AddPhaseChangeAction(BattleSideEnum side, OnPhaseChangedDelegate onPhaseChanged) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
AfterAddTeam(Team team) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
AfterStart() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | virtual |
BattleSize | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
BehaviorType | TaleWorlds.MountAndBlade.MissionLogic | |
DebugInput | TaleWorlds.MountAndBlade.MissionBehavior | |
EarlyStart() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
GetAllTroopsForSide(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
GetCompassTargets() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
GetExtraEquipmentElementsForCharacter(BasicCharacterObject character, bool getAllEquipments=false) | TaleWorlds.MountAndBlade.MissionLogic | virtual |
GetGeneralCharacterOfSide(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
GetNumberOfPlayerControllableTroops() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
GetReinforcementInterval() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
GetSpawnHorses(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
GetTotalNumberOfTroopsForSide(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
InitWithSinglePhase(int defenderTotalSpawn, int attackerTotalSpawn, int defenderInitialSpawn, int attackerInitialSpawn, bool spawnDefenders, bool spawnAttackers, in MissionSpawnSettings spawnSettings) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
IsInitialSpawnOver | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
IsSideDepleted(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
IsSideSpawnEnabled(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
IsThereAgentAction(Agent userAgent, Agent otherAgent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
MaxNumberOfAgentsForMission | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | static |
Mission | TaleWorlds.MountAndBlade.MissionBehavior | |
MissionAgentSpawnLogic(IMissionTroopSupplier[] suppliers, BattleSideEnum playerSide, Mission.BattleSizeType battleSizeType) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
MissionEnded(ref MissionResult missionResult) | TaleWorlds.MountAndBlade.MissionLogic | virtual |
NumberOfActiveAttackerTroops | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
NumberOfActiveDefenderTroops | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
NumberOfAgents | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
NumberOfRemainingAttackerTroops | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
NumberOfRemainingDefenderTroops | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
NumberOfRemainingTroops | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
OnAddTeam(Team team) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAfterMissionCreated() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentAlarmedStateChanged(Agent agent, Agent.AIStateFlag flag) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentBuild(Agent agent, Banner banner) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentCreated(Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentDeleted(Agent affectedAgent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentDismount(Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentFleeing(Agent affectedAgent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentHit(Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentInteraction(Agent userAgent, Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentMount(Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentPanicked(Agent affectedAgent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentShootMissile(Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAgentTeamChanged(Team prevTeam, Team newTeam, Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAssignPlayerAsSergeantOfFormation(Agent agent) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnAutoDeployTeam(Team team) | TaleWorlds.MountAndBlade.MissionLogic | virtual |
OnBattleEnded() | TaleWorlds.MountAndBlade.MissionLogic | virtual |
OnBehaviorInitialize() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | virtual |
OnClearScene() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnCreated() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnDeploymentFinished() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnEndMission() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | protectedvirtual |
OnEndMissionInternal() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnEndMissionRequest(out bool canLeave) | TaleWorlds.MountAndBlade.MissionLogic | virtual |
OnEntityRemoved(GameEntity entity) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnFocusLost(Agent agent, IFocusable focusableObject) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnFormationUnitsSpawned(Team team) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnInitialSpawnForSideEnded(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
OnItemDrop(Agent agent, SpawnedItemEntity item) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnItemPickup(Agent agent, SpawnedItemEntity item) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMeleeHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissileCollisionReaction(Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissileHit(Agent attacker, Agent victim, bool isCanceled, AttackCollisionData collisionData) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionModeChange(MissionMode oldMissionMode, bool atStart) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionRestart() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionResultReady(MissionResult missionResult) | TaleWorlds.MountAndBlade.MissionLogic | virtual |
OnMissionScreenPreLoad() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionStateActivated() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionStateDeactivated() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionStateFinalized() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnMissionTick(float dt) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | virtual |
OnNotifyInitialTroopsSpawned | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
OnNotifyReinforcementsSpawned | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
OnObjectStoppedBeingUsed(Agent userAgent, UsableMissionObject usedObject) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnObjectUsed(Agent userAgent, UsableMissionObject usedObject) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnPhaseChangedDelegate() | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
OnPreDisplayMissionTick(float dt) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnPreMissionTick(float dt) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnRegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnRemoveBehavior() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnRenderingStarted() | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnRetreatMission() | TaleWorlds.MountAndBlade.MissionLogic | virtual |
OnScoreHit(Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty) | TaleWorlds.MountAndBlade.MissionBehavior | virtual |
OnSurrenderMission() | TaleWorlds.MountAndBlade.MissionLogic | virtual |
ReinforcementSpawnSettings | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
SetCustomReinforcementSpawnTimer(ICustomReinforcementSpawnTimer timer) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
SetReinforcementsSpawnEnabled(bool value, bool resetTimers=true) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
SetSpawnHorses(BattleSideEnum side, bool spawnHorses) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
SetSpawnTroops(BattleSideEnum side, bool spawnTroops, bool enforceSpawning=false) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
ShowBattleResults() | TaleWorlds.MountAndBlade.MissionLogic | virtual |
StartSpawner(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |
StopSpawner(BattleSideEnum side) | TaleWorlds.MountAndBlade.MissionAgentSpawnLogic | |