AddChildEntity(GameEntity entity) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddHorseReinsClothMesh(MetaMesh reinMesh, MetaMesh ropeMesh) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddMultiMesh(MetaMesh metaMesh, BodyMeshTypes bodyMeshIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddPrefabToAgentVisualBoneByBoneType(string prefabName, HumanBone boneType) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddPrefabToAgentVisualBoneByRealBoneIndex(string prefabName, sbyte realBoneIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddSkinMeshes(SkinGenerationParams skinParams, BodyProperties bodyProperties, bool useGPUMorph, bool useFaceCache) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
AddWeaponToAgentEntity(int slotIndex, in WeaponData weaponData, WeaponStatsData[] weaponStatsData, in WeaponData ammoWeaponData, WeaponStatsData[] ammoWeaponStatsData, GameEntity cachedEntity) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ApplySkeletonScale(Vec3 mountSitBoneScale, float mountRadiusAdder, sbyte[] boneIndices, Vec3[] boneScales) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
BatchLastLodMeshes() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
CheckResources(bool addToQueue) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ClearAllWeaponMeshes() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ClearVisualComponents(bool removeSkeleton) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ClearWeaponMeshes(EquipmentIndex index) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
CreateAgentVisuals(Scene scene, string ownerName, Vec3 eyeOffset) | TaleWorlds.MountAndBlade.MBAgentVisuals | static |
CreateParticleSystemAttachedToBone(string particleName, sbyte boneIndex, ref MatrixFrame boneLocalParticleFrame) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
CreateParticleSystemAttachedToBone(int runtimeParticleindex, sbyte boneIndex, ref MatrixFrame boneLocalParticleFrame) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
FillEntityWithBodyMeshesWithoutAgentVisuals(GameEntity entity, SkinGenerationParams skinParams, BodyProperties bodyProperties, MetaMesh glovesMesh) | TaleWorlds.MountAndBlade.MBAgentVisuals | static |
GetAttachedWeaponEntity(int attachedWeaponIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetBodyMeshIndex(EquipmentIndex equipmentIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | static |
GetBoneEntitialFrame(sbyte bone, bool useBoneMapping) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetBoneTypeData(sbyte boneIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetCurrentRagdollState() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetEntity() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetFacegenScalingMatrix() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetFrame() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetGlobalFrame() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetGlobalStableEyePoint(bool isHumanoid) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetGlobalStableNeckPoint(bool isHumanoid) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetRealBoneIndex(HumanBone boneType) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetSkeleton() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
GetVisible() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
IsValid() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
LazyUpdateAgentRendererData() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
MakeVoice(int voiceId, Vec3 position) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
RemoveChildEntity(GameEntity entity, int removeReason) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ReplaceMeshWithMesh(MetaMesh oldMetaMesh, MetaMesh newMetaMesh, BodyMeshTypes bodyMeshIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
Reset() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
ResetNextFrame() | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetAgentActionChannel(int actionChannelNo, int actionIndex, float channelParameter=0.0f, float blendPeriodOverride=-0.2f, bool forceFaceMorphRestart=true) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetAgentLocalSpeed(Vec2 speed) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetAgentLodZeroOrMax(bool makeZero) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetClothComponentKeepStateOfAllMeshes(bool keepState) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetClothWindToWeaponAtIndex(Vec3 windDirection, bool isLocal, EquipmentIndex weaponIndex) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetContourColor(uint? color, bool alwaysVisible=true) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetEnableOcclusionCulling(bool enable) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetEntity(GameEntity value) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetFaceGenerationParams(FaceGenerationParams faceGenerationParams) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetFrame(ref MatrixFrame frame) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetLodAtlasShadingIndex(int index, bool useTeamColor, uint teamColor1, uint teamColor2) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetLookDirection(Vec3 direction) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetSetupMorphNode(bool value) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetSkeleton(Skeleton newSkeleton) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetVisible(bool value) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetVoiceDefinitionIndex(int voiceDefinitionIndex, float voicePitch) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
SetWieldedWeaponIndices(int slotIndexRightHand, int slotIndexLeftHand) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
StartRhubarbRecord(string path, int soundId) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
Tick(MBAgentVisuals parentAgentVisuals, float dt, bool entityMoving, float speed) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
UpdateQuiverMeshesWithoutAgent(int weaponIndex, int ammoCount) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
UpdateSkeletonScale(int bodyDeformType) | TaleWorlds.MountAndBlade.MBAgentVisuals | |
UseScaledWeapons(bool value) | TaleWorlds.MountAndBlade.MBAgentVisuals | |