| ActionCodeType enum name | TaleWorlds.MountAndBlade.Agent | |
| ActionSet | TaleWorlds.MountAndBlade.Agent | |
| ActionStage enum name | TaleWorlds.MountAndBlade.Agent | |
| AddComponent(AgentComponent agentComponent) | TaleWorlds.MountAndBlade.Agent | |
| AddController(Type type) | TaleWorlds.MountAndBlade.Agent | |
| AddHitter(MissionPeer peer, float damage, bool isFriendlyHit) | TaleWorlds.MountAndBlade.Agent | |
| AddPrefabComponentToBone(string prefabName, sbyte boneIndex) | TaleWorlds.MountAndBlade.Agent | |
| AddSynchedPrefabComponentToBone(string prefabName, sbyte boneIndex) | TaleWorlds.MountAndBlade.Agent | |
| Age | TaleWorlds.MountAndBlade.Agent | |
| AgentDrivenProperties | TaleWorlds.MountAndBlade.Agent | |
| AgentRole | TaleWorlds.MountAndBlade.Agent | |
| AgentScale | TaleWorlds.MountAndBlade.Agent | |
| AgentVisuals | TaleWorlds.MountAndBlade.Agent | |
| AIScriptedFrameFlags enum name | TaleWorlds.MountAndBlade.Agent | |
| AISpecialCombatModeFlags enum name | TaleWorlds.MountAndBlade.Agent | |
| AIStateFlag enum name | TaleWorlds.MountAndBlade.Agent | |
| AIStateFlags | TaleWorlds.MountAndBlade.Agent | |
| AttachWeaponToBone(MissionWeapon weapon, GameEntity weaponEntity, sbyte boneIndex, ref MatrixFrame attachLocalFrame) | TaleWorlds.MountAndBlade.Agent | |
| AttachWeaponToWeapon(EquipmentIndex slotIndex, MissionWeapon weapon, GameEntity weaponEntity, ref MatrixFrame attachLocalFrame) | TaleWorlds.MountAndBlade.Agent | |
| AttackDirection | TaleWorlds.MountAndBlade.Agent | |
| AttackDirectionToMovementFlag(UsageDirection direction) | TaleWorlds.MountAndBlade.Agent | |
| AverageVelocity | TaleWorlds.MountAndBlade.Agent | |
| Banner | TaleWorlds.MountAndBlade.Agent | |
| BaseHealthLimit | TaleWorlds.MountAndBlade.Agent | |
| BecomeTeenagerAge | TaleWorlds.MountAndBlade.Agent | static |
| BodyPropertiesSeed | TaleWorlds.MountAndBlade.Agent | |
| BodyPropertiesValue | TaleWorlds.MountAndBlade.Agent | |
| CachedAndFormationValuesUpdateTime | TaleWorlds.MountAndBlade.Agent | static |
| CanAIWieldAsRangedWeapon(MissionWeapon weapon) | TaleWorlds.MountAndBlade.Agent | |
| CanBeAssignedForScriptedMovement() | TaleWorlds.MountAndBlade.Agent | |
| CancelCheering() | TaleWorlds.MountAndBlade.Agent | |
| CanInteractableWeaponBePickedUp(SpawnedItemEntity spawnedItem) | TaleWorlds.MountAndBlade.Agent | |
| CanInteractWithAgent(Agent otherAgent, float userAgentCameraElevation) | TaleWorlds.MountAndBlade.Agent | |
| CanLeadFormationsRemotely | TaleWorlds.MountAndBlade.Agent | |
| CanLogCombatFor | TaleWorlds.MountAndBlade.Agent | |
| CanMoveDirectlyToPosition(in WorldPosition worldPosition) | TaleWorlds.MountAndBlade.Agent | |
| CanQuickPickUp(SpawnedItemEntity spawnedItem) | TaleWorlds.MountAndBlade.Agent | |
| CanReachAgent(Agent otherAgent) | TaleWorlds.MountAndBlade.Agent | |
| CanReachAndUseObject(UsableMissionObject gameObject, float distanceSq) | TaleWorlds.MountAndBlade.Agent | |
| CanReachObject(UsableMissionObject gameObject, float distanceSq) | TaleWorlds.MountAndBlade.Agent | |
| CanTeleport() | TaleWorlds.MountAndBlade.Agent | |
| CanThrustAttackStickToBone(BoneBodyPartType bodyPart) | TaleWorlds.MountAndBlade.Agent | |
| CanUseObject(UsableMissionObject gameObject) | TaleWorlds.MountAndBlade.Agent | |
| ChangeWeaponHitPoints(EquipmentIndex slotIndex, short hitPoints) | TaleWorlds.MountAndBlade.Agent | |
| Character | TaleWorlds.MountAndBlade.Agent | |
| CharacterPowerCached | TaleWorlds.MountAndBlade.Agent | |
| CheckEquipmentForCapeClothSimulationStateChange() | TaleWorlds.MountAndBlade.Agent | |
| CheckPathToAITargetAgentPassesThroughNavigationFaceIdFromDirection(int navigationFaceId, Vec3 direction, float overridenCostForFaceId) | TaleWorlds.MountAndBlade.Agent | |
| CheckSkillForMounting(Agent mountAgent) | TaleWorlds.MountAndBlade.Agent | |
| CheckToDropFlaggedItem() | TaleWorlds.MountAndBlade.Agent | |
| CheckTracked(BasicCharacterObject basicCharacter) | TaleWorlds.MountAndBlade.Agent | |
| ClearAttachedWeapons() | TaleWorlds.MountAndBlade.Agent | |
| ClearEquipment() | TaleWorlds.MountAndBlade.Agent | |
| ClearHandInverseKinematics() | TaleWorlds.MountAndBlade.Agent | |
| ClearTargetFrame() | TaleWorlds.MountAndBlade.Agent | |
| ClothingColor1 | TaleWorlds.MountAndBlade.Agent | |
| ClothingColor2 | TaleWorlds.MountAndBlade.Agent | |
| CollisionCapsule | TaleWorlds.MountAndBlade.Agent | |
| CollisionCapsuleCenter | TaleWorlds.MountAndBlade.Agent | |
| CombatActionsEnabled | TaleWorlds.MountAndBlade.Agent | |
| CommonAIComponent | TaleWorlds.MountAndBlade.Agent | |
| Components | TaleWorlds.MountAndBlade.Agent | |
| ComputeAnimationDisplacement(float dt) | TaleWorlds.MountAndBlade.Agent | |
| Controller | TaleWorlds.MountAndBlade.Agent | |
| ControllerType enum name | TaleWorlds.MountAndBlade.Agent | |
| CreateBloodBurstAtLimb(sbyte realBoneIndex, float scale) | TaleWorlds.MountAndBlade.Agent | |
| CreateBlowFromBlowAsReflection(in Blow blow, in AttackCollisionData collisionData, out Blow outBlow, out AttackCollisionData outCollisionData) | TaleWorlds.MountAndBlade.Agent | |
| CreationType enum name | TaleWorlds.MountAndBlade.Agent | |
| CrouchMode | TaleWorlds.MountAndBlade.Agent | |
| CurrentAimingError | TaleWorlds.MountAndBlade.Agent | |
| CurrentAimingTurbulance | TaleWorlds.MountAndBlade.Agent | |
| CurrentGuardMode | TaleWorlds.MountAndBlade.Agent | |
| CurrentlyUsedGameObject | TaleWorlds.MountAndBlade.Agent | |
| CurrentMortalityState | TaleWorlds.MountAndBlade.Agent | |
| CurrentWatchState | TaleWorlds.MountAndBlade.Agent | |
| DebugGetHealth() | TaleWorlds.MountAndBlade.Agent | |
| DebugMore() | TaleWorlds.MountAndBlade.Agent | |
| DefendDirectionToMovementFlag(UsageDirection direction) | TaleWorlds.MountAndBlade.Agent | |
| Defensiveness | TaleWorlds.MountAndBlade.Agent | |
| DeleteAttachedWeapon(int index) | TaleWorlds.MountAndBlade.Agent | |
| Detachment | TaleWorlds.MountAndBlade.Agent | |
| DetachmentWeight | TaleWorlds.MountAndBlade.Agent | |
| Die(Blow b, KillInfo overrideKillInfo=KillInfo.Invalid) | TaleWorlds.MountAndBlade.Agent | |
| DisableLookToPointOfInterest() | TaleWorlds.MountAndBlade.Agent | |
| DisableScriptedCombatMovement() | TaleWorlds.MountAndBlade.Agent | |
| DisableScriptedMovement() | TaleWorlds.MountAndBlade.Agent | |
| DismountVelocityLimit | TaleWorlds.MountAndBlade.Agent | static |
| DropItem(EquipmentIndex itemIndex, WeaponClass pickedUpItemType=WeaponClass.Undefined) | TaleWorlds.MountAndBlade.Agent | |
| EnforceShieldUsage(UsageDirection shieldDirection) | TaleWorlds.MountAndBlade.Agent | |
| EquipItemsFromSpawnEquipment(bool neededBatchedItems) | TaleWorlds.MountAndBlade.Agent | |
| Equipment | TaleWorlds.MountAndBlade.Agent | |
| EquipWeaponFromSpawnedItemEntity(EquipmentIndex slotIndex, SpawnedItemEntity spawnedItemEntity, bool removeWeapon) | TaleWorlds.MountAndBlade.Agent | |
| EquipWeaponToExtraSlotAndWield(ref MissionWeapon weapon) | TaleWorlds.MountAndBlade.Agent | |
| EquipWeaponWithNewEntity(EquipmentIndex slotIndex, ref MissionWeapon weapon) | TaleWorlds.MountAndBlade.Agent | |
| EventControlFlag enum name | TaleWorlds.MountAndBlade.Agent | |
| EventControlFlags | TaleWorlds.MountAndBlade.Agent | |
| FacialAnimChannel enum name | TaleWorlds.MountAndBlade.Agent | |
| FadeIn() | TaleWorlds.MountAndBlade.Agent | |
| FadeOut(bool hideInstantly, bool hideMount) | TaleWorlds.MountAndBlade.Agent | |
| ForceAiBehaviorSelection() | TaleWorlds.MountAndBlade.Agent | |
| Formation | TaleWorlds.MountAndBlade.Agent | |
| FormationBanner | TaleWorlds.MountAndBlade.Agent | |
| FormationPositionPreference | TaleWorlds.MountAndBlade.Agent | |
| Frame | TaleWorlds.MountAndBlade.Agent | |
| GetActionChannelCurrentActionWeight(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetActionChannelWeight(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetActionDirection(int actionIndex) | TaleWorlds.MountAndBlade.Agent | static |
| GetAgentDrivenPropertyValue(DrivenProperty type) | TaleWorlds.MountAndBlade.Agent | |
| GetAgentFacialAnimation() | TaleWorlds.MountAndBlade.Agent | |
| GetAgentFlags() | TaleWorlds.MountAndBlade.Agent | |
| GetAgentVoiceDefinition() | TaleWorlds.MountAndBlade.Agent | |
| GetAimingTimer() | TaleWorlds.MountAndBlade.Agent | |
| GetArmLength() | TaleWorlds.MountAndBlade.Agent | |
| GetArmWeight() | TaleWorlds.MountAndBlade.Agent | |
| GetAssistingHitter(MissionPeer killerPeer) | TaleWorlds.MountAndBlade.Agent | |
| GetAttachedWeapon(int index) | TaleWorlds.MountAndBlade.Agent | |
| GetAttachedWeaponBoneIndex(int index) | TaleWorlds.MountAndBlade.Agent | |
| GetAttachedWeaponFrame(int index) | TaleWorlds.MountAndBlade.Agent | |
| GetAttachedWeaponsCount() | TaleWorlds.MountAndBlade.Agent | |
| GetAttackDirection(bool doAiCheck) | TaleWorlds.MountAndBlade.Agent | |
| GetBaseArmorEffectivenessForBodyPart(BoneBodyPartType bodyPart) | TaleWorlds.MountAndBlade.Agent | |
| GetBattleImportance() | TaleWorlds.MountAndBlade.Agent | |
| GetBodyRotationConstraint(int channelIndex=1) | TaleWorlds.MountAndBlade.Agent | |
| GetChestGlobalPosition() | TaleWorlds.MountAndBlade.Agent | |
| GetComponent< T >() | TaleWorlds.MountAndBlade.Agent | |
| GetController< T >() | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentAction(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionDirection(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionPriority(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionProgress(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionStage(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionType(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentActionValue(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentAnimationFlag(int channelNo) | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentNavigationFaceId() | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentSpeedLimit() | TaleWorlds.MountAndBlade.Agent | |
| GetCurrentVelocity() | TaleWorlds.MountAndBlade.Agent | |
| GetCurWeaponOffset() | TaleWorlds.MountAndBlade.Agent | |
| GetDebugValues(float[] values, ref int valueCount) | TaleWorlds.MountAndBlade.Agent | |
| GetDefendMovementFlag() | TaleWorlds.MountAndBlade.Agent | |
| GetDescriptionText(GameEntity gameEntity=null) | TaleWorlds.MountAndBlade.Agent | |
| GetEyeGlobalHeight() | TaleWorlds.MountAndBlade.Agent | |
| GetEyeGlobalPosition() | TaleWorlds.MountAndBlade.Agent | |
| GetFormationFileAndRankInfo(out int fileIndex, out int rankIndex) | TaleWorlds.MountAndBlade.Agent | |
| GetFormationFileAndRankInfo(out int fileIndex, out int rankIndex, out int fileCount, out int rankCount) | TaleWorlds.MountAndBlade.Agent | |
| GetHashCode() | TaleWorlds.MountAndBlade.Agent | |
| GetInfoTextForBeingNotInteractable(Agent userAgent) | TaleWorlds.MountAndBlade.Agent | |
| GetInteractionDistanceToUsable(IUsable usable) | TaleWorlds.MountAndBlade.Agent | |
| GetIsLeftStance() | TaleWorlds.MountAndBlade.Agent | |
| GetLastTargetVisibilityState() | TaleWorlds.MountAndBlade.Agent | |
| GetLookAgent() | TaleWorlds.MountAndBlade.Agent | |
| GetLookDownLimit() | TaleWorlds.MountAndBlade.Agent | |
| GetMaximumSpeedLimit() | TaleWorlds.MountAndBlade.Agent | |
| GetMissileRange() | TaleWorlds.MountAndBlade.Agent | |
| GetMissileRangeWithHeightDifferenceAux(float targetZ) | TaleWorlds.MountAndBlade.Agent | |
| GetMonsterUsageIndex(string monsterUsage) | TaleWorlds.MountAndBlade.Agent | static |
| GetMovementDirection() | TaleWorlds.MountAndBlade.Agent | |
| GetPathDistanceToPoint(ref Vec3 point) | TaleWorlds.MountAndBlade.Agent | |
| GetRandomPairOfRealBloodBurstBoneIndices() | TaleWorlds.MountAndBlade.Agent | |
| GetRenderCheckEnabled() | TaleWorlds.MountAndBlade.Agent | |
| GetRetreatPos() | TaleWorlds.MountAndBlade.Agent | |
| GetRidingOrder() | TaleWorlds.MountAndBlade.Agent | |
| GetRunningSimulationDataUntilMaximumSpeedReached(ref float combatAccelerationTime, ref float maxSpeed, float[] speedValues) | TaleWorlds.MountAndBlade.Agent | |
| GetScriptedCombatFlags() | TaleWorlds.MountAndBlade.Agent | |
| GetScriptedFlags() | TaleWorlds.MountAndBlade.Agent | |
| GetSelectedMountIndex() | TaleWorlds.MountAndBlade.Agent | |
| GetSoundAndCollisionInfoClassName() | TaleWorlds.MountAndBlade.Agent | |
| GetSteppedEntity() | TaleWorlds.MountAndBlade.Agent | |
| GetSteppedMachine() | TaleWorlds.MountAndBlade.Agent | |
| GetTargetAgent() | TaleWorlds.MountAndBlade.Agent | |
| GetTargetDirection() | TaleWorlds.MountAndBlade.Agent | |
| GetTargetPosition() | TaleWorlds.MountAndBlade.Agent | |
| GetTotalEncumbrance() | TaleWorlds.MountAndBlade.Agent | |
| GetTrackDistanceToMainAgent() | TaleWorlds.MountAndBlade.Agent | |
| GetTurnSpeed() | TaleWorlds.MountAndBlade.Agent | |
| GetWeaponEntityFromEquipmentSlot(EquipmentIndex slotIndex) | TaleWorlds.MountAndBlade.Agent | |
| GetWeaponInaccuracy(EquipmentIndex weaponSlotIndex, int weaponUsageIndex) | TaleWorlds.MountAndBlade.Agent | |
| GetWeaponToReplaceOnQuickAction(SpawnedItemEntity spawnedItem, out EquipmentIndex possibleSlotIndex) | TaleWorlds.MountAndBlade.Agent | |
| GetWieldedItemIndex(HandIndex index) | TaleWorlds.MountAndBlade.Agent | |
| GetWieldedWeaponInfo(HandIndex handIndex) | TaleWorlds.MountAndBlade.Agent | |
| GetWorldFrame() | TaleWorlds.MountAndBlade.Agent | |
| GetWorldPosition() | TaleWorlds.MountAndBlade.Agent | |
| GuardMode enum name | TaleWorlds.MountAndBlade.Agent | |
| HadSameTypeOfConsumableOrShieldOnSpawn(WeaponClass weaponClass) | TaleWorlds.MountAndBlade.Agent | |
| HandIndex enum name | TaleWorlds.MountAndBlade.Agent | |
| HandleBark(int indexOfBark) | TaleWorlds.MountAndBlade.Agent | |
| HandleCheer(int indexOfCheer) | TaleWorlds.MountAndBlade.Agent | |
| HandleDropWeapon(bool isDefendPressed, EquipmentIndex forcedSlotIndexToDropWeaponFrom) | TaleWorlds.MountAndBlade.Agent | |
| HandleStartUsingAction(UsableMissionObject targetObject, int preferenceIndex) | TaleWorlds.MountAndBlade.Agent | |
| HandleStopUsingAction() | TaleWorlds.MountAndBlade.Agent | |
| HasBeenBuilt | TaleWorlds.MountAndBlade.Agent | |
| HasLostShield() | TaleWorlds.MountAndBlade.Agent | |
| HasMeleeWeaponCached | TaleWorlds.MountAndBlade.Agent | |
| HasMount | TaleWorlds.MountAndBlade.Agent | |
| HasPathThroughNavigationFaceIdFromDirection(int navigationFaceId, Vec2 direction) | TaleWorlds.MountAndBlade.Agent | |
| HasPathThroughNavigationFaceIdFromDirectionMT(int navigationFaceId, Vec2 direction) | TaleWorlds.MountAndBlade.Agent | |
| HasPathThroughNavigationFacesIDFromDirection(int navigationFaceID_1, int navigationFaceID_2, int navigationFaceID_3, Vec2 direction) | TaleWorlds.MountAndBlade.Agent | |
| HasPathThroughNavigationFacesIDFromDirectionMT(int navigationFaceID_1, int navigationFaceID_2, int navigationFaceID_3, Vec2 direction) | TaleWorlds.MountAndBlade.Agent | |
| HasRangedWeapon(bool checkHasAmmo=false) | TaleWorlds.MountAndBlade.Agent | |
| HasShieldCached | TaleWorlds.MountAndBlade.Agent | |
| HasSpearCached | TaleWorlds.MountAndBlade.Agent | |
| HasThrownCached | TaleWorlds.MountAndBlade.Agent | |
| HasWeapon() | TaleWorlds.MountAndBlade.Agent | |
| HeadCameraMode | TaleWorlds.MountAndBlade.Agent | |
| Health | TaleWorlds.MountAndBlade.Agent | |
| HealthDyingThreshold | TaleWorlds.MountAndBlade.Agent | static |
| HealthLimit | TaleWorlds.MountAndBlade.Agent | |
| HitterList | TaleWorlds.MountAndBlade.Agent | |
| HorseCreationKey | TaleWorlds.MountAndBlade.Agent | |
| HumanAIComponent | TaleWorlds.MountAndBlade.Agent | |
| ImmediateEnemy | TaleWorlds.MountAndBlade.Agent | |
| Index | TaleWorlds.MountAndBlade.Agent | |
| InitializeAgentProperties(Equipment spawnEquipment, AgentBuildData agentBuildData) | TaleWorlds.MountAndBlade.Agent | |
| InitializeMissionEquipment(MissionEquipment missionEquipment, Banner banner) | TaleWorlds.MountAndBlade.Agent | |
| InitializeSpawnEquipment(Equipment spawnEquipment) | TaleWorlds.MountAndBlade.Agent | |
| InteractingWithAnyGameObject() | TaleWorlds.MountAndBlade.Agent | |
| InvalidateAIWeaponSelections() | TaleWorlds.MountAndBlade.Agent | |
| InvalidateTargetAgent() | TaleWorlds.MountAndBlade.Agent | |
| IsActive() | TaleWorlds.MountAndBlade.Agent | |
| IsAIControlled | TaleWorlds.MountAndBlade.Agent | |
| IsCameraAttachable() | TaleWorlds.MountAndBlade.Agent | |
| IsCheering | TaleWorlds.MountAndBlade.Agent | |
| IsDetachableFromFormation | TaleWorlds.MountAndBlade.Agent | |
| IsDetachedFromFormation | TaleWorlds.MountAndBlade.Agent | |
| IsDoingPassiveAttack | TaleWorlds.MountAndBlade.Agent | |
| IsEnemyOf(Agent otherAgent) | TaleWorlds.MountAndBlade.Agent | |
| IsFadingOut() | TaleWorlds.MountAndBlade.Agent | |
| IsFemale | TaleWorlds.MountAndBlade.Agent | |
| IsFriendOf(Agent otherAgent) | TaleWorlds.MountAndBlade.Agent | |
| IsHero | TaleWorlds.MountAndBlade.Agent | |
| IsHuman | TaleWorlds.MountAndBlade.Agent | |
| IsInBeingStruckAction | TaleWorlds.MountAndBlade.Agent | |
| IsItemUseDisabled | TaleWorlds.MountAndBlade.Agent | |
| IsLookDirectionLocked | TaleWorlds.MountAndBlade.Agent | |
| IsLookRotationInSlowMotion | TaleWorlds.MountAndBlade.Agent | |
| IsMainAgent | TaleWorlds.MountAndBlade.Agent | |
| IsMine | TaleWorlds.MountAndBlade.Agent | |
| IsMount | TaleWorlds.MountAndBlade.Agent | |
| IsOnLand() | TaleWorlds.MountAndBlade.Agent | |
| IsPassiveUsageConditionsAreMet | TaleWorlds.MountAndBlade.Agent | |
| IsPaused | TaleWorlds.MountAndBlade.Agent | |
| IsPlayerControlled | TaleWorlds.MountAndBlade.Agent | |
| IsPlayerTroop | TaleWorlds.MountAndBlade.Agent | |
| IsPlayerUnit | TaleWorlds.MountAndBlade.Agent | |
| IsRangedCached | TaleWorlds.MountAndBlade.Agent | |
| IsReleasingChainAttack() | TaleWorlds.MountAndBlade.Agent | |
| IsRetreating() | TaleWorlds.MountAndBlade.Agent | |
| IsRunningAway | TaleWorlds.MountAndBlade.Agent | |
| IsShieldUsageEncouraged | TaleWorlds.MountAndBlade.Agent | |
| IsSitting() | TaleWorlds.MountAndBlade.Agent | |
| IsSliding() | TaleWorlds.MountAndBlade.Agent | |
| IsSynchedPrefabComponentVisible(int componentIndex) | TaleWorlds.MountAndBlade.Agent | |
| IsUsingGameObject | TaleWorlds.MountAndBlade.Agent | |
| KickClear() | TaleWorlds.MountAndBlade.Agent | |
| KillCount | TaleWorlds.MountAndBlade.Agent | |
| KillInfo enum name | TaleWorlds.MountAndBlade.Agent | |
| LastDetachmentTickAgentTime | TaleWorlds.MountAndBlade.Agent | |
| LastMeleeAttackTime | TaleWorlds.MountAndBlade.Agent | |
| LastMeleeHitTime | TaleWorlds.MountAndBlade.Agent | |
| LastRangedAttackTime | TaleWorlds.MountAndBlade.Agent | |
| LastRangedHitTime | TaleWorlds.MountAndBlade.Agent | |
| LockAgentReplicationTableDataWithCurrentReliableSequenceNo(NetworkCommunicator peer) | TaleWorlds.MountAndBlade.Agent | |
| LookDirection | TaleWorlds.MountAndBlade.Agent | |
| LookDirectionAsAngle | TaleWorlds.MountAndBlade.Agent | |
| LookFrame | TaleWorlds.MountAndBlade.Agent | |
| LookRotation | TaleWorlds.MountAndBlade.Agent | |
| Main | TaleWorlds.MountAndBlade.Agent | static |
| MakeDead(bool isKilled, ActionIndexValueCache actionIndex) | TaleWorlds.MountAndBlade.Agent | |
| MakeVoice(SkinVoiceManager.SkinVoiceType voiceType, SkinVoiceManager.CombatVoiceNetworkPredictionType predictionType) | TaleWorlds.MountAndBlade.Agent | |
| MaxFocusDistance | TaleWorlds.MountAndBlade.Agent | static |
| MaximumForwardUnlimitedSpeed | TaleWorlds.MountAndBlade.Agent | |
| MaximumMissileRange | TaleWorlds.MountAndBlade.Agent | |
| MaxInteractionDistance | TaleWorlds.MountAndBlade.Agent | static |
| MaxMountInteractionDistance | TaleWorlds.MountAndBlade.Agent | static |
| MissileRangeAdjusted | TaleWorlds.MountAndBlade.Agent | |
| Mission | TaleWorlds.MountAndBlade.Agent | |
| MissionPeer | TaleWorlds.MountAndBlade.Agent | |
| MissionRepresentative | TaleWorlds.MountAndBlade.Agent | |
| Monster | TaleWorlds.MountAndBlade.Agent | |
| MortalityState enum name | TaleWorlds.MountAndBlade.Agent | |
| Mount(Agent mountAgent) | TaleWorlds.MountAndBlade.Agent | |
| MountAgent | TaleWorlds.MountAndBlade.Agent | |
| MovementBehaviorType enum name | TaleWorlds.MountAndBlade.Agent | |
| MovementControlFlag enum name | TaleWorlds.MountAndBlade.Agent | |
| MovementDirectionAsAngle | TaleWorlds.MountAndBlade.Agent | |
| MovementFlags | TaleWorlds.MountAndBlade.Agent | |
| MovementFlagToDirection(MovementControlFlag flag) | TaleWorlds.MountAndBlade.Agent | static |
| MovementInputVector | TaleWorlds.MountAndBlade.Agent | |
| MovementLockedState | TaleWorlds.MountAndBlade.Agent | |
| MovementVelocity | TaleWorlds.MountAndBlade.Agent | |
| Name | TaleWorlds.MountAndBlade.Agent | |
| ObjectHasVacantPosition(UsableMissionObject gameObject) | TaleWorlds.MountAndBlade.Agent | |
| OnAgentHealthChanged | TaleWorlds.MountAndBlade.Agent | |
| OnAgentHealthChangedDelegate(Agent agent, float oldHealth, float newHealth) | TaleWorlds.MountAndBlade.Agent | |
| OnAgentMountedStateChanged | TaleWorlds.MountAndBlade.Agent | |
| OnAgentWieldedItemChange | TaleWorlds.MountAndBlade.Agent | |
| OnFocusGain(Agent userAgent) | TaleWorlds.MountAndBlade.Agent | |
| OnFocusLose(Agent userAgent) | TaleWorlds.MountAndBlade.Agent | |
| OnItemPickup(SpawnedItemEntity spawnedItemEntity, EquipmentIndex weaponPickUpSlotIndex, out bool removeWeapon) | TaleWorlds.MountAndBlade.Agent | |
| OnItemRemovedFromScene() | TaleWorlds.MountAndBlade.Agent | |
| OnMainAgentWieldedItemChange | TaleWorlds.MountAndBlade.Agent | |
| OnMainAgentWieldedItemChangeDelegate() | TaleWorlds.MountAndBlade.Agent | |
| OnMountHealthChanged | TaleWorlds.MountAndBlade.Agent | |
| OnMountHealthChangedDelegate(Agent agent, Agent mount, float oldHealth, float newHealth) | TaleWorlds.MountAndBlade.Agent | |
| OnUse(Agent userAgent) | TaleWorlds.MountAndBlade.Agent | |
| OnUseStopped(Agent userAgent, bool isSuccessful, int preferenceIndex) | TaleWorlds.MountAndBlade.Agent | |
| OnWeaponDrop(EquipmentIndex equipmentSlot) | TaleWorlds.MountAndBlade.Agent | |
| Origin | TaleWorlds.MountAndBlade.Agent | |
| OwningAgentMissionPeer | TaleWorlds.MountAndBlade.Agent | |
| PlayerAttackDirection() | TaleWorlds.MountAndBlade.Agent | |
| Position | TaleWorlds.MountAndBlade.Agent | |
| PreloadForRendering() | TaleWorlds.MountAndBlade.Agent | |
| PrepareWeaponForDropInEquipmentSlot(EquipmentIndex slotIndex, bool dropWithHolster) | TaleWorlds.MountAndBlade.Agent | |
| PropertyModifiers | TaleWorlds.MountAndBlade.Agent | |
| RandomizeColors | TaleWorlds.MountAndBlade.Agent | |
| RegisterBlow(Blow blow, in AttackCollisionData collisionData) | TaleWorlds.MountAndBlade.Agent | |
| RemoveComponent(AgentComponent agentComponent) | TaleWorlds.MountAndBlade.Agent | |
| RemoveController(Type type) | TaleWorlds.MountAndBlade.Agent | |
| RemoveEquippedWeapon(EquipmentIndex slotIndex) | TaleWorlds.MountAndBlade.Agent | |
| RemoveHitter(MissionPeer peer, bool isFriendlyHit) | TaleWorlds.MountAndBlade.Agent | |
| ResetAgentProperties() | TaleWorlds.MountAndBlade.Agent | |
| ResetAiWaitBeforeShootFactor() | TaleWorlds.MountAndBlade.Agent | |
| ResetEnemyCaches() | TaleWorlds.MountAndBlade.Agent | |
| ResetGuard() | TaleWorlds.MountAndBlade.Agent | |
| ResetLookAgent() | TaleWorlds.MountAndBlade.Agent | |
| RestoreShieldHitPoints() | TaleWorlds.MountAndBlade.Agent | |
| Retreat(WorldPosition retreatPos) | TaleWorlds.MountAndBlade.Agent | |
| RiderAgent | TaleWorlds.MountAndBlade.Agent | |
| RunSpeedCached | TaleWorlds.MountAndBlade.Agent | |
| sbyte | TaleWorlds.MountAndBlade.Agent | |
| SetActionChannel(int channelNo, ActionIndexCache actionIndexCache, bool ignorePriority=false, ulong additionalFlags=0, float blendWithNextActionFactor=0.0f, float actionSpeed=1.0f, float blendInPeriod=-0.2f, float blendOutPeriodToNoAnim=0.4f, float startProgress=0.0f, bool useLinearSmoothing=false, float blendOutPeriod=-0.2f, int actionShift=0, bool forceFaceMorphRestart=true) | TaleWorlds.MountAndBlade.Agent | |
| SetActionChannel(int channelNo, ActionIndexValueCache actionIndexCache, bool ignorePriority=false, ulong additionalFlags=0, float blendWithNextActionFactor=0.0f, float actionSpeed=1.0f, float blendInPeriod=-0.2f, float blendOutPeriodToNoAnim=0.4f, float startProgress=0.0f, bool useLinearSmoothing=false, float blendOutPeriod=-0.2f, int actionShift=0, bool forceFaceMorphRestart=true) | TaleWorlds.MountAndBlade.Agent | |
| SetActionSet(ref AnimationSystemData animationSystemData) | TaleWorlds.MountAndBlade.Agent | |
| SetAgentDrivenPropertyValueFromConsole(DrivenProperty type, float val) | TaleWorlds.MountAndBlade.Agent | |
| SetAgentExcludeStateForFaceGroupId(int faceGroupId, bool isExcluded) | TaleWorlds.MountAndBlade.Agent | |
| SetAgentFacialAnimation(FacialAnimChannel channel, string animationName, bool loop) | TaleWorlds.MountAndBlade.Agent | |
| SetAgentFlags(AgentFlag agentFlags) | TaleWorlds.MountAndBlade.Agent | |
| SetAIBehaviorParams(HumanAIComponent.AISimpleBehaviorKind behavior, float y1, float x2, float y2, float x3, float y3) | TaleWorlds.MountAndBlade.Agent | |
| SetAllBehaviorParams(HumanAIComponent.BehaviorValues[] behaviorParams) | TaleWorlds.MountAndBlade.Agent | |
| SetAlwaysAttackInMelee(bool attack) | TaleWorlds.MountAndBlade.Agent | |
| SetAsConversationAgent(bool set) | TaleWorlds.MountAndBlade.Agent | |
| SetAttackState(int attackState) | TaleWorlds.MountAndBlade.Agent | |
| SetAveragePingInMilliseconds(double averagePingInMilliseconds) | TaleWorlds.MountAndBlade.Agent | |
| SetBodyArmorMaterialType(ArmorComponent.ArmorMaterialTypes bodyArmorMaterialType) | TaleWorlds.MountAndBlade.Agent | |
| SetCanLeadFormationsRemotely(bool value) | TaleWorlds.MountAndBlade.Agent | |
| SetCapeClothSimulator(GameEntityComponent clothSimulatorComponent) | TaleWorlds.MountAndBlade.Agent | |
| SetClothingColor1(uint color) | TaleWorlds.MountAndBlade.Agent | |
| SetClothingColor2(uint color) | TaleWorlds.MountAndBlade.Agent | |
| SetColumnwiseFollowAgent(Agent followAgent, ref Vec2 followPosition) | TaleWorlds.MountAndBlade.Agent | |
| SetCrouchMode(bool set) | TaleWorlds.MountAndBlade.Agent | |
| SetCurrentActionProgress(int channelNo, float progress) | TaleWorlds.MountAndBlade.Agent | |
| SetCurrentActionSpeed(int channelNo, float speed) | TaleWorlds.MountAndBlade.Agent | |
| SetDetachableFromFormation(bool value) | TaleWorlds.MountAndBlade.Agent | |
| SetDirectionChangeTendency(float tendency) | TaleWorlds.MountAndBlade.Agent | |
| SetFiringOrder(int order) | TaleWorlds.MountAndBlade.Agent | |
| SetFormationBanner(ItemObject banner) | TaleWorlds.MountAndBlade.Agent | |
| SetFormationFrameDisabled() | TaleWorlds.MountAndBlade.Agent | |
| SetFormationFrameEnabled(WorldPosition position, Vec2 direction, float formationDirectionEnforcingFactor) | TaleWorlds.MountAndBlade.Agent | |
| SetFormationIntegrityData(Vec2 position, Vec2 currentFormationDirection, Vec2 averageVelocityOfCloseAgents, float averageMaxUnlimitedSpeedOfCloseAgents, float deviationOfPositions) | TaleWorlds.MountAndBlade.Agent | |
| SetGuardedAgent(Agent guardedAgent) | TaleWorlds.MountAndBlade.Agent | |
| SetGuardState(Agent guardedAgent, bool isGuarding) | TaleWorlds.MountAndBlade.Agent | |
| SetHandInverseKinematicsFrame(ref MatrixFrame leftGlobalFrame, ref MatrixFrame rightGlobalFrame) | TaleWorlds.MountAndBlade.Agent | |
| SetHandInverseKinematicsFrameForMissionObjectUsage(in MatrixFrame localIKFrame, in MatrixFrame boundEntityGlobalFrame, float animationHeightDifference=0.0f) | TaleWorlds.MountAndBlade.Agent | |
| SetInitialFrame(in Vec3 initialPosition, in Vec2 initialDirection, bool canSpawnOutsideOfMissionBoundary=false) | TaleWorlds.MountAndBlade.Agent | |
| SetInteractionAgent(Agent agent) | TaleWorlds.MountAndBlade.Agent | |
| SetIsAIPaused(bool isPaused) | TaleWorlds.MountAndBlade.Agent | |
| SetLookAgent(Agent agent) | TaleWorlds.MountAndBlade.Agent | |
| SetLookToPointOfInterest(Vec3 point) | TaleWorlds.MountAndBlade.Agent | |
| SetMaximumSpeedLimit(float maximumSpeedLimit, bool isMultiplier) | TaleWorlds.MountAndBlade.Agent | |
| SetMinimumSpeed(float speed) | TaleWorlds.MountAndBlade.Agent | |
| SetMortalityState(MortalityState newState) | TaleWorlds.MountAndBlade.Agent | |
| SetMovementDirection(in Vec2 direction) | TaleWorlds.MountAndBlade.Agent | |
| SetNativeFormationNo(int formationNo) | TaleWorlds.MountAndBlade.Agent | |
| SetRandomizeColors(bool shouldRandomize) | TaleWorlds.MountAndBlade.Agent | |
| SetReloadAmmoInSlot(EquipmentIndex equipmentIndex, EquipmentIndex ammoSlotIndex, short reloadedAmmo) | TaleWorlds.MountAndBlade.Agent | |
| SetRenderCheckEnabled(bool value) | TaleWorlds.MountAndBlade.Agent | |
| SetRidingOrder(int order) | TaleWorlds.MountAndBlade.Agent | |
| SetScriptedCombatFlags(AISpecialCombatModeFlags flags) | TaleWorlds.MountAndBlade.Agent | |
| SetScriptedFlags(AIScriptedFrameFlags flags) | TaleWorlds.MountAndBlade.Agent | |
| SetScriptedPosition(ref WorldPosition position, bool addHumanLikeDelay, AIScriptedFrameFlags additionalFlags=AIScriptedFrameFlags.None) | TaleWorlds.MountAndBlade.Agent | |
| SetScriptedPositionAndDirection(ref WorldPosition scriptedPosition, float scriptedDirection, bool addHumanLikeDelay, AIScriptedFrameFlags additionalFlags=AIScriptedFrameFlags.None) | TaleWorlds.MountAndBlade.Agent | |
| SetScriptedTargetEntityAndPosition(GameEntity target, WorldPosition position, AISpecialCombatModeFlags additionalFlags=AISpecialCombatModeFlags.None, bool ignoreIfAlreadyAttacking=false) | TaleWorlds.MountAndBlade.Agent | |
| SetSelectedMountIndex(int mountIndex) | TaleWorlds.MountAndBlade.Agent | |
| SetShouldCatchUpWithFormation(bool value) | TaleWorlds.MountAndBlade.Agent | |
| SetSoundOcclusion(float value) | TaleWorlds.MountAndBlade.Agent | |
| SetSynchedPrefabComponentVisibility(int componentIndex, bool visibility) | TaleWorlds.MountAndBlade.Agent | |
| SetTargetPosition(Vec2 value) | TaleWorlds.MountAndBlade.Agent | |
| SetTargetPositionAndDirection(Vec2 targetPosition, Vec3 targetDirection) | TaleWorlds.MountAndBlade.Agent | |
| SetTargetPositionAndDirectionSynched(ref Vec2 targetPosition, ref Vec3 targetDirection) | TaleWorlds.MountAndBlade.Agent | |
| SetTargetPositionSynched(ref Vec2 targetPosition) | TaleWorlds.MountAndBlade.Agent | |
| SetTeam(Team team, bool sync) | TaleWorlds.MountAndBlade.Agent | |
| SetUsageIndexOfWeaponInSlotAsClient(EquipmentIndex slotIndex, int usageIndex) | TaleWorlds.MountAndBlade.Agent | |
| SetUsedGameObjectForClient(UsableMissionObject usedObject) | TaleWorlds.MountAndBlade.Agent | |
| SetWantsToYell() | TaleWorlds.MountAndBlade.Agent | |
| SetWatchState(WatchState watchState) | TaleWorlds.MountAndBlade.Agent | |
| SetWeaponAmmoAsClient(EquipmentIndex equipmentIndex, EquipmentIndex ammoEquipmentIndex, short ammo) | TaleWorlds.MountAndBlade.Agent | |
| SetWeaponAmountInSlot(EquipmentIndex equipmentSlot, short amount, bool enforcePrimaryItem) | TaleWorlds.MountAndBlade.Agent | |
| SetWeaponReloadPhaseAsClient(EquipmentIndex equipmentIndex, short reloadState) | TaleWorlds.MountAndBlade.Agent | |
| SetWieldedItemIndexAsClient(HandIndex handIndex, EquipmentIndex equipmentIndex, bool isWieldedInstantly, bool isWieldedOnSpawn, int mainHandCurrentUsageIndex) | TaleWorlds.MountAndBlade.Agent | |
| SpawnEquipment | TaleWorlds.MountAndBlade.Agent | |
| StartFadingOut() | TaleWorlds.MountAndBlade.Agent | |
| StartSwitchingWeaponUsageIndexAsClient(EquipmentIndex equipmentIndex, int usageIndex, UsageDirection currentMovementFlagUsageDirection) | TaleWorlds.MountAndBlade.Agent | |
| State | TaleWorlds.MountAndBlade.Agent | |
| StopRetreating() | TaleWorlds.MountAndBlade.Agent | |
| StopUsingGameObject(bool isSuccessful=true, StopUsingGameObjectFlags flags=(StopUsingGameObjectFlags.AutoAttachAfterStoppingUsingGameObject)) | TaleWorlds.MountAndBlade.Agent | |
| StopUsingGameObjectFlags enum name | TaleWorlds.MountAndBlade.Agent | |
| StopUsingGameObjectMT(bool isSuccessful=true, StopUsingGameObjectFlags flags=(StopUsingGameObjectFlags.AutoAttachAfterStoppingUsingGameObject)) | TaleWorlds.MountAndBlade.Agent | |
| SyncHealthToAllClients | TaleWorlds.MountAndBlade.Agent | |
| TauntCheerActions | TaleWorlds.MountAndBlade.Agent | static |
| Team | TaleWorlds.MountAndBlade.Agent | |
| TeleportToPosition(Vec3 position) | TaleWorlds.MountAndBlade.Agent | |
| Tick(float dt) | TaleWorlds.MountAndBlade.Agent | |
| TickActionChannels(float dt) | TaleWorlds.MountAndBlade.Agent | |
| ToggleInvulnerable() | TaleWorlds.MountAndBlade.Agent | |
| TryGetImmediateEnemyAgentMovementData(out float maximumForwardUnlimitedSpeed, out Vec3 position) | TaleWorlds.MountAndBlade.Agent | |
| TryToSheathWeaponInHand(HandIndex handIndex, WeaponWieldActionType type) | TaleWorlds.MountAndBlade.Agent | |
| TryToWieldWeaponInSlot(EquipmentIndex slotIndex, WeaponWieldActionType type, bool isWieldedOnSpawn) | TaleWorlds.MountAndBlade.Agent | |
| UnderAttackType enum name | TaleWorlds.MountAndBlade.Agent | |
| UpdateAgentProperties() | TaleWorlds.MountAndBlade.Agent | |
| UpdateAgentStats() | TaleWorlds.MountAndBlade.Agent | |
| UpdateBodyProperties(BodyProperties bodyProperties) | TaleWorlds.MountAndBlade.Agent | |
| UpdateCachedAndFormationValues(bool updateOnlyMovement, bool arrangementChangeAllowed) | TaleWorlds.MountAndBlade.Agent | |
| UpdateCustomDrivenProperties() | TaleWorlds.MountAndBlade.Agent | |
| UpdateFormationOrders() | TaleWorlds.MountAndBlade.Agent | |
| UpdateLastRangedAttackTimeDueToAnAttack(float newTime) | TaleWorlds.MountAndBlade.Agent | |
| UpdateSpawnEquipmentAndRefreshVisuals(Equipment newSpawnEquipment) | TaleWorlds.MountAndBlade.Agent | |
| UpdateSyncHealthToAllClients(bool value) | TaleWorlds.MountAndBlade.Agent | |
| UpdateWeapons() | TaleWorlds.MountAndBlade.Agent | |
| UsageDirection enum name | TaleWorlds.MountAndBlade.Agent | |
| UseGameObject(UsableMissionObject usedObject, int preferenceIndex=-1) | TaleWorlds.MountAndBlade.Agent | |
| Velocity | TaleWorlds.MountAndBlade.Agent | |
| VisualPosition | TaleWorlds.MountAndBlade.Agent | |
| WalkingSpeedLimitOfMountable | TaleWorlds.MountAndBlade.Agent | |
| WalkMode | TaleWorlds.MountAndBlade.Agent | |
| WalkSpeedCached | TaleWorlds.MountAndBlade.Agent | |
| WatchState enum name | TaleWorlds.MountAndBlade.Agent | |
| WeaponWieldActionType enum name | TaleWorlds.MountAndBlade.Agent | |
| WieldedOffhandWeapon | TaleWorlds.MountAndBlade.Agent | |
| WieldedWeapon | TaleWorlds.MountAndBlade.Agent | |
| WieldInitialWeapons(WeaponWieldActionType wieldActionType=WeaponWieldActionType.InstantAfterPickUp) | TaleWorlds.MountAndBlade.Agent | |
| WieldNextWeapon(HandIndex weaponIndex, WeaponWieldActionType wieldActionType=WeaponWieldActionType.WithAnimation) | TaleWorlds.MountAndBlade.Agent | |
| WillDropWieldedShield(SpawnedItemEntity spawnedItem) | TaleWorlds.MountAndBlade.Agent | |