M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.LobbyState Member List

This is the complete list of members for TaleWorlds.MountAndBlade.LobbyState, including all inherited members.

ActivatedTaleWorlds.Core.GameState
AfterInitialized()TaleWorlds.ObjectSystem.MBObjectBase
AfterLoad()TaleWorlds.ObjectSystem.MBObjectBaseprotectedvirtual
AfterLoadInternal()TaleWorlds.ObjectSystem.MBObjectBase
AfterRegister()TaleWorlds.ObjectSystem.MBObjectBasevirtual
ClientRefusedToJoinCustomServerTaleWorlds.MountAndBlade.LobbyState
CreatePremadeGame()TaleWorlds.MountAndBlade.LobbyState
Deserialize(MBObjectManager objectManager, XmlNode node)TaleWorlds.ObjectSystem.MBObjectBasevirtual
DismissFeedback(string messageId)TaleWorlds.MountAndBlade.LobbyState
GameState()TaleWorlds.Core.GameStateprotected
GameStateManagerTaleWorlds.Core.GameState
GetCustomActionsForServer(GameServerEntry gameServerEntry)TaleWorlds.MountAndBlade.LobbyState
GetHashCode()TaleWorlds.ObjectSystem.MBObjectBase
GetListenerOfType< T >()TaleWorlds.Core.GameState
GetName()TaleWorlds.ObjectSystem.MBObjectBasevirtual
HandlerTaleWorlds.MountAndBlade.LobbyState
HasCrossplayPrivilegeTaleWorlds.MountAndBlade.LobbyState
HasMultiplayerPrivilegeTaleWorlds.MountAndBlade.LobbyState
HasUserGeneratedContentPrivilegeTaleWorlds.MountAndBlade.LobbyState
HostGame()TaleWorlds.MountAndBlade.LobbyState
IdTaleWorlds.ObjectSystem.MBObjectBase
Initialize()TaleWorlds.ObjectSystem.MBObjectBasevirtual
InitializeLogic(ILobbyStateHandler lobbyStateHandler)TaleWorlds.MountAndBlade.LobbyState
IsActiveTaleWorlds.Core.GameState
IsInitializedTaleWorlds.ObjectSystem.MBObjectBase
IsLoggingInTaleWorlds.MountAndBlade.LobbyState
IsMenuStateTaleWorlds.MountAndBlade.LobbyState
IsMissionTaleWorlds.Core.GameState
IsMusicMenuStateTaleWorlds.MountAndBlade.LobbyState
IsReadyTaleWorlds.ObjectSystem.MBObjectBase
LevelTaleWorlds.Core.GameState
ListenersTaleWorlds.Core.GameState
LobbyClientTaleWorlds.MountAndBlade.LobbyState
MBObjectBase()TaleWorlds.ObjectSystem.MBObjectBase
MBObjectBase(MBObjectBase other)TaleWorlds.ObjectSystem.MBObjectBase
MBObjectBase(string stringId)TaleWorlds.ObjectSystem.MBObjectBase
NewsManagerTaleWorlds.MountAndBlade.LobbyState
NumberOfListenerActivationsTaleWorlds.Core.GameStatestatic
OnActivate()TaleWorlds.Core.GameStateprotectedvirtual
OnActivateArmory()TaleWorlds.MountAndBlade.LobbyState
OnActivateCustomServer()TaleWorlds.MountAndBlade.LobbyState
OnActivateHome()TaleWorlds.MountAndBlade.LobbyState
OnActivateMatchmaking()TaleWorlds.MountAndBlade.LobbyState
OnActivateOptions()TaleWorlds.MountAndBlade.LobbyState
OnActivateProfile()TaleWorlds.MountAndBlade.LobbyState
OnAdminMessageReceived(string message)TaleWorlds.MountAndBlade.LobbyState
OnBattleServerInformationReceived(BattleServerInformationForClient battleServerInformation)TaleWorlds.MountAndBlade.LobbyState
OnBattleServerLost()TaleWorlds.MountAndBlade.LobbyState
OnBeforeLoad()TaleWorlds.ObjectSystem.MBObjectBaseprotectedvirtual
OnCancelFindingGame()TaleWorlds.MountAndBlade.LobbyState
OnClanCreationFailed()TaleWorlds.MountAndBlade.LobbyState
OnClanCreationStarted()TaleWorlds.MountAndBlade.LobbyState
OnClanCreationSuccessful()TaleWorlds.MountAndBlade.LobbyState
OnClanInfoChanged()TaleWorlds.MountAndBlade.LobbyState
OnClanInvitationAnswered(PlayerId playerId, ClanCreationAnswer answer)TaleWorlds.MountAndBlade.LobbyState
OnClanInvitationReceived(string clanName, string clanTag, bool isCreation)TaleWorlds.MountAndBlade.LobbyState
OnClientRefusedToJoinCustomServer(GameServerEntry serverEntry)TaleWorlds.MountAndBlade.LobbyState
OnCrossplayPrivilegeUpdatedTaleWorlds.MountAndBlade.LobbyState
OnCustomGameServerListReceived(AvailableCustomGames customGameServerList)TaleWorlds.MountAndBlade.LobbyState
OnDeactivate()TaleWorlds.Core.GameStateprotectedvirtual
OnDeactivateOptions()TaleWorlds.MountAndBlade.LobbyState
OnDisconnected(TextObject feedback)TaleWorlds.MountAndBlade.LobbyState
OnEnterBattleWithParty(string[] selectedGameTypes)TaleWorlds.MountAndBlade.LobbyState
OnFinalize()TaleWorlds.MountAndBlade.LobbyStateprotectedvirtual
OnFriendListReceived(FriendInfo[] friends)TaleWorlds.MountAndBlade.LobbyState
OnGameClientStateChange(LobbyClient.State state)TaleWorlds.MountAndBlade.LobbyState
OnInitialize()TaleWorlds.MountAndBlade.LobbyStateprotectedvirtual
OnInviteToPlatformSession(PlayerId playerId)TaleWorlds.MountAndBlade.LobbyState
OnJoinCustomGameFailureResponse(CustomGameJoinResponse response)TaleWorlds.MountAndBlade.LobbyState
OnJoinPremadeGameRequested(string clanName, string clanSigilCode, Guid partyId, PlayerId[] challengerPlayerIDs, PlayerId challengerPartyLeaderID, PremadeGameType premadeGameType)TaleWorlds.MountAndBlade.LobbyState
OnJoinPremadeGameRequestSuccessful()TaleWorlds.MountAndBlade.LobbyState
OnMatchmakerGameOver(int oldExp, int newExp, List< string > badgesEarned, int lootGained, RankBarInfo oldRankBarInfo, RankBarInfo newRankBarInfo)TaleWorlds.MountAndBlade.LobbyState
OnMultiplayerPrivilegeUpdatedTaleWorlds.MountAndBlade.LobbyState
OnNotificationsReceived(LobbyNotification[] notifications)TaleWorlds.MountAndBlade.LobbyState
OnPartyInvitationInvalidated()TaleWorlds.MountAndBlade.LobbyState
OnPartyInvitationReceived(string inviterPlayerName, PlayerId playerId)TaleWorlds.MountAndBlade.LobbyState
OnPause()TaleWorlds.MountAndBlade.LobbyState
OnPendingRejoin()TaleWorlds.MountAndBlade.LobbyState
OnPlatformRequestedMultiplayer()TaleWorlds.MountAndBlade.LobbyState
OnPlayerAssignedPartyLeader(PlayerId partyLeaderId)TaleWorlds.MountAndBlade.LobbyState
OnPlayerDataReceived(PlayerData playerData)TaleWorlds.MountAndBlade.LobbyState
OnPlayerInvitedToParty(PlayerId playerId)TaleWorlds.MountAndBlade.LobbyState
OnPlayerRemovedFromParty(PlayerId playerId, PartyRemoveReason reason)TaleWorlds.MountAndBlade.LobbyState
OnPlayersAddedToParty(List<(PlayerId PlayerId, string PlayerName, bool IsPartyLeader)> addedPlayers, List<(PlayerId PlayerId, string PlayerName)> invitedPlayers)TaleWorlds.MountAndBlade.LobbyState
OnPlayerSuggestedToParty(PlayerId playerId, string playerName, PlayerId suggestingPlayerId, string suggestingPlayerName)TaleWorlds.MountAndBlade.LobbyState
OnPremadeGameCreated()TaleWorlds.MountAndBlade.LobbyState
OnPremadeGameCreationCancelled()TaleWorlds.MountAndBlade.LobbyState
OnPremadeGameEligibilityStatusReceived(bool isEligible)TaleWorlds.MountAndBlade.LobbyState
OnPremadeGameListReceived()TaleWorlds.MountAndBlade.LobbyState
OnRecentPlayerStatusesReceived(FriendInfo[] friends)TaleWorlds.MountAndBlade.LobbyState
OnRegistered()TaleWorlds.ObjectSystem.MBObjectBase
OnRejoinBattleRequestAnswered(bool isSuccessful)TaleWorlds.MountAndBlade.LobbyState
OnRemovedFromCustomGame(DisconnectType disconnectType)TaleWorlds.MountAndBlade.LobbyState
OnRemovedFromMatchmakerGame(DisconnectType disconnectType)TaleWorlds.MountAndBlade.LobbyState
OnRequestedToCancelSearchBattle()TaleWorlds.MountAndBlade.LobbyState
OnRequestedToSearchBattle()TaleWorlds.MountAndBlade.LobbyState
OnResume()TaleWorlds.MountAndBlade.LobbyState
OnServerStatusReceived(ServerStatus serverStatus)TaleWorlds.MountAndBlade.LobbyState
OnSessionInvitationAccepted(SessionInvitationType targetGameType)TaleWorlds.MountAndBlade.LobbyState
OnTick(float dt)TaleWorlds.MountAndBlade.LobbyStateprotectedvirtual
OnUnregistered()TaleWorlds.ObjectSystem.MBObjectBase
OnUpdateFindingGame(MatchmakingWaitTimeStats matchmakingWaitTimeStats, string[] gameTypeInfo=null)TaleWorlds.MountAndBlade.LobbyState
OnUserGeneratedContentPrivilegeUpdatedTaleWorlds.MountAndBlade.LobbyState
PreAfterLoad()TaleWorlds.ObjectSystem.MBObjectBaseprotectedvirtual
PreAfterLoadInternal()TaleWorlds.ObjectSystem.MBObjectBase
PredecessorTaleWorlds.Core.GameState
RegisterForCustomServerAction(Func< GameServerEntry, List< CustomServerAction > > action)TaleWorlds.MountAndBlade.LobbyState
RegisterListener(IGameStateListener listener)TaleWorlds.Core.GameState
SetConnectionState(bool isAuthenticated)TaleWorlds.MountAndBlade.LobbyState
ShowFeedback(string title, string message)TaleWorlds.MountAndBlade.LobbyState
ShowFeedback(InquiryData inquiryData)TaleWorlds.MountAndBlade.LobbyState
StringIdTaleWorlds.ObjectSystem.MBObjectBase
TryLogin()TaleWorlds.MountAndBlade.LobbyState
TryLogin(string userName, string password, bool forceAntiCheatEnabled=false)TaleWorlds.MountAndBlade.LobbyState
UnregisterForCustomServerAction(Func< GameServerEntry, List< CustomServerAction > > action)TaleWorlds.MountAndBlade.LobbyState
UnregisterListener(IGameStateListener listener)TaleWorlds.Core.GameState
UpdateHasCrossplayPrivilege()TaleWorlds.MountAndBlade.LobbyState
UpdateHasMultiplayerPrivilege()TaleWorlds.MountAndBlade.LobbyState
UpdateHasUserGeneratedContentPrivilege(bool showResolveUI)TaleWorlds.MountAndBlade.LobbyState