AddOrderOverride(Func< Formation, MovementOrder, MovementOrder > orderOverride) | TaleWorlds.MountAndBlade.OrderController | |
BackupAndDisableGesturesEnabled() | TaleWorlds.MountAndBlade.OrderController | |
ClearSelectedFormations() | TaleWorlds.MountAndBlade.OrderController | |
DeselectFormation(Formation formation) | TaleWorlds.MountAndBlade.OrderController | |
FormationGapInLine | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveAIControlOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveArrangementOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveFacingOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveFiringOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveFormOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveMovementOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveRidingOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetActiveWeaponUsageOrderOf(Formation formation) | TaleWorlds.MountAndBlade.OrderController | static |
GetOrderFormCustomWidth(IEnumerable< Formation > formations, Vec3 orderPosition) | TaleWorlds.MountAndBlade.OrderController | static |
GetOrderLookAtDirection(IEnumerable< Formation > formations, Vec2 target) | TaleWorlds.MountAndBlade.OrderController | static |
GetOverridenOrderType(Formation formation) | TaleWorlds.MountAndBlade.OrderController | |
IsFormationListening(Formation formation) | TaleWorlds.MountAndBlade.OrderController | |
IsFormationSelectable(Formation formation) | TaleWorlds.MountAndBlade.OrderController | |
OnOrderIssued | TaleWorlds.MountAndBlade.OrderController | |
OnSelectedFormationsChanged | TaleWorlds.MountAndBlade.OrderController | |
OrderController(Mission mission, Team team, Agent owner) | TaleWorlds.MountAndBlade.OrderController | |
Owner | TaleWorlds.MountAndBlade.OrderController | |
RearrangeFormationsAccordingToFilters(Team team, List< Tuple< Formation, int, Team.TroopFilter, List< Agent > > > MassTransferData) | TaleWorlds.MountAndBlade.OrderController | |
ReleaseFormationsFromAI() | TaleWorlds.MountAndBlade.OrderController | |
RestoreGesturesEnabled(bool oldValue) | TaleWorlds.MountAndBlade.OrderController | |
SelectAllFormations(bool uiFeedback=false) | TaleWorlds.MountAndBlade.OrderController | |
SelectedFormations | TaleWorlds.MountAndBlade.OrderController | |
SelectFormation(Formation formation) | TaleWorlds.MountAndBlade.OrderController | |
SetOrder(OrderType orderType) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithAgent(OrderType orderType, Agent agent) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithFormation(OrderType orderType, Formation orderFormation) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithFormationAndNumber(OrderType orderType, Formation orderFormation, int number) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithFormationAndPercentage(OrderType orderType, Formation orderFormation, float percentage) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithOrderableObject(IOrderable target) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithPosition(OrderType orderType, WorldPosition orderPosition) | TaleWorlds.MountAndBlade.OrderController | |
SetOrderWithTwoPositions(OrderType orderType, WorldPosition position1, WorldPosition position2) | TaleWorlds.MountAndBlade.OrderController | |
SiegeWeaponController | TaleWorlds.MountAndBlade.OrderController | |
SimulateDestinationFrames(out List< WorldPosition > simulationAgentFrames, float minDistance=3f) | TaleWorlds.MountAndBlade.OrderController | |
SimulateNewCustomWidthOrder(float width, out List< WorldPosition > simulationAgentFrames) | TaleWorlds.MountAndBlade.OrderController | |
SimulateNewFacingOrder(Vec2 direction, out List< WorldPosition > simulationAgentFrames) | TaleWorlds.MountAndBlade.OrderController | |
SimulateNewOrderWithPositionAndDirection(WorldPosition formationLineBegin, WorldPosition formationLineEnd, out List< WorldPosition > simulationAgentFrames, bool isFormationLayoutVertical) | TaleWorlds.MountAndBlade.OrderController | |
SimulateNewOrderWithPositionAndDirection(IEnumerable< Formation > formations, Dictionary< Formation, Formation > simulationFormations, WorldPosition formationLineBegin, WorldPosition formationLineEnd, out List< WorldPosition > simulationAgentFrames, bool isFormationLayoutVertical=true) | TaleWorlds.MountAndBlade.OrderController | static |
SimulateNewOrderWithPositionAndDirection(IEnumerable< Formation > formations, Dictionary< Formation, Formation > simulationFormations, WorldPosition formationLineBegin, WorldPosition formationLineEnd, out List< ValueTuple< Formation, int, float, WorldPosition, Vec2 > > formationChanges, out bool isLineShort, bool isFormationLayoutVertical=true) | TaleWorlds.MountAndBlade.OrderController | static |
simulationFormations | TaleWorlds.MountAndBlade.OrderController | |
SortFormationsForHorizontalLayout(IEnumerable< Formation > formations) | TaleWorlds.MountAndBlade.OrderController | static |
SplitFormation(Formation formation, int count=2) | TaleWorlds.MountAndBlade.OrderController | |
TickDebug() | TaleWorlds.MountAndBlade.OrderController | |
TransferUnits(Formation source, Formation target, int count) | TaleWorlds.MountAndBlade.OrderController | |
TransferUnitWithPriorityFunction(Formation orderFormation, int number, bool hasShield, bool hasSpear, bool hasThrown, bool isHeavy, bool isRanged, bool isMounted, bool excludeBannerman, List< Agent > excludedAgents) | TaleWorlds.MountAndBlade.OrderController | |