M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.Material Member List

This is the complete list of members for TaleWorlds.Engine.Material, including all inherited members.

AddMaterialShaderFlag(String flagName, bool showErrors)TaleWorlds.Engine.Material
CheckResourceParameter(Resource param, string paramName="")TaleWorlds.Engine.Resourceprotected
CreateCopy()TaleWorlds.Engine.Material
CreateTableauMaterial(RenderTargetComponent.TextureUpdateEventHandler eventHandler, Object objectRef, Material sampleMaterial, int tableauSizeX, int tableauSizeY, bool continuousTableau=false)TaleWorlds.Engine.Materialstatic
FlagsTaleWorlds.Engine.Material
GetAlphaBlendMode()TaleWorlds.Engine.Material
GetAlphaMaskTableauMaterial()TaleWorlds.Engine.Materialstatic
GetAlphaTestValue()TaleWorlds.Engine.Material
GetDefaultMaterial()TaleWorlds.Engine.Materialstatic
GetDefaultTableauSampleMaterial(bool transparency)TaleWorlds.Engine.Materialstatic
GetFromResource(string materialName)TaleWorlds.Engine.Materialstatic
GetOutlineMaterial(Mesh mesh)TaleWorlds.Engine.Materialstatic
GetShader()TaleWorlds.Engine.Material
GetShaderFlags()TaleWorlds.Engine.Material
GetTexture(MBTextureType textureType)TaleWorlds.Engine.Material
GetTextureWithSlot(int textureSlot)TaleWorlds.Engine.Material
IsDynamicShadowReceiverTaleWorlds.Engine.Material
IsSunShadowReceiverTaleWorlds.Engine.Material
IsValidTaleWorlds.Engine.Resource
MBAlphaBlendMode enum nameTaleWorlds.Engine.Material
MBTextureType enum nameTaleWorlds.Engine.Material
NameTaleWorlds.Engine.Material
Resource()TaleWorlds.Engine.Resourceprotected
SetAlphaBlendMode(MBAlphaBlendMode alphaBlendMode)TaleWorlds.Engine.Material
SetAlphaTestValue(float alphaTestValue)TaleWorlds.Engine.Material
SetAreaMapScale(float scale)TaleWorlds.Engine.Material
SetEnableSkinning(bool enable)TaleWorlds.Engine.Material
SetMeshVectorArgument(float x, float y, float z, float w)TaleWorlds.Engine.Material
SetShader(Shader shader)TaleWorlds.Engine.Material
SetShaderFlags(UInt64 flagEntry)TaleWorlds.Engine.Material
SetTexture(MBTextureType textureType, Texture texture)TaleWorlds.Engine.Material
SetTextureAtSlot(int textureSlot, Texture texture)TaleWorlds.Engine.Material
UsingDiffuseAlphaMapTaleWorlds.Engine.Material
UsingDynamicLightTaleWorlds.Engine.Material
UsingEnvironmentMapTaleWorlds.Engine.Material
UsingFresnelTaleWorlds.Engine.Material
UsingParallaxMappingTaleWorlds.Engine.Material
UsingParallaxOcclusionTaleWorlds.Engine.Material
UsingSkinning()TaleWorlds.Engine.Material
UsingSpecularTaleWorlds.Engine.Material
UsingSpecularAlphaTaleWorlds.Engine.Material
UsingSpecularMapTaleWorlds.Engine.Material
UsingSunLightTaleWorlds.Engine.Material