OnAIPartiesTravel(Hero hero, bool isCaravanParty, TerrainType currentTerrainType) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnAlleyCleared(Alley alley) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnBanditsRecruited(MobileParty mobileParty, CharacterObject bandit, int count) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnBattleEnd(PartyBase party, FlattenedTroopRoster flattenedTroopRoster) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnBoardGameWonAgainstLord(Hero lord, BoardGameHelper.AIDifficulty difficulty, bool extraXpGain) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnBribeGiven(int amount) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnCombatHit(CharacterObject affectorCharacter, CharacterObject affectedCharacter, CharacterObject captain, Hero commander, float speedBonusFromMovement, float shotDifficulty, WeaponComponentData affectorWeapon, float hitPointRatio, CombatXpModel.MissionTypeEnum missionType, bool isAffectorMounted, bool isTeamKill, bool isAffectorUnderCommand, float damageAmount, bool isFatal, bool isSiegeEngineHit, bool isHorseCharge) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnDailyAlleyTick(Alley alley, Hero alleyLeader) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnFoodConsumed(MobileParty mobileParty, bool wasStarving) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnForceSupplies(MobileParty attackerParty, ItemRoster lootedItems, bool attacked) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnForceVolunteers(MobileParty attackerParty, PartyBase forcedParty) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnGainRelation(Hero hero, Hero gainedRelationWith, float relationChange, ChangeRelationAction.ChangeRelationDetail detail=ChangeRelationAction.ChangeRelationDetail.Default) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnHeroHealedWhileWaiting(Hero hero, int healingAmount) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnHideoutSpotted(MobileParty party, PartyBase spottedParty) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnInfluenceSpent(Hero hero, float amountSpent) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnLeadingArmy(MobileParty mobileParty) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnLoot(MobileParty attackerParty, MobileParty forcedParty, ItemRoster lootedItems, bool attacked) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnMainHeroDisguised(bool isNotCaught) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnMainHeroReleasedFromCaptivity(float captivityTime) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnMainHeroTortured() | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnPersuasionSucceeded(Hero targetHero, SkillObject skill, PersuasionDifficulty difficulty, int argumentDifficultyBonusCoefficient) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnPrisonBreakEnd(Hero prisonerHero, bool isSucceeded) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnPrisonerSell(MobileParty mobileParty, float count) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnRaid(MobileParty attackerParty, ItemRoster lootedItems) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnRegularTroopHealedWhileWaiting(MobileParty mobileParty, int healedTroopCount, float averageTier) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSettlementGoverned(Hero governor, Settlement settlement) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSettlementProjectFinished(Settlement settlement) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSiegeEngineBuilt(MobileParty mobileParty, SiegeEngineType siegeEngine) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSiegeEngineDestroyed(MobileParty party, SiegeEngineType destroyedSiegeEngine) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSieging(MobileParty mobileParty) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSimulationCombatKill(CharacterObject affectorCharacter, CharacterObject affectedCharacter, PartyBase affectorParty, PartyBase commanderParty) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnSurgeryApplied(MobileParty party, bool surgerySuccess, int troopTier) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTacticsUsed(MobileParty party, float xp) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTrackDetected(Track track) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTradeProfitMade(PartyBase party, int tradeProfit) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTradeProfitMade(Hero hero, int tradeProfit) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTravelOnFoot(Hero hero, float speed) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTravelOnHorse(Hero hero, float speed) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTraverseTerrain(MobileParty mobileParty, TerrainType currentTerrainType) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnTroopRecruited(Hero hero, int amount, int tier) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnUpgradeTroops(PartyBase party, CharacterObject troop, CharacterObject upgrade, int numberOfTroops) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |
OnWallBreached(MobileParty party) | TaleWorlds.CampaignSystem.CharacterDevelopment.ISkillLevelingManager | |