AutoToggleSceneView | TaleWorlds.Engine.Screens.SceneLayer | |
ClearAll() | TaleWorlds.Engine.Screens.SceneLayer | |
ClearRuntimeGPUMemory(bool remove_terrain) | TaleWorlds.Engine.Screens.SceneLayer | |
ClearSceneOnFinalize | TaleWorlds.Engine.Screens.SceneLayer | |
DoNotClear(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
FocusTest() | TaleWorlds.Engine.Screens.SceneLayer | |
HitTest(Vector2 position) | TaleWorlds.Engine.Screens.SceneLayer | |
HitTest() | TaleWorlds.Engine.Screens.SceneLayer | |
OnActivate() | TaleWorlds.Engine.Screens.SceneLayer | protected |
OnDeactivate() | TaleWorlds.Engine.Screens.SceneLayer | protected |
OnFinalize() | TaleWorlds.Engine.Screens.SceneLayer | protected |
ProjectedMousePositionOnGround(out Vec3 groundPosition, out Vec3 groundNormal, bool mouseVisible, BodyFlags excludeBodyOwnerFlags, bool checkOccludedSurface) | TaleWorlds.Engine.Screens.SceneLayer | |
ReadyToRender() | TaleWorlds.Engine.Screens.SceneLayer | |
RefreshGlobalOrder(ref int currentOrder) | TaleWorlds.Engine.Screens.SceneLayer | protected |
SceneLayer(string categoryId="SceneLayer", bool clearSceneOnFinalize=true, bool autoToggleSceneView=true) | TaleWorlds.Engine.Screens.SceneLayer | |
SceneView | TaleWorlds.Engine.Screens.SceneLayer | |
ScreenPointToViewportPoint(Vec2 position) | TaleWorlds.Engine.Screens.SceneLayer | |
SetCamera(Camera camera) | TaleWorlds.Engine.Screens.SceneLayer | |
SetCleanScreenUntilLoadingDone(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetFocusedShadowmap(bool enable, ref Vec3 center, float radius) | TaleWorlds.Engine.Screens.SceneLayer | |
SetPostfxConfigParams(int value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetPostfxFromConfig() | TaleWorlds.Engine.Screens.SceneLayer | |
SetRenderWithPostfx(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetScene(Scene scene) | TaleWorlds.Engine.Screens.SceneLayer | |
SetSceneUsesContour(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetSceneUsesShadows(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetSceneUsesSkybox(bool value) | TaleWorlds.Engine.Screens.SceneLayer | |
SetShadowmapResolutionMultiplier(float value) | TaleWorlds.Engine.Screens.SceneLayer | |
TranslateMouse(ref Vec3 worldMouseNear, ref Vec3 worldMouseFar, float maxDistance=-1) | TaleWorlds.Engine.Screens.SceneLayer | |
WorldPointToScreenPoint(Vec3 position) | TaleWorlds.Engine.Screens.SceneLayer | |