M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModel Member List

This is the complete list of members for TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModel, including all inherited members.

CalculateCollisionStunMultipliers(Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CalculateDamage(in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CalculatePassiveAttackDamage(BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CalculateShieldDamage(in AttackInformation attackInformation, float baseDamage)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CalculateStaggerThresholdMultiplier(Agent defenderAgent)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CanWeaponDismount(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CanWeaponIgnoreFriendlyFireChecks(WeaponComponentData weapon)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CanWeaponKnockback(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
CanWeaponKnockDown(Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideAgentDismountedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideAgentKnockedBackByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideAgentKnockedDownByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideAgentShrugOffBlow(Agent victimAgent, AttackCollisionData collisionData, in Blow blow)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideCrushedThrough(Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideMissileWeaponFlags(Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecideMountRearedByBlow(Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
DecidePassiveAttackCollisionReaction(Agent attacker, Agent defender, bool isFatalHit)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
GetDamageMultiplierForBodyPart(BoneBodyPartType bodyPart, DamageTypes type, bool isHuman)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
GetDismountPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
GetHorseChargePenetration()TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
GetKnockBackPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual
GetKnockDownPenetration(Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData attackCollisionData)TaleWorlds.MountAndBlade.MultiplayerAgentApplyDamageModelvirtual