M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.IDetachment Member List

This is the complete list of members for TaleWorlds.MountAndBlade.IDetachment, including all inherited members.

AddAgent(Agent agent, int slotIndex=-1)TaleWorlds.MountAndBlade.IDetachment
AddAgentAtSlotIndex(Agent agent, int slotIndex)TaleWorlds.MountAndBlade.IDetachment
ComputeAndCacheDetachmentWeight(BattleSideEnum side)TaleWorlds.MountAndBlade.IDetachment
FormationStartUsing(Formation formation)TaleWorlds.MountAndBlade.IDetachment
FormationStopUsing(Formation formation)TaleWorlds.MountAndBlade.IDetachment
GetAgentFrame(Agent detachedAgent)TaleWorlds.MountAndBlade.IDetachment
GetDetachmentWeight(BattleSideEnum side)TaleWorlds.MountAndBlade.IDetachment
GetDetachmentWeightFromCache()TaleWorlds.MountAndBlade.IDetachment
GetExactCostOfAgentAtSlot(Agent candidate, int slotIndex)TaleWorlds.MountAndBlade.IDetachment
GetMovingAgentAtSlotIndex(int slotIndex)TaleWorlds.MountAndBlade.IDetachment
GetSlotIndexWeightTuples(List< ValueTuple< int, float > > slotIndexWeightTuples)TaleWorlds.MountAndBlade.IDetachment
GetTemplateCostsOfAgent(Agent candidate, List< float > oldValue)TaleWorlds.MountAndBlade.IDetachment
GetTemplateWeightOfAgent(Agent candidate)TaleWorlds.MountAndBlade.IDetachment
GetWeightOfAgentAtNextSlot(List< Agent > candidates, out Agent match)TaleWorlds.MountAndBlade.IDetachment
GetWeightOfAgentAtNextSlot(List< ValueTuple< Agent, float > > agentTemplateScores, out Agent match)TaleWorlds.MountAndBlade.IDetachment
GetWeightOfAgentAtOccupiedSlot(Agent detachedAgent, List< Agent > candidates, out Agent match)TaleWorlds.MountAndBlade.IDetachment
GetWeightOfNextSlot(BattleSideEnum side)TaleWorlds.MountAndBlade.IDetachment
GetWeightOfOccupiedSlot(Agent detachedAgent)TaleWorlds.MountAndBlade.IDetachment
IsAgentEligible(Agent agent)TaleWorlds.MountAndBlade.IDetachment
IsAgentUsingOrInterested(Agent agent)TaleWorlds.MountAndBlade.IDetachment
IsDetachmentRecentlyEvaluated()TaleWorlds.MountAndBlade.IDetachment
IsEvaluated()TaleWorlds.MountAndBlade.IDetachment
IsLooseTaleWorlds.MountAndBlade.IDetachment
IsSlotAtIndexAvailableForAgent(int slotIndex, Agent agent)TaleWorlds.MountAndBlade.IDetachment
IsStandingPointAvailableForAgent(Agent agent)TaleWorlds.MountAndBlade.IDetachment
IsUsedByFormation(Formation formation)TaleWorlds.MountAndBlade.IDetachment
MarkSlotAtIndex(int slotIndex)TaleWorlds.MountAndBlade.IDetachment
OnFormationLeave(Formation formation)TaleWorlds.MountAndBlade.IDetachment
RemoveAgent(Agent detachedAgent)TaleWorlds.MountAndBlade.IDetachment
ResetEvaluation()TaleWorlds.MountAndBlade.IDetachment
SetAsEvaluated()TaleWorlds.MountAndBlade.IDetachment
UnmarkDetachment()TaleWorlds.MountAndBlade.IDetachment
UserFormationsTaleWorlds.MountAndBlade.IDetachment