M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.SceneView Member List

This is the complete list of members for TaleWorlds.Engine.SceneView, including all inherited members.

AddClearTask(bool clearOnlySceneview=false)TaleWorlds.Engine.SceneView
CheckSceneReadyToRender()TaleWorlds.Engine.SceneView
ClearAll(bool clearScene, bool removeTerrain)TaleWorlds.Engine.SceneView
CreateSceneView()TaleWorlds.Engine.SceneViewstatic
DoNotClear(bool value)TaleWorlds.Engine.SceneView
DontClearBackground()TaleWorlds.Engine.View
GetScene()TaleWorlds.Engine.SceneView
PostfxConfig enum nameTaleWorlds.Engine.View
ProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface)TaleWorlds.Engine.SceneView
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.SceneView
ReadyToRender()TaleWorlds.Engine.SceneView
ScreenPointToViewportPoint(Vec2 position)TaleWorlds.Engine.SceneView
SetAcceptGlobalDebugRenderObjects(bool value)TaleWorlds.Engine.SceneView
SetAutoDepthTargetCreation(bool value)TaleWorlds.Engine.View
SetCamera(Camera camera)TaleWorlds.Engine.SceneView
SetCleanScreenUntilLoadingDone(bool value)TaleWorlds.Engine.SceneView
SetClearAndDisableAfterSucessfullRender(bool value)TaleWorlds.Engine.SceneView
SetClearColor(uint rgba)TaleWorlds.Engine.View
SetClearGbuffer(bool value)TaleWorlds.Engine.SceneView
SetDepthTarget(Texture texture)TaleWorlds.Engine.View
SetEnable(bool value)TaleWorlds.Engine.View
SetFileNameToSaveResult(string name)TaleWorlds.Engine.View
SetFilePathToSaveResult(string name)TaleWorlds.Engine.View
SetFileTypeToSave(TextureSaveFormat format)TaleWorlds.Engine.View
SetFocusedShadowmap(bool enable, ref Vec3 center, float radius)TaleWorlds.Engine.SceneView
SetForceShaderCompilation(bool value)TaleWorlds.Engine.SceneView
SetOffset(Vec2 offset)TaleWorlds.Engine.View
SetPointlightResolutionMultiplier(float value)TaleWorlds.Engine.SceneView
SetPostfxConfigParams(int value)TaleWorlds.Engine.SceneView
SetPostfxFromConfig()TaleWorlds.Engine.SceneView
SetRenderOnDemand(bool value)TaleWorlds.Engine.View
SetRenderOption(ViewRenderOptions optionEnum, bool value)TaleWorlds.Engine.View
SetRenderOrder(int value)TaleWorlds.Engine.View
SetRenderTarget(Texture texture)TaleWorlds.Engine.View
SetRenderWithPostfx(bool value)TaleWorlds.Engine.SceneView
SetResolutionScaling(bool value)TaleWorlds.Engine.SceneView
SetSaveFinalResultToDisk(bool value)TaleWorlds.Engine.View
SetScale(Vec2 scale)TaleWorlds.Engine.View
SetScene(Scene scene)TaleWorlds.Engine.SceneView
SetSceneUsesContour(bool value)TaleWorlds.Engine.SceneView
SetSceneUsesShadows(bool value)TaleWorlds.Engine.SceneView
SetSceneUsesSkybox(bool value)TaleWorlds.Engine.SceneView
SetShadowmapResolutionMultiplier(float value)TaleWorlds.Engine.SceneView
TextureSaveFormat enum nameTaleWorlds.Engine.View
TranslateMouse(ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1)TaleWorlds.Engine.SceneView
ViewRenderOptions enum nameTaleWorlds.Engine.View
WorldPointToScreenPoint(Vec3 position)TaleWorlds.Engine.SceneView