M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.SoundEvent Member List

This is the complete list of members for TaleWorlds.Engine.SoundEvent, including all inherited members.

CreateEvent(int soundCodeId, Scene scene)TaleWorlds.Engine.SoundEventstatic
CreateEventFromExternalFile(string programmerEventName, string soundFilePath, Scene scene)TaleWorlds.Engine.SoundEventstatic
CreateEventFromSoundBuffer(string eventId, byte[] soundData, Scene scene)TaleWorlds.Engine.SoundEventstatic
CreateEventFromString(string eventId, Scene scene)TaleWorlds.Engine.SoundEventstatic
GetEventIdFromString(string name)TaleWorlds.Engine.SoundEventstatic
GetEventMinMaxDistance()TaleWorlds.Engine.SoundEvent
GetSoundId()TaleWorlds.Engine.SoundEvent
GetTotalEventCount()TaleWorlds.Engine.SoundEventstatic
IsNullSoundEvent()TaleWorlds.Engine.SoundEvent
IsPaused()TaleWorlds.Engine.SoundEvent
IsPlaying()TaleWorlds.Engine.SoundEvent
IsValidTaleWorlds.Engine.SoundEvent
Pause()TaleWorlds.Engine.SoundEvent
Play()TaleWorlds.Engine.SoundEvent
PlayExtraEvent(string eventName)TaleWorlds.Engine.SoundEvent
PlayInPosition(Vec3 position)TaleWorlds.Engine.SoundEvent
PlaySound2D(int soundCodeId)TaleWorlds.Engine.SoundEventstatic
PlaySound2D(string soundName)TaleWorlds.Engine.SoundEventstatic
Release()TaleWorlds.Engine.SoundEvent
Resume()TaleWorlds.Engine.SoundEvent
SetEventMinMaxDistance(Vec3 newRadius)TaleWorlds.Engine.SoundEvent
SetParameter(string parameterName, float value)TaleWorlds.Engine.SoundEvent
SetParameter(int parameterIndex, float value)TaleWorlds.Engine.SoundEvent
SetPosition(Vec3 vec)TaleWorlds.Engine.SoundEvent
SetSwitch(string switchGroupName, string newSwitchStateName)TaleWorlds.Engine.SoundEvent
SetVelocity(Vec3 vec)TaleWorlds.Engine.SoundEvent
Stop()TaleWorlds.Engine.SoundEvent
TriggerCue()TaleWorlds.Engine.SoundEvent