This is the complete list of members for TaleWorlds.Engine.ParticleSystem, including all inherited members.
| AddMesh(Mesh mesh) | TaleWorlds.Engine.ParticleSystem | |
| CreateParticleSystemAttachedToBone(string systemName, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
| CreateParticleSystemAttachedToBone(int systemRuntimeId, Skeleton skeleton, sbyte boneIndex, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
| CreateParticleSystemAttachedToEntity(string systemName, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
| CreateParticleSystemAttachedToEntity(int systemRuntimeId, GameEntity parentEntity, ref MatrixFrame boneLocalFrame) | TaleWorlds.Engine.ParticleSystem | static |
| GetEntity() | TaleWorlds.Engine.GameEntityComponent | |
| GetFirstMetaMesh() | TaleWorlds.Engine.GameEntityComponent | virtual |
| GetLocalFrame() | TaleWorlds.Engine.ParticleSystem | |
| Restart() | TaleWorlds.Engine.ParticleSystem | |
| SetEnable(bool enable) | TaleWorlds.Engine.ParticleSystem | |
| SetLocalFrame(ref MatrixFrame newLocalFrame) | TaleWorlds.Engine.ParticleSystem | |
| SetParticleEffectByName(string effectName) | TaleWorlds.Engine.ParticleSystem | |
| SetRuntimeEmissionRateMultiplier(float multiplier) | TaleWorlds.Engine.ParticleSystem | |