M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.PhysicsShape Member List

This is the complete list of members for TaleWorlds.Engine.PhysicsShape, including all inherited members.

AddCapsule(CapsuleData data)TaleWorlds.Engine.PhysicsShape
AddPreloadQueueWithName(string bodyName, Vec3 scale)TaleWorlds.Engine.PhysicsShapestatic
AddSphere(SphereData data)TaleWorlds.Engine.PhysicsShape
CapsuleCount()TaleWorlds.Engine.PhysicsShape
CheckResourceParameter(Resource param, string paramName="")TaleWorlds.Engine.Resourceprotected
Clear()TaleWorlds.Engine.PhysicsShape
CreateCopy()TaleWorlds.Engine.PhysicsShape
GetBoundingBoxCenter()TaleWorlds.Engine.PhysicsShape
GetCapsule(ref CapsuleData data, int index)TaleWorlds.Engine.PhysicsShape
GetCapsule(ref CapsuleData data, out PhysicsMaterial material, int index)TaleWorlds.Engine.PhysicsShape
GetDominantMaterialForTriangleMesh(int meshIndex)TaleWorlds.Engine.PhysicsShape
GetFromResource(string bodyName, bool mayReturnNull=false)TaleWorlds.Engine.PhysicsShapestatic
GetName()TaleWorlds.Engine.PhysicsShape
GetSphere(ref SphereData data, int index)TaleWorlds.Engine.PhysicsShape
GetSphere(ref SphereData data, out PhysicsMaterial material, int index)TaleWorlds.Engine.PhysicsShape
GetTriangle(Vec3[] triangle, int meshIndex, int triangleIndex)TaleWorlds.Engine.PhysicsShape
InitDescription()TaleWorlds.Engine.PhysicsShape
IsValidTaleWorlds.Engine.Resource
Prepare()TaleWorlds.Engine.PhysicsShape
ProcessPreloadQueue()TaleWorlds.Engine.PhysicsShapestatic
Resource()TaleWorlds.Engine.Resourceprotected
SetCapsule(CapsuleData data, int index)TaleWorlds.Engine.PhysicsShape
SphereCount()TaleWorlds.Engine.PhysicsShape
Transform(ref MatrixFrame frame)TaleWorlds.Engine.PhysicsShape
TriangleCountInTriangleMesh(int meshIndex)TaleWorlds.Engine.PhysicsShape
TriangleMeshCount()TaleWorlds.Engine.PhysicsShape
UnloadDynamicBodies()TaleWorlds.Engine.PhysicsShapestatic