M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.Engine.Texture Member List

This is the complete list of members for TaleWorlds.Engine.Texture, including all inherited members.

CheckAndGetFromResource(string resourceName)TaleWorlds.Engine.Texturestatic
CheckResourceParameter(Resource param, string paramName="")TaleWorlds.Engine.Resourceprotected
CreateDepthTarget(string name, int width, int height)TaleWorlds.Engine.Texturestatic
CreateFromByteArray(byte[] data, int width, int height)TaleWorlds.Engine.Texturestatic
CreateFromMemory(byte[] data)TaleWorlds.Engine.Texturestatic
CreateRenderTarget(string name, int width, int height, bool autoMipmaps, bool isTableau, bool createUninitialized=false, bool always_valid=false)TaleWorlds.Engine.Texturestatic
CreateTableauTexture(string name, RenderTargetComponent.TextureUpdateEventHandler eventHandler, Object objectRef, int tableauSizeX, int tableauSizeY)TaleWorlds.Engine.Texturestatic
CreateTextureFromPath(PlatformFilePath filePath)TaleWorlds.Engine.Texturestatic
GetFromResource(string resourceName)TaleWorlds.Engine.Texturestatic
HeightTaleWorlds.Engine.Texture
IsLoaded()TaleWorlds.Engine.Texture
IsRenderTargetTaleWorlds.Engine.Texture
IsValidTaleWorlds.Engine.Resource
LoadTextureFromPath(string fileName, string folder)TaleWorlds.Engine.Texturestatic
MemorySizeTaleWorlds.Engine.Texture
NameTaleWorlds.Engine.Texture
PreloadTexture(bool blocking)TaleWorlds.Engine.Texture
Release()TaleWorlds.Engine.Texture
ReleaseGpuMemories()TaleWorlds.Engine.Texturestatic
ReleaseNextFrame()TaleWorlds.Engine.Texture
RenderTargetComponentTaleWorlds.Engine.Texture
Resource()TaleWorlds.Engine.Resourceprotected
SaveToFile(string path)TaleWorlds.Engine.Texture
ScaleTextureWithRatio(ref int tableauSizeX, ref int tableauSizeY)TaleWorlds.Engine.Texturestatic
SetTextureAsAlwaysValid()TaleWorlds.Engine.Texture
TableauViewTaleWorlds.Engine.Texture
TransformRenderTargetToResource(string name)TaleWorlds.Engine.Texture
UserDataTaleWorlds.Engine.Texture
WidthTaleWorlds.Engine.Texture