M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.CastleGateAI Member List

This is the complete list of members for TaleWorlds.MountAndBlade.CastleGateAI, including all inherited members.

CastleGateAI(CastleGate gate)TaleWorlds.MountAndBlade.CastleGateAI
GetSuitableAgentForStandingPoint(UsableMachine usableMachine, StandingPoint standingPoint, IEnumerable< Agent > agents, List< Agent > usedAgents)TaleWorlds.MountAndBlade.UsableMachineAIBasestatic
GetSuitableAgentForStandingPoint(UsableMachine usableMachine, StandingPoint standingPoint, List< ValueTuple< Agent, float > > agents, List< Agent > usedAgents, float weight)TaleWorlds.MountAndBlade.UsableMachineAIBasestatic
HandleAgentStopUsingStandingPoint(Agent agent, StandingPoint standingPoint)TaleWorlds.MountAndBlade.UsableMachineAIBaseprotectedvirtual
HasActionCompletedTaleWorlds.MountAndBlade.CastleGateAI
NextOrderTaleWorlds.MountAndBlade.UsableMachineAIBaseprotected
OnTick(Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt)TaleWorlds.MountAndBlade.UsableMachineAIBaseprotectedvirtual
ResetInitialGateState(CastleGate.GateState newInitialState)TaleWorlds.MountAndBlade.CastleGateAI
StopUsingStandingPoint(StandingPoint standingPoint)TaleWorlds.MountAndBlade.UsableMachineAIBase
TeleportUserAgentsToMachine(List< Agent > agentList)TaleWorlds.MountAndBlade.UsableMachineAIBasevirtual
Tick(Agent agentToCompareTo, Formation formationToCompareTo, Team potentialUsersTeam, float dt)TaleWorlds.MountAndBlade.UsableMachineAIBase
UsableMachineTaleWorlds.MountAndBlade.UsableMachineAIBaseprotected
UsableMachineAIBase(UsableMachine usableMachine)TaleWorlds.MountAndBlade.UsableMachineAIBaseprotected