M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.MissionDeploymentPlan Member List

This is the complete list of members for TaleWorlds.MountAndBlade.MissionDeploymentPlan, including all inherited members.

AddTroopsForBattleSide(BattleSideEnum battleSide, DeploymentPlanType planType, FormationClass formationClass, int footTroopCount, int mountedTroopCount)TaleWorlds.MountAndBlade.MissionDeploymentPlan
ClearAddedTroopsForBattleSide(BattleSideEnum battleSide, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
ClearAll()TaleWorlds.MountAndBlade.MissionDeploymentPlan
ClearDeploymentPlanForSide(BattleSideEnum battleSide, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
CreateReinforcementPlans()TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetBattleSideDeploymentFrame(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetClosestDeploymentBoundaryPosition(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetFormationPlan(BattleSideEnum side, FormationClass fClass, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetPlayerSpawnFrame(BattleSideEnum battleSide, out WorldPosition position, out Vec2 direction)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetSpawnPathOffsetForSide(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
GetTroopCountForSide(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
HasDeploymentBoundaries(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
HasPlayerSpawnFrame(BattleSideEnum battleSide)TaleWorlds.MountAndBlade.MissionDeploymentPlan
HasSignificantMountedTroops(int footTroopCount, int mountedTroopCount)TaleWorlds.MountAndBlade.MissionDeploymentPlanstatic
IsInitialPlanSuitableForFormations(BattleSideEnum side, ValueTuple< int, int >[] troopDataPerFormationClass)TaleWorlds.MountAndBlade.MissionDeploymentPlan
IsPlanMadeForBattleSide(BattleSideEnum side, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
IsPlanMadeForBattleSide(BattleSideEnum side, out bool isFirstPlan, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
IsPositionInsideDeploymentBoundaries(BattleSideEnum battleSide, in Vec2 position, DeploymentPlanType planType)TaleWorlds.MountAndBlade.MissionDeploymentPlan
MissionDeploymentPlan(Mission mission)TaleWorlds.MountAndBlade.MissionDeploymentPlan
NumFormationsWithUnsetTaleWorlds.MountAndBlade.MissionDeploymentPlanstatic
PlanBattleDeployment(BattleSideEnum battleSide, DeploymentPlanType planType, float spawnPathOffset=0)TaleWorlds.MountAndBlade.MissionDeploymentPlan
SetSpawnWithHorsesForSide(BattleSideEnum battleSide, bool spawnWithHorses)TaleWorlds.MountAndBlade.MissionDeploymentPlan
UpdateReinforcementPlan(BattleSideEnum side)TaleWorlds.MountAndBlade.MissionDeploymentPlan