ActivateBattleMode() | TaleWorlds.MountAndBlade.MBMusicManager | |
ActivateCampaignMode() | TaleWorlds.MountAndBlade.MBMusicManager | |
ChangeCurrentThemeIntensity(float deltaIntensity) | TaleWorlds.MountAndBlade.MBMusicManager | |
Create() | TaleWorlds.MountAndBlade.MBMusicManager | static |
Current | TaleWorlds.MountAndBlade.MBMusicManager | static |
CurrentMode | TaleWorlds.MountAndBlade.MBMusicManager | |
DeactivateBattleMode() | TaleWorlds.MountAndBlade.MBMusicManager | |
DeactivateCampaignMode() | TaleWorlds.MountAndBlade.MBMusicManager | |
DeactivateCurrentMode() | TaleWorlds.MountAndBlade.MBMusicManager | |
ForceStopThemeWithFadeOut() | TaleWorlds.MountAndBlade.MBMusicManager | |
GetBattleEndTheme(CultureCode cultureCode, bool isVictory) | TaleWorlds.MountAndBlade.MBMusicManager | |
GetBattleTheme(CultureCode cultureCode, int battleSize, out bool isPaganBattle) | TaleWorlds.MountAndBlade.MBMusicManager | |
GetBattleTurnsOneSideTheme(CultureCode cultureCode, bool isPositive, bool isPaganBattle) | TaleWorlds.MountAndBlade.MBMusicManager | |
GetCampaignMusicTheme(CultureCode cultureCode, bool isDark, bool isWarMode) | TaleWorlds.MountAndBlade.MBMusicManager | |
GetSiegeTheme(CultureCode cultureCode) | TaleWorlds.MountAndBlade.MBMusicManager | |
Initialize() | TaleWorlds.MountAndBlade.MBMusicManager | static |
IsCreationCompleted() | TaleWorlds.MountAndBlade.MBMusicManager | static |
OnBattleMusicHandlerFinalize() | TaleWorlds.MountAndBlade.MBMusicManager | |
OnBattleMusicHandlerInit(IMusicHandler battleMusicHandler) | TaleWorlds.MountAndBlade.MBMusicManager | |
OnCampaignMusicHandlerFinalize() | TaleWorlds.MountAndBlade.MBMusicManager | |
OnCampaignMusicHandlerInit(IMusicHandler campaignMusicHandler) | TaleWorlds.MountAndBlade.MBMusicManager | |
OnSilencedMusicHandlerFinalize() | TaleWorlds.MountAndBlade.MBMusicManager | |
OnSilencedMusicHandlerInit(IMusicHandler silencedMusicHandler) | TaleWorlds.MountAndBlade.MBMusicManager | |
PauseMusicManagerSystem() | TaleWorlds.MountAndBlade.MBMusicManager | |
StartTheme(MusicTheme theme, float startIntensity, bool queueEndSegment=false) | TaleWorlds.MountAndBlade.MBMusicManager | |
StartThemeWithConstantIntensity(MusicTheme theme, bool queueEndSegment=false) | TaleWorlds.MountAndBlade.MBMusicManager | |
UnpauseMusicManagerSystem() | TaleWorlds.MountAndBlade.MBMusicManager | |
Update(float dt) | TaleWorlds.MountAndBlade.MBMusicManager | |