M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionAgentSpawnLogic Member List

This is the complete list of members for TaleWorlds.MountAndBlade.MissionAgentSpawnLogic, including all inherited members.

AddPhaseChangeAction(BattleSideEnum side, OnPhaseChangedDelegate onPhaseChanged)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
AfterAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
AfterStart()TaleWorlds.MountAndBlade.MissionAgentSpawnLogicvirtual
BattleSizeTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
BehaviorTypeTaleWorlds.MountAndBlade.MissionLogic
DebugInputTaleWorlds.MountAndBlade.MissionBehavior
EarlyStart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
GetAllTroopsForSide(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
GetCompassTargets()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments=false)TaleWorlds.MountAndBlade.MissionLogicvirtual
GetGeneralCharacterOfSide(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
GetNumberOfPlayerControllableTroops()TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
GetReinforcementInterval()TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
GetSpawnHorses(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
GetTotalNumberOfTroopsForSide(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
InitWithSinglePhase(int defenderTotalSpawn, int attackerTotalSpawn, int defenderInitialSpawn, int attackerInitialSpawn, bool spawnDefenders, bool spawnAttackers, in MissionSpawnSettings spawnSettings)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
IsInitialSpawnOverTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
IsSideDepleted(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
IsSideSpawnEnabled(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
IsThereAgentAction(Agent userAgent, Agent otherAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
MaxNumberOfAgentsForMissionTaleWorlds.MountAndBlade.MissionAgentSpawnLogicstatic
MissionTaleWorlds.MountAndBlade.MissionBehavior
MissionAgentSpawnLogic(IMissionTroopSupplier[] suppliers, BattleSideEnum playerSide, Mission.BattleSizeType battleSizeType)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
MissionEnded(ref MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
NumberOfActiveAttackerTroopsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
NumberOfActiveDefenderTroopsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
NumberOfAgentsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
NumberOfRemainingAttackerTroopsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
NumberOfRemainingDefenderTroopsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
NumberOfRemainingTroopsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
OnAddTeam(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAfterMissionCreated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentAlarmedStateChanged(Agent agent, Agent.AIStateFlag flag)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentBuild(Agent agent, Banner banner)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentCreated(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDeleted(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentDismount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentFleeing(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentInteraction(Agent userAgent, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentMount(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentPanicked(Agent affectedAgent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentShootMissile(Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAgentTeamChanged(Team prevTeam, Team newTeam, Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAssignPlayerAsSergeantOfFormation(Agent agent)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnAutoDeployTeam(Team team)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBattleEnded()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnBehaviorInitialize()TaleWorlds.MountAndBlade.MissionAgentSpawnLogicvirtual
OnClearScene()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnCreated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnDeploymentFinished()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMission()TaleWorlds.MountAndBlade.MissionAgentSpawnLogicprotectedvirtual
OnEndMissionInternal()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnEndMissionRequest(out bool canLeave)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnEntityRemoved(GameEntity entity)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFocusLost(Agent agent, IFocusable focusableObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnFormationUnitsSpawned(Team team)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnInitialSpawnForSideEnded(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
OnItemDrop(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnItemPickup(Agent agent, SpawnedItemEntity item)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMeleeHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileCollisionReaction(Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissileHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionModeChange(MissionMode oldMissionMode, bool atStart)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionRestart()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionResultReady(MissionResult missionResult)TaleWorlds.MountAndBlade.MissionLogicvirtual
OnMissionScreenPreLoad()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateActivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateDeactivated()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionStateFinalized()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnMissionTick(float dt)TaleWorlds.MountAndBlade.MissionAgentSpawnLogicvirtual
OnNotifyInitialTroopsSpawnedTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
OnNotifyReinforcementsSpawnedTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
OnObjectStoppedBeingUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnObjectUsed(Agent userAgent, UsableMissionObject usedObject)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPhaseChangedDelegate()TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
OnPreDisplayMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnPreMissionTick(float dt)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRemoveBehavior()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRenderingStarted()TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnRetreatMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)TaleWorlds.MountAndBlade.MissionBehaviorvirtual
OnSurrenderMission()TaleWorlds.MountAndBlade.MissionLogicvirtual
ReinforcementSpawnSettingsTaleWorlds.MountAndBlade.MissionAgentSpawnLogic
SetCustomReinforcementSpawnTimer(ICustomReinforcementSpawnTimer timer)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
SetReinforcementsSpawnEnabled(bool value, bool resetTimers=true)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
SetSpawnHorses(BattleSideEnum side, bool spawnHorses)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
SetSpawnTroops(BattleSideEnum side, bool spawnTroops, bool enforceSpawning=false)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
ShowBattleResults()TaleWorlds.MountAndBlade.MissionLogicvirtual
StartSpawner(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic
StopSpawner(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionAgentSpawnLogic