AddMaterialShaderFlag(String flagName, bool showErrors) | TaleWorlds.Engine.Material | |
CheckResourceParameter(Resource param, string paramName="") | TaleWorlds.Engine.Resource | protected |
CreateCopy() | TaleWorlds.Engine.Material | |
CreateTableauMaterial(RenderTargetComponent.TextureUpdateEventHandler eventHandler, Object objectRef, Material sampleMaterial, int tableauSizeX, int tableauSizeY, bool continuousTableau=false) | TaleWorlds.Engine.Material | static |
Flags | TaleWorlds.Engine.Material | |
GetAlphaBlendMode() | TaleWorlds.Engine.Material | |
GetAlphaMaskTableauMaterial() | TaleWorlds.Engine.Material | static |
GetAlphaTestValue() | TaleWorlds.Engine.Material | |
GetDefaultMaterial() | TaleWorlds.Engine.Material | static |
GetDefaultTableauSampleMaterial(bool transparency) | TaleWorlds.Engine.Material | static |
GetFromResource(string materialName) | TaleWorlds.Engine.Material | static |
GetOutlineMaterial(Mesh mesh) | TaleWorlds.Engine.Material | static |
GetShader() | TaleWorlds.Engine.Material | |
GetShaderFlags() | TaleWorlds.Engine.Material | |
GetTexture(MBTextureType textureType) | TaleWorlds.Engine.Material | |
GetTextureWithSlot(int textureSlot) | TaleWorlds.Engine.Material | |
IsDynamicShadowReceiver | TaleWorlds.Engine.Material | |
IsSunShadowReceiver | TaleWorlds.Engine.Material | |
IsValid | TaleWorlds.Engine.Resource | |
MBAlphaBlendMode enum name | TaleWorlds.Engine.Material | |
MBTextureType enum name | TaleWorlds.Engine.Material | |
Name | TaleWorlds.Engine.Material | |
Resource() | TaleWorlds.Engine.Resource | protected |
SetAlphaBlendMode(MBAlphaBlendMode alphaBlendMode) | TaleWorlds.Engine.Material | |
SetAlphaTestValue(float alphaTestValue) | TaleWorlds.Engine.Material | |
SetAreaMapScale(float scale) | TaleWorlds.Engine.Material | |
SetEnableSkinning(bool enable) | TaleWorlds.Engine.Material | |
SetMeshVectorArgument(float x, float y, float z, float w) | TaleWorlds.Engine.Material | |
SetShader(Shader shader) | TaleWorlds.Engine.Material | |
SetShaderFlags(UInt64 flagEntry) | TaleWorlds.Engine.Material | |
SetTexture(MBTextureType textureType, Texture texture) | TaleWorlds.Engine.Material | |
SetTextureAtSlot(int textureSlot, Texture texture) | TaleWorlds.Engine.Material | |
UsingDiffuseAlphaMap | TaleWorlds.Engine.Material | |
UsingDynamicLight | TaleWorlds.Engine.Material | |
UsingEnvironmentMap | TaleWorlds.Engine.Material | |
UsingFresnel | TaleWorlds.Engine.Material | |
UsingParallaxMapping | TaleWorlds.Engine.Material | |
UsingParallaxOcclusion | TaleWorlds.Engine.Material | |
UsingSkinning() | TaleWorlds.Engine.Material | |
UsingSpecular | TaleWorlds.Engine.Material | |
UsingSpecularAlpha | TaleWorlds.Engine.Material | |
UsingSpecularMap | TaleWorlds.Engine.Material | |
UsingSunLight | TaleWorlds.Engine.Material | |