M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.SquareFormation Member List

This is the complete list of members for TaleWorlds.MountAndBlade.SquareFormation, including all inherited members.

AddUnit(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
AreLocalPositionsDirtyTaleWorlds.MountAndBlade.LineFormation
BatchUnitPositionAvailabilities(bool isUpdatingCachedOrderedLocalPositions=true)TaleWorlds.MountAndBlade.LineFormation
BeforeFormationFrameChange()TaleWorlds.MountAndBlade.LineFormation
CalculateWidth(float interval, float unitDiameter, int unitCountOnLine)TaleWorlds.MountAndBlade.LineFormationstatic
Clone(IFormation formation)TaleWorlds.MountAndBlade.SquareFormationvirtual
CreateNewPosition(int unitIndex)TaleWorlds.MountAndBlade.LineFormation
DeepCopyFrom(IFormationArrangement arrangement)TaleWorlds.MountAndBlade.SquareFormationvirtual
DepthTaleWorlds.MountAndBlade.SquareFormation
DisableRearOfLastRankTaleWorlds.MountAndBlade.SquareFormationprotected
FileCountTaleWorlds.MountAndBlade.LineFormationprotected
FlankWidthTaleWorlds.MountAndBlade.LineFormation
FormFromBorderSideWidth(float borderSideWidth)TaleWorlds.MountAndBlade.SquareFormation
FormFromBorderUnitCountPerSide(int unitCountPerSide)TaleWorlds.MountAndBlade.SquareFormation
FormFromFlankWidth(int unitCountOnLine, bool skipSingleFileChangesForPerformance=false)TaleWorlds.MountAndBlade.LineFormation
FormFromRankCount(int rankCount)TaleWorlds.MountAndBlade.SquareFormation
GetAllUnits()TaleWorlds.MountAndBlade.LineFormation
GetCachedOrderedAndAvailableUnitPositionIndexAt(int i)TaleWorlds.MountAndBlade.LineFormation
GetCachedOrderedAndAvailableUnitPositionIndicesCount()TaleWorlds.MountAndBlade.LineFormation
GetDirectionChangeTendencyOfUnit(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormationvirtual
GetFileCountFromWidth(float width)TaleWorlds.MountAndBlade.LineFormation
GetFormationInfo(out int fileCount, out int rankCount)TaleWorlds.MountAndBlade.LineFormation
GetGlobalPositionAtIndex(int indexX, int indexY)TaleWorlds.MountAndBlade.LineFormation
GetLocalDirectionOfRelativeFormationLocation(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetLocalDirectionOfUnit(int fileIndex, int rankIndex)TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
GetLocalDirectionOfUnitOrDefault(int unitIndex)TaleWorlds.MountAndBlade.LineFormation
GetLocalDirectionOfUnitOrDefault(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetLocalPositionOfReservedUnitPosition()TaleWorlds.MountAndBlade.LineFormation
GetLocalPositionOfUnit(int fileIndex, int rankIndex)TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
GetLocalPositionOfUnitOrDefault(int unitIndex)TaleWorlds.MountAndBlade.LineFormation
GetLocalPositionOfUnitOrDefault(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetLocalPositionOfUnitOrDefaultWithAdjustment(IFormationUnit unit, float distanceBetweenAgentsAdjustment)TaleWorlds.MountAndBlade.LineFormation
GetLocalPositionOfUnitWithAdjustment(int fileIndex, int rankIndex, float distanceBetweenAgentsAdjustment)TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
GetLocalWallDirectionOfRelativeFormationLocation(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetMaximumRankCount(int unitCount, out int minimumFlankCount)TaleWorlds.MountAndBlade.SquareFormationprotectedstatic
GetNeighborUnitOfLeftSide(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetNeighborUnitOfRightSide(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetOccupationWidth(int unitCount)TaleWorlds.MountAndBlade.LineFormation
GetPlayerUnit()TaleWorlds.MountAndBlade.LineFormation
GetSideWidthFromUnitCount(int sideUnitCount, float interval, float unitDiameter)TaleWorlds.MountAndBlade.SquareFormationprotectedstatic
GetUnavailableUnitPositions()TaleWorlds.MountAndBlade.LineFormation
GetUnit(int fileIndex, int rankIndex)TaleWorlds.MountAndBlade.LineFormation
GetUnitCountWithOverride()TaleWorlds.MountAndBlade.LineFormationprotected
GetUnitsDistanceToFrontLine(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
GetUnitsPerSideFromRankCount(int rankCount)TaleWorlds.MountAndBlade.SquareFormation
GetUnitsToPop(int count)TaleWorlds.MountAndBlade.LineFormation
GetUnitsToPop(int count, Vec3 targetPosition)TaleWorlds.MountAndBlade.LineFormation
GetUnitsToPopWithCondition(int count, Func< IFormationUnit, bool > currentCondition)TaleWorlds.MountAndBlade.LineFormation
GetUnpositionedUnits()TaleWorlds.MountAndBlade.LineFormation
GetWorldPositionOfUnitOrDefault(int unitIndex)TaleWorlds.MountAndBlade.LineFormation
GetWorldPositionOfUnitOrDefault(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
IntervalTaleWorlds.MountAndBlade.LineFormationprotected
InvalidateCacheOfUnitAux(Vec2 roundedLocalPosition)TaleWorlds.MountAndBlade.LineFormation
IsDeepenApplicable()TaleWorlds.MountAndBlade.LineFormationprotectedvirtual
IsLooseTaleWorlds.MountAndBlade.LineFormation
IsNarrowApplicable(int amount)TaleWorlds.MountAndBlade.LineFormationprotectedvirtual
IsStaggeredTaleWorlds.MountAndBlade.LineFormation
IsTransformingTaleWorlds.MountAndBlade.LineFormationprotected
IsTurnBackwardsNecessary(Vec2 previousPosition, WorldPosition? newPosition, Vec2 previousDirection, bool hasNewDirection, Vec2? newDirection)TaleWorlds.MountAndBlade.LineFormation
IsUnitPositionAvailable(int fileIndex, int rankIndex)TaleWorlds.MountAndBlade.LineFormation
IsUnitPositionRestrained(int fileIndex, int rankIndex)TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
LineFormation(IFormation ownerFormation, bool isStaggered=true)TaleWorlds.MountAndBlade.LineFormation
LineFormation(IFormation ownerFormation, bool isDeformingOnWidthChange, bool isStaggered=true)TaleWorlds.MountAndBlade.LineFormationprotected
MakeRestrainedPositionsUnavailable()TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
MaximumWidthTaleWorlds.MountAndBlade.SquareFormation
MinimumFlankWidthTaleWorlds.MountAndBlade.LineFormation
MinimumWidthTaleWorlds.MountAndBlade.SquareFormation
OnBatchRemoveEnd()TaleWorlds.MountAndBlade.LineFormation
OnBatchRemoveStart()TaleWorlds.MountAndBlade.LineFormation
OnFormationDispersed()TaleWorlds.MountAndBlade.LineFormation
OnFormationFrameChanged()TaleWorlds.MountAndBlade.LineFormation
OnShapeChangedTaleWorlds.MountAndBlade.LineFormation
OnTickOccasionallyOfUnit(IFormationUnit unit, bool arrangementChangeAllowed)TaleWorlds.MountAndBlade.LineFormationvirtual
OnUnitLostMount(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
OnWidthChangedTaleWorlds.MountAndBlade.LineFormation
ownerTaleWorlds.MountAndBlade.LineFormationprotected
PositionedUnitCountTaleWorlds.MountAndBlade.LineFormation
RankCountTaleWorlds.MountAndBlade.LineFormation
RankDepthTaleWorlds.MountAndBlade.LineFormation
RearrangeFrom(IFormationArrangement arrangement)TaleWorlds.MountAndBlade.LineFormationvirtual
RearrangeTo(IFormationArrangement arrangement)TaleWorlds.MountAndBlade.LineFormationvirtual
RearrangeTransferUnits(IFormationArrangement arrangement)TaleWorlds.MountAndBlade.LineFormationvirtual
ReleaseMiddleFrontUnitPosition()TaleWorlds.MountAndBlade.LineFormation
RemoveUnit(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
ReserveMiddleFrontUnitPosition(IFormationUnit vanguard)TaleWorlds.MountAndBlade.LineFormation
Reset()TaleWorlds.MountAndBlade.LineFormation
SquareFormation(IFormation owner)TaleWorlds.MountAndBlade.SquareFormation
SwitchUnitLocations(IFormationUnit firstUnit, IFormationUnit secondUnit)TaleWorlds.MountAndBlade.LineFormation
SwitchUnitLocationsWithBackMostUnit(IFormationUnit unit)TaleWorlds.MountAndBlade.LineFormation
SwitchUnitLocationsWithUnpositionedUnit(IFormationUnit firstUnit, IFormationUnit secondUnit)TaleWorlds.MountAndBlade.LineFormation
TryGetUnitPositionIndexFromLocalPosition(Vec2 localPosition, out int fileIndex, out int rankIndex)TaleWorlds.MountAndBlade.SquareFormationprotectedvirtual
TurnBackwards()TaleWorlds.MountAndBlade.LineFormation
UnitCountTaleWorlds.MountAndBlade.LineFormation
UnitDiameterTaleWorlds.MountAndBlade.LineFormationprotected
UnitPositionAvailabilitiesTaleWorlds.MountAndBlade.LineFormationprotected
UnitPositionAvailabilityValueOfAvailableTaleWorlds.MountAndBlade.LineFormationprotectedstatic
UnitPositionAvailabilityValueOfUnavailableTaleWorlds.MountAndBlade.LineFormationprotectedstatic
UnitPositionAvailabilityValueOfUnprocessedTaleWorlds.MountAndBlade.LineFormationprotectedstatic
WidthTaleWorlds.MountAndBlade.SquareFormation