| AddCapsule(CapsuleData data) | TaleWorlds.Engine.PhysicsShape | |
| AddPreloadQueueWithName(string bodyName, Vec3 scale) | TaleWorlds.Engine.PhysicsShape | static |
| AddSphere(SphereData data) | TaleWorlds.Engine.PhysicsShape | |
| CapsuleCount() | TaleWorlds.Engine.PhysicsShape | |
| CheckResourceParameter(Resource param, string paramName="") | TaleWorlds.Engine.Resource | protected |
| Clear() | TaleWorlds.Engine.PhysicsShape | |
| CreateCopy() | TaleWorlds.Engine.PhysicsShape | |
| GetBoundingBoxCenter() | TaleWorlds.Engine.PhysicsShape | |
| GetCapsule(ref CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape | |
| GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape | |
| GetDominantMaterialForTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape | |
| GetFromResource(string bodyName, bool mayReturnNull=false) | TaleWorlds.Engine.PhysicsShape | static |
| GetName() | TaleWorlds.Engine.PhysicsShape | |
| GetSphere(ref SphereData data, int index) | TaleWorlds.Engine.PhysicsShape | |
| GetSphere(ref SphereData data, out PhysicsMaterial material, int index) | TaleWorlds.Engine.PhysicsShape | |
| GetTriangle(Vec3[] triangle, int meshIndex, int triangleIndex) | TaleWorlds.Engine.PhysicsShape | |
| InitDescription() | TaleWorlds.Engine.PhysicsShape | |
| IsValid | TaleWorlds.Engine.Resource | |
| Prepare() | TaleWorlds.Engine.PhysicsShape | |
| ProcessPreloadQueue() | TaleWorlds.Engine.PhysicsShape | static |
| Resource() | TaleWorlds.Engine.Resource | protected |
| SetCapsule(CapsuleData data, int index) | TaleWorlds.Engine.PhysicsShape | |
| SphereCount() | TaleWorlds.Engine.PhysicsShape | |
| Transform(ref MatrixFrame frame) | TaleWorlds.Engine.PhysicsShape | |
| TriangleCountInTriangleMesh(int meshIndex) | TaleWorlds.Engine.PhysicsShape | |
| TriangleMeshCount() | TaleWorlds.Engine.PhysicsShape | |
| UnloadDynamicBodies() | TaleWorlds.Engine.PhysicsShape | static |