| AddClearTask(bool clearOnlySceneview=false) | TaleWorlds.Engine.SceneView | |
| CheckSceneReadyToRender() | TaleWorlds.Engine.SceneView | |
| ClearAll(bool clearScene, bool removeTerrain) | TaleWorlds.Engine.SceneView | |
| CreateSceneView() | TaleWorlds.Engine.SceneView | static |
| DoNotClear(bool value) | TaleWorlds.Engine.SceneView | |
| DontClearBackground() | TaleWorlds.Engine.View | |
| GetScene() | TaleWorlds.Engine.SceneView | |
| PostfxConfig enum name | TaleWorlds.Engine.View | |
| ProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) | TaleWorlds.Engine.SceneView | |
| RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.SceneView | |
| ReadyToRender() | TaleWorlds.Engine.SceneView | |
| ScreenPointToViewportPoint(Vec2 position) | TaleWorlds.Engine.SceneView | |
| SetAcceptGlobalDebugRenderObjects(bool value) | TaleWorlds.Engine.SceneView | |
| SetAutoDepthTargetCreation(bool value) | TaleWorlds.Engine.View | |
| SetCamera(Camera camera) | TaleWorlds.Engine.SceneView | |
| SetCleanScreenUntilLoadingDone(bool value) | TaleWorlds.Engine.SceneView | |
| SetClearAndDisableAfterSucessfullRender(bool value) | TaleWorlds.Engine.SceneView | |
| SetClearColor(uint rgba) | TaleWorlds.Engine.View | |
| SetClearGbuffer(bool value) | TaleWorlds.Engine.SceneView | |
| SetDepthTarget(Texture texture) | TaleWorlds.Engine.View | |
| SetEnable(bool value) | TaleWorlds.Engine.View | |
| SetFileNameToSaveResult(string name) | TaleWorlds.Engine.View | |
| SetFilePathToSaveResult(string name) | TaleWorlds.Engine.View | |
| SetFileTypeToSave(TextureSaveFormat format) | TaleWorlds.Engine.View | |
| SetFocusedShadowmap(bool enable, ref Vec3 center, float radius) | TaleWorlds.Engine.SceneView | |
| SetForceShaderCompilation(bool value) | TaleWorlds.Engine.SceneView | |
| SetOffset(Vec2 offset) | TaleWorlds.Engine.View | |
| SetPointlightResolutionMultiplier(float value) | TaleWorlds.Engine.SceneView | |
| SetPostfxConfigParams(int value) | TaleWorlds.Engine.SceneView | |
| SetPostfxFromConfig() | TaleWorlds.Engine.SceneView | |
| SetRenderOnDemand(bool value) | TaleWorlds.Engine.View | |
| SetRenderOption(ViewRenderOptions optionEnum, bool value) | TaleWorlds.Engine.View | |
| SetRenderOrder(int value) | TaleWorlds.Engine.View | |
| SetRenderTarget(Texture texture) | TaleWorlds.Engine.View | |
| SetRenderWithPostfx(bool value) | TaleWorlds.Engine.SceneView | |
| SetResolutionScaling(bool value) | TaleWorlds.Engine.SceneView | |
| SetSaveFinalResultToDisk(bool value) | TaleWorlds.Engine.View | |
| SetScale(Vec2 scale) | TaleWorlds.Engine.View | |
| SetScene(Scene scene) | TaleWorlds.Engine.SceneView | |
| SetSceneUsesContour(bool value) | TaleWorlds.Engine.SceneView | |
| SetSceneUsesShadows(bool value) | TaleWorlds.Engine.SceneView | |
| SetSceneUsesSkybox(bool value) | TaleWorlds.Engine.SceneView | |
| SetShadowmapResolutionMultiplier(float value) | TaleWorlds.Engine.SceneView | |
| TextureSaveFormat enum name | TaleWorlds.Engine.View | |
| TranslateMouse(ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) | TaleWorlds.Engine.SceneView | |
| ViewRenderOptions enum name | TaleWorlds.Engine.View | |
| WorldPointToScreenPoint(Vec3 position) | TaleWorlds.Engine.SceneView | |