M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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This is the complete list of members for TaleWorlds.MountAndBlade.GameEntityExtensions, including all inherited members.
CreateAgentSkeleton(this GameEntity gameEntity, string skeletonName, bool isHumanoid, MBActionSet actionSet, string monsterUsageSetName, Monster monster) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
CreateSimpleSkeleton(this GameEntity gameEntity, string skeletonName) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
CreateSkeletonWithActionSet(this GameEntity gameEntity, ref AnimationSystemData animationSystemData) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
FadeIn(this GameEntity gameEntity, bool resetAlpha=true) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
FadeOut(this GameEntity gameEntity, float interval, bool isRemovingFromScene) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
HideIfNotFadingOut(this GameEntity gameEntity) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
Instantiate(Scene scene, MissionWeapon weapon, bool showHolsterWithWeapon, bool needBatchedVersion) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |
UpdateRestrictedTrajectoryBuilder(this GameEntity gameEntity, float maxShootSpeed, float minShootSpeed, float maxAngle, float minAngle, float turnAngle, float frictionCoefficient) | TaleWorlds.MountAndBlade.GameEntityExtensions | static |