M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.Path Member List

This is the complete list of members for TaleWorlds.Engine.Path, including all inherited members.

AddPathPoint(int newNodeIndex)TaleWorlds.Engine.Path
DeletePathPoint(int nodeIndex)TaleWorlds.Engine.Path
GetArcLength(int first_point)TaleWorlds.Engine.Path
GetFrameAndColorForDistance(float distance, out MatrixFrame frame, out Vec3 color)TaleWorlds.Engine.Path
GetFrameForDistance(float distance)TaleWorlds.Engine.Path
GetHermiteFrameForDt(float phase, int first_point)TaleWorlds.Engine.Path
GetName()TaleWorlds.Engine.Path
GetNearestFrameWithValidAlphaForDistance(float distance, bool searchForward=true, float alphaThreshold=0.5f)TaleWorlds.Engine.Path
GetPoints(MatrixFrame[] points)TaleWorlds.Engine.Path
GetTotalLength()TaleWorlds.Engine.Path
GetVersion()TaleWorlds.Engine.Path
HasValidAlphaAtPathPoint(int nodeIndex, float alphaThreshold=0.5f)TaleWorlds.Engine.Path
NumberOfPointsTaleWorlds.Engine.Path
SetFrameOfPoint(int pointIndex, ref MatrixFrame frame)TaleWorlds.Engine.Path
SetTangentPositionOfPoint(int pointIndex, int tangentIndex, ref Vec3 position)TaleWorlds.Engine.Path
TotalDistanceTaleWorlds.Engine.Path