M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MBAgentVisuals Member List

This is the complete list of members for TaleWorlds.MountAndBlade.MBAgentVisuals, including all inherited members.

AddChildEntity(GameEntity entity)TaleWorlds.MountAndBlade.MBAgentVisuals
AddHorseReinsClothMesh(MetaMesh reinMesh, MetaMesh ropeMesh)TaleWorlds.MountAndBlade.MBAgentVisuals
AddMultiMesh(MetaMesh metaMesh, BodyMeshTypes bodyMeshIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
AddPrefabToAgentVisualBoneByBoneType(string prefabName, HumanBone boneType)TaleWorlds.MountAndBlade.MBAgentVisuals
AddPrefabToAgentVisualBoneByRealBoneIndex(string prefabName, sbyte realBoneIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
AddSkinMeshes(SkinGenerationParams skinParams, BodyProperties bodyProperties, bool useGPUMorph, bool useFaceCache)TaleWorlds.MountAndBlade.MBAgentVisuals
AddWeaponToAgentEntity(int slotIndex, in WeaponData weaponData, WeaponStatsData[] weaponStatsData, in WeaponData ammoWeaponData, WeaponStatsData[] ammoWeaponStatsData, GameEntity cachedEntity)TaleWorlds.MountAndBlade.MBAgentVisuals
ApplySkeletonScale(Vec3 mountSitBoneScale, float mountRadiusAdder, sbyte[] boneIndices, Vec3[] boneScales)TaleWorlds.MountAndBlade.MBAgentVisuals
BatchLastLodMeshes()TaleWorlds.MountAndBlade.MBAgentVisuals
CheckResources(bool addToQueue)TaleWorlds.MountAndBlade.MBAgentVisuals
ClearAllWeaponMeshes()TaleWorlds.MountAndBlade.MBAgentVisuals
ClearVisualComponents(bool removeSkeleton)TaleWorlds.MountAndBlade.MBAgentVisuals
ClearWeaponMeshes(EquipmentIndex index)TaleWorlds.MountAndBlade.MBAgentVisuals
CreateAgentVisuals(Scene scene, string ownerName, Vec3 eyeOffset)TaleWorlds.MountAndBlade.MBAgentVisualsstatic
CreateParticleSystemAttachedToBone(string particleName, sbyte boneIndex, ref MatrixFrame boneLocalParticleFrame)TaleWorlds.MountAndBlade.MBAgentVisuals
CreateParticleSystemAttachedToBone(int runtimeParticleindex, sbyte boneIndex, ref MatrixFrame boneLocalParticleFrame)TaleWorlds.MountAndBlade.MBAgentVisuals
FillEntityWithBodyMeshesWithoutAgentVisuals(GameEntity entity, SkinGenerationParams skinParams, BodyProperties bodyProperties, MetaMesh glovesMesh)TaleWorlds.MountAndBlade.MBAgentVisualsstatic
GetAttachedWeaponEntity(int attachedWeaponIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
GetBodyMeshIndex(EquipmentIndex equipmentIndex)TaleWorlds.MountAndBlade.MBAgentVisualsstatic
GetBoneEntitialFrame(sbyte bone, bool useBoneMapping)TaleWorlds.MountAndBlade.MBAgentVisuals
GetBoneTypeData(sbyte boneIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
GetCurrentRagdollState()TaleWorlds.MountAndBlade.MBAgentVisuals
GetEntity()TaleWorlds.MountAndBlade.MBAgentVisuals
GetFacegenScalingMatrix()TaleWorlds.MountAndBlade.MBAgentVisuals
GetFrame()TaleWorlds.MountAndBlade.MBAgentVisuals
GetGlobalFrame()TaleWorlds.MountAndBlade.MBAgentVisuals
GetGlobalStableEyePoint(bool isHumanoid)TaleWorlds.MountAndBlade.MBAgentVisuals
GetGlobalStableNeckPoint(bool isHumanoid)TaleWorlds.MountAndBlade.MBAgentVisuals
GetRealBoneIndex(HumanBone boneType)TaleWorlds.MountAndBlade.MBAgentVisuals
GetSkeleton()TaleWorlds.MountAndBlade.MBAgentVisuals
GetVisible()TaleWorlds.MountAndBlade.MBAgentVisuals
IsValid()TaleWorlds.MountAndBlade.MBAgentVisuals
LazyUpdateAgentRendererData()TaleWorlds.MountAndBlade.MBAgentVisuals
MakeVoice(int voiceId, Vec3 position)TaleWorlds.MountAndBlade.MBAgentVisuals
RemoveChildEntity(GameEntity entity, int removeReason)TaleWorlds.MountAndBlade.MBAgentVisuals
ReplaceMeshWithMesh(MetaMesh oldMetaMesh, MetaMesh newMetaMesh, BodyMeshTypes bodyMeshIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
Reset()TaleWorlds.MountAndBlade.MBAgentVisuals
ResetNextFrame()TaleWorlds.MountAndBlade.MBAgentVisuals
SetAgentActionChannel(int actionChannelNo, int actionIndex, float channelParameter=0.0f, float blendPeriodOverride=-0.2f, bool forceFaceMorphRestart=true)TaleWorlds.MountAndBlade.MBAgentVisuals
SetAgentLocalSpeed(Vec2 speed)TaleWorlds.MountAndBlade.MBAgentVisuals
SetAgentLodZeroOrMax(bool makeZero)TaleWorlds.MountAndBlade.MBAgentVisuals
SetClothComponentKeepStateOfAllMeshes(bool keepState)TaleWorlds.MountAndBlade.MBAgentVisuals
SetClothWindToWeaponAtIndex(Vec3 windDirection, bool isLocal, EquipmentIndex weaponIndex)TaleWorlds.MountAndBlade.MBAgentVisuals
SetContourColor(uint? color, bool alwaysVisible=true)TaleWorlds.MountAndBlade.MBAgentVisuals
SetEnableOcclusionCulling(bool enable)TaleWorlds.MountAndBlade.MBAgentVisuals
SetEntity(GameEntity value)TaleWorlds.MountAndBlade.MBAgentVisuals
SetFaceGenerationParams(FaceGenerationParams faceGenerationParams)TaleWorlds.MountAndBlade.MBAgentVisuals
SetFrame(ref MatrixFrame frame)TaleWorlds.MountAndBlade.MBAgentVisuals
SetLodAtlasShadingIndex(int index, bool useTeamColor, uint teamColor1, uint teamColor2)TaleWorlds.MountAndBlade.MBAgentVisuals
SetLookDirection(Vec3 direction)TaleWorlds.MountAndBlade.MBAgentVisuals
SetSetupMorphNode(bool value)TaleWorlds.MountAndBlade.MBAgentVisuals
SetSkeleton(Skeleton newSkeleton)TaleWorlds.MountAndBlade.MBAgentVisuals
SetVisible(bool value)TaleWorlds.MountAndBlade.MBAgentVisuals
SetVoiceDefinitionIndex(int voiceDefinitionIndex, float voicePitch)TaleWorlds.MountAndBlade.MBAgentVisuals
SetWieldedWeaponIndices(int slotIndexRightHand, int slotIndexLeftHand)TaleWorlds.MountAndBlade.MBAgentVisuals
StartRhubarbRecord(string path, int soundId)TaleWorlds.MountAndBlade.MBAgentVisuals
Tick(MBAgentVisuals parentAgentVisuals, float dt, bool entityMoving, float speed)TaleWorlds.MountAndBlade.MBAgentVisuals
UpdateQuiverMeshesWithoutAgent(int weaponIndex, int ammoCount)TaleWorlds.MountAndBlade.MBAgentVisuals
UpdateSkeletonScale(int bodyDeformType)TaleWorlds.MountAndBlade.MBAgentVisuals
UseScaledWeapons(bool value)TaleWorlds.MountAndBlade.MBAgentVisuals