engine.GameEntity | |
IsGuidValid() | TaleWorlds.Engine.GameEntity | |
IsSelectedOnEditor() | TaleWorlds.Engine.GameEntity | |
IsSkeletonAnimationPaused() | TaleWorlds.Engine.GameEntity | |
IsVisibleIncludeParents() | TaleWorlds.Engine.GameEntity | |
Mass | TaleWorlds.Engine.GameEntity | |
Mobility enum name | TaleWorlds.Engine.GameEntity | |
MultiMeshComponentCount | TaleWorlds.Engine.GameEntity | |
Name | TaleWorlds.Engine.GameEntity | |
Parent | TaleWorlds.Engine.GameEntity | |
PauseParticleSystem(bool doChildren) | TaleWorlds.Engine.GameEntity | |
PauseSkeletonAnimation() | TaleWorlds.Engine.GameEntity | |
PhysicsDescBodyFlag | TaleWorlds.Engine.GameEntity | |
PrefabExists(string name) | TaleWorlds.Engine.GameEntity | static |
RecomputeBoundingBox() | TaleWorlds.Engine.GameEntity | |
ReleaseEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents) | TaleWorlds.Engine.GameEntity | |
Remove(int removeReason) | TaleWorlds.Engine.GameEntity | |
RemoveAllChildren() | TaleWorlds.Engine.GameEntity | |
RemoveAllParticleSystems() | TaleWorlds.Engine.GameEntity | |
RemoveBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true) | TaleWorlds.Engine.GameEntity | |
RemoveChild(GameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason) | TaleWorlds.Engine.GameEntity | |
RemoveComponent(GameEntityComponent component) | TaleWorlds.Engine.GameEntity | |
RemoveComponentWithMesh(Mesh mesh) | TaleWorlds.Engine.GameEntity | |
RemoveFromPredisplayEntity() | TaleWorlds.Engine.GameEntity | |
RemoveMultiMesh(MetaMesh metaMesh) | TaleWorlds.Engine.GameEntity | |
RemoveMultiMeshFromSkeleton(MetaMesh metaMesh) | TaleWorlds.Engine.GameEntity | |
RemoveMultiMeshFromSkeletonBone(MetaMesh metaMesh, sbyte boneIndex) | TaleWorlds.Engine.GameEntity | |
RemoveScriptComponent(UIntPtr scriptComponent, int removeReason) | TaleWorlds.Engine.GameEntity | |
RemoveSkeleton() | TaleWorlds.Engine.GameEntity | |
RemoveTag(string tag) | TaleWorlds.Engine.GameEntity | |
ResumeParticleSystem(bool doChildren) | TaleWorlds.Engine.GameEntity | |
ResumeSkeletonAnimation() | TaleWorlds.Engine.GameEntity | |
Root | TaleWorlds.Engine.GameEntity | |
Scene | TaleWorlds.Engine.GameEntity | |
SelectEntityOnEditor() | TaleWorlds.Engine.GameEntity | |
SetAlpha(float alpha) | TaleWorlds.Engine.GameEntity | |
SetAnimationSoundActivation(bool activate) | TaleWorlds.Engine.GameEntity | |
SetAnimTreeChannelParameterForceUpdate(float phase, int channelNo) | TaleWorlds.Engine.GameEntity | |
SetAsPredisplayEntity() | TaleWorlds.Engine.GameEntity | |
SetAsReplayEntity() | TaleWorlds.Engine.GameEntity | |
SetBodyFlags(BodyFlags bodyFlags) | TaleWorlds.Engine.GameEntity | |
SetBodyFlagsRecursive(BodyFlags bodyFlags) | TaleWorlds.Engine.GameEntity | |
SetBoundingboxDirty() | TaleWorlds.Engine.GameEntity | |
SetClothComponentKeepState(MetaMesh metaMesh, bool state) | TaleWorlds.Engine.GameEntity | |
SetClothComponentKeepStateOfAllMeshes(bool state) | TaleWorlds.Engine.GameEntity | |
SetClothMaxDistanceMultiplier(float multiplier) | TaleWorlds.Engine.GameEntity | |
SetColor(uint color1, uint color2, string meshTag) | TaleWorlds.Engine.GameEntity | |
SetContourColor(uint? color, bool alwaysVisible=true) | TaleWorlds.Engine.GameEntity | |
SetCullMode(MBMeshCullingMode cullMode) | TaleWorlds.Engine.GameEntity | |
SetEnforcedMaximumLodLevel(int lodLevel) | TaleWorlds.Engine.GameEntity | |
SetEntityEnvMapVisibility(bool value) | TaleWorlds.Engine.GameEntity | |
SetExternalReferencesUsage(bool value) | TaleWorlds.Engine.GameEntity | |
SetFactorColor(uint color) | TaleWorlds.Engine.GameEntity | |
SetFrame(ref MatrixFrame frame) | TaleWorlds.Engine.GameEntity | |
SetFrameChanged() | TaleWorlds.Engine.GameEntity | |
SetGlobalFrame(in MatrixFrame frame) | TaleWorlds.Engine.GameEntity | |
SetGlobalFrameMT(in MatrixFrame frame) | TaleWorlds.Engine.GameEntity | |
SetLocalPosition(Vec3 position) | TaleWorlds.Engine.GameEntity | |
SetMaterialForAllMeshes(Material material) | TaleWorlds.Engine.GameEntity | |
SetMobility(Mobility mobility) | TaleWorlds.Engine.GameEntity | |
SetMorphFrameOfComponents(float value) | TaleWorlds.Engine.GameEntity | |
SetPreviousFrameInvalid() | TaleWorlds.Engine.GameEntity | |
SetReadyToRender(bool ready) | TaleWorlds.Engine.GameEntity | |
SetRuntimeEmissionRateMultiplier(float emissionRateMultiplier) | TaleWorlds.Engine.GameEntity | |
SetUpgradeLevelMask(UpgradeLevelMask mask) | TaleWorlds.Engine.GameEntity | |
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3) | TaleWorlds.Engine.GameEntity | |
SetVisibilityExcludeParents(bool visible) | TaleWorlds.Engine.GameEntity | |
Skeleton | TaleWorlds.Engine.GameEntity | |
Tags | TaleWorlds.Engine.GameEntity | |
ToString() | TaleWorlds.Engine.GameEntity | |
UpdateGlobalBounds() | TaleWorlds.Engine.GameEntity | |
UpdateTriadFrameForEditor() | TaleWorlds.Engine.GameEntity | |
UpdateTriadFrameForEditorForAllChildren() | TaleWorlds.Engine.GameEntity | |
UpdateVisibilityMask() | TaleWorlds.Engine.GameEntity | |
UpgradeLevelMask enum name | TaleWorlds.Engine.GameEntity | |
ValidateBoundingBox() | TaleWorlds.Engine.GameEntity | |