AddUnit(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
AreLocalPositionsDirty | TaleWorlds.MountAndBlade.IFormationArrangement | |
BeforeFormationFrameChange() | TaleWorlds.MountAndBlade.IFormationArrangement | |
Clone(IFormation formation) | TaleWorlds.MountAndBlade.IFormationArrangement | |
CreateNewPosition(int unitIndex) | TaleWorlds.MountAndBlade.IFormationArrangement | |
DeepCopyFrom(IFormationArrangement arrangement) | TaleWorlds.MountAndBlade.IFormationArrangement | |
Depth | TaleWorlds.MountAndBlade.IFormationArrangement | |
FlankWidth | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetAllUnits() | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetDirectionChangeTendencyOfUnit(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalDirectionOfUnitOrDefault(int unitIndex) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalDirectionOfUnitOrDefault(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalPositionOfReservedUnitPosition() | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalPositionOfUnitOrDefault(int unitIndex) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalPositionOfUnitOrDefault(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalPositionOfUnitOrDefaultWithAdjustment(IFormationUnit unit, float distanceBetweenAgentsAdjustment) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetLocalWallDirectionOfRelativeFormationLocation(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetNeighborUnitOfLeftSide(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetNeighborUnitOfRightSide(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetOccupationWidth(int unitCount) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetPlayerUnit() | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnavailableUnitPositions() | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnit(int fileIndex, int rankIndex) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnitsToPop(int count) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnitsToPop(int count, Vec3 targetPosition) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnitsToPopWithCondition(int count, Func< IFormationUnit, bool > conditionFunction) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetUnpositionedUnits() | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetWorldPositionOfUnitOrDefault(int unitIndex) | TaleWorlds.MountAndBlade.IFormationArrangement | |
GetWorldPositionOfUnitOrDefault(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
IsLoose | TaleWorlds.MountAndBlade.IFormationArrangement | |
IsTurnBackwardsNecessary(Vec2 previousPosition, WorldPosition? newPosition, Vec2 previousDirection, bool hasNewDirection, Vec2? newDirection) | TaleWorlds.MountAndBlade.IFormationArrangement | |
MaximumWidth | TaleWorlds.MountAndBlade.IFormationArrangement | |
MinimumFlankWidth | TaleWorlds.MountAndBlade.IFormationArrangement | |
MinimumWidth | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnBatchRemoveEnd() | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnBatchRemoveStart() | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnFormationDispersed() | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnFormationFrameChanged() | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnShapeChanged | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnTickOccasionallyOfUnit(IFormationUnit unit, bool arrangementChangeAllowed) | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnUnitLostMount(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
OnWidthChanged | TaleWorlds.MountAndBlade.IFormationArrangement | |
PositionedUnitCount | TaleWorlds.MountAndBlade.IFormationArrangement | |
RankCount | TaleWorlds.MountAndBlade.IFormationArrangement | |
RankDepth | TaleWorlds.MountAndBlade.IFormationArrangement | |
RearrangeFrom(IFormationArrangement arrangement) | TaleWorlds.MountAndBlade.IFormationArrangement | |
RearrangeTo(IFormationArrangement arrangement) | TaleWorlds.MountAndBlade.IFormationArrangement | |
RearrangeTransferUnits(IFormationArrangement arrangement) | TaleWorlds.MountAndBlade.IFormationArrangement | |
ReleaseMiddleFrontUnitPosition() | TaleWorlds.MountAndBlade.IFormationArrangement | |
RemoveUnit(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
ReserveMiddleFrontUnitPosition(IFormationUnit vanguard) | TaleWorlds.MountAndBlade.IFormationArrangement | |
Reset() | TaleWorlds.MountAndBlade.IFormationArrangement | |
SwitchUnitLocations(IFormationUnit firstUnit, IFormationUnit secondUnit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
SwitchUnitLocationsWithBackMostUnit(IFormationUnit unit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
SwitchUnitLocationsWithUnpositionedUnit(IFormationUnit firstUnit, IFormationUnit secondUnit) | TaleWorlds.MountAndBlade.IFormationArrangement | |
TurnBackwards() | TaleWorlds.MountAndBlade.IFormationArrangement | |
UnitCount | TaleWorlds.MountAndBlade.IFormationArrangement | |
Width | TaleWorlds.MountAndBlade.IFormationArrangement | |