M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.GameEntity Member List

This is the complete list of members for TaleWorlds.Engine.GameEntity, including all inherited members.

ActivateRagdoll()TaleWorlds.Engine.GameEntity
AddAllMeshesOfGameEntity(GameEntity gameEntity)TaleWorlds.Engine.GameEntity
AddBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true)TaleWorlds.Engine.GameEntity
AddChild(GameEntity gameEntity, bool autoLocalizeFrame=false)TaleWorlds.Engine.GameEntity
AddComponent(GameEntityComponent component)TaleWorlds.Engine.GameEntity
AddEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents)TaleWorlds.Engine.GameEntity
AddLight(Light light)TaleWorlds.Engine.GameEntity
AddMesh(Mesh mesh, bool recomputeBoundingBox=true)TaleWorlds.Engine.GameEntity
AddMeshToBone(sbyte boneIndex, Mesh mesh)TaleWorlds.Engine.GameEntity
AddMultiMesh(MetaMesh metaMesh, bool updateVisMask=true)TaleWorlds.Engine.GameEntity
AddMultiMeshToSkeleton(MetaMesh metaMesh)TaleWorlds.Engine.GameEntity
AddMultiMeshToSkeletonBone(MetaMesh metaMesh, sbyte boneIndex)TaleWorlds.Engine.GameEntity
AddParticleSystemComponent(string particleid)TaleWorlds.Engine.GameEntity
AddTag(string tag)TaleWorlds.Engine.GameEntity
AttachNavigationMeshFaces(int faceGroupId, bool isConnected, bool isBlocker=false, bool autoLocalize=false)TaleWorlds.Engine.GameEntity
BodyFlagTaleWorlds.Engine.GameEntity
BreakPrefab()TaleWorlds.Engine.GameEntity
BurstEntityParticle(bool doChildren)TaleWorlds.Engine.GameEntity
CallScriptCallbacks()TaleWorlds.Engine.GameEntity
CenterOfMassTaleWorlds.Engine.GameEntity
ChangeMetaMeshOrRemoveItIfNotExists(MetaMesh entityMetaMesh, MetaMesh newMetaMesh)TaleWorlds.Engine.GameEntity
CheckPointWithOrientedBoundingBox(Vec3 point)TaleWorlds.Engine.GameEntity
CheckResources(bool addToQueue, bool checkFaceResources)TaleWorlds.Engine.GameEntity
ChildCountTaleWorlds.Engine.GameEntity
ClearComponents()TaleWorlds.Engine.GameEntity
ClearEntityComponents(bool resetAll, bool removeScripts, bool deleteChildEntities)TaleWorlds.Engine.GameEntity
ClearOnlyOwnComponents()TaleWorlds.Engine.GameEntity
ClothSimulatorComponentCountTaleWorlds.Engine.GameEntity
ComponentType enum nameTaleWorlds.Engine.GameEntity
ComputeTrajectoryVolume(float missileSpeed, float verticalAngleMaxInDegrees, float verticalAngleMinInDegrees, float horizontalAngleRangeInDegrees, float airFrictionConstant)TaleWorlds.Engine.GameEntity
CopyComponentsToSkeleton()TaleWorlds.Engine.GameEntity
CopyFrom(Scene scene, GameEntity entity)TaleWorlds.Engine.GameEntitystatic
CopyFromPrefab(GameEntity prefab)TaleWorlds.Engine.GameEntitystatic
CopyScriptComponentFromAnotherEntity(GameEntity otherEntity, string scriptName)TaleWorlds.Engine.GameEntity
CreateAndAddScriptComponent(string name)TaleWorlds.Engine.GameEntity
CreateEmpty(Scene scene, bool isModifiableFromEditor=true)TaleWorlds.Engine.GameEntitystatic
CreateEmptyDynamic(Scene scene, bool isModifiableFromEditor=true)TaleWorlds.Engine.GameEntitystatic
CreateEmptyWithoutScene()TaleWorlds.Engine.GameEntitystatic
DeselectEntityOnEditor()TaleWorlds.Engine.GameEntity
EntityFlagsTaleWorlds.Engine.GameEntity
EntityVisibilityFlagsTaleWorlds.Engine.GameEntity
GetAllMeshesWithTag(string tag)TaleWorlds.Engine.GameEntity
GetBoneCount()TaleWorlds.Engine.GameEntity
GetBoneEntitialFrameWithIndex(sbyte boneIndex)TaleWorlds.Engine.GameEntity
GetBoneEntitialFrameWithName(string boneName)TaleWorlds.Engine.GameEntity
GetBoundingBoxMax()TaleWorlds.Engine.GameEntity
GetBoundingBoxMin()TaleWorlds.Engine.GameEntity
GetBoundingBoxRadius()TaleWorlds.Engine.GameEntity
GetCameraParamsFromCameraScript(Camera cam, ref Vec3 dofParams)TaleWorlds.Engine.GameEntity
GetChild(int index)TaleWorlds.Engine.GameEntity
GetChildren()TaleWorlds.Engine.GameEntity
GetChildrenRecursive(ref List< GameEntity > children)TaleWorlds.Engine.GameEntity
GetClothSimulator(int clothSimulatorIndex)TaleWorlds.Engine.GameEntity
GetComponentAtIndex(int index, ComponentType componentType)TaleWorlds.Engine.GameEntity
GetComponentCount(ComponentType componentType)TaleWorlds.Engine.GameEntity
GetEditModeLevelVisibility()TaleWorlds.Engine.GameEntity
GetEntityAndChildren()TaleWorlds.Engine.GameEntity
GetFactorColor()TaleWorlds.Engine.GameEntity
GetFirstMesh()TaleWorlds.Engine.GameEntity
GetFirstScriptOfType< T >()TaleWorlds.Engine.GameEntity
GetFirstScriptOfTypeInFamily< T >()TaleWorlds.Engine.GameEntity
GetFrame()TaleWorlds.Engine.GameEntity
GetFrame(out MatrixFrame frame)TaleWorlds.Engine.GameEntity
GetGlobalFrame()TaleWorlds.Engine.GameEntity
GetGlobalScale()TaleWorlds.Engine.GameEntity
GetGuid()TaleWorlds.Engine.GameEntity
GetHasFrameChanged()TaleWorlds.Engine.GameEntity
GetLight()TaleWorlds.Engine.GameEntity
GetLocalScale()TaleWorlds.Engine.GameEntity
GetLodLevelForDistanceSq(float distSq)TaleWorlds.Engine.GameEntity
GetMeshBendedFrame(MatrixFrame worldSpacePosition, ref MatrixFrame output)TaleWorlds.Engine.GameEntity
GetMetaMesh(int metaMeshIndex)TaleWorlds.Engine.GameEntity
GetOldPrefabName()TaleWorlds.Engine.GameEntity
GetPhysicsBoundingBoxMax()TaleWorlds.Engine.GameEntity
GetPhysicsBoundingBoxMin()TaleWorlds.Engine.GameEntity
GetPhysicsMinMax(bool includeChildren, out Vec3 bbmin, out Vec3 bbmax, bool returnLocal)TaleWorlds.Engine.GameEntity
GetPrefabName()TaleWorlds.Engine.GameEntity
GetPreviousGlobalFrame()TaleWorlds.Engine.GameEntity
GetQuickBoneEntitialFrame(sbyte index, ref MatrixFrame frame)TaleWorlds.Engine.GameEntity
GetScenePointer()TaleWorlds.Engine.GameEntity
GetScriptComponents()TaleWorlds.Engine.GameEntity
GetScriptComponents< T >()TaleWorlds.Engine.GameEntity
GetUpgradeLevelMask()TaleWorlds.Engine.GameEntity
GetUpgradeLevelMaskCumulative()TaleWorlds.Engine.GameEntity
GetUpgradeLevelOfEntity()TaleWorlds.Engine.GameEntity
GetVisibilityExcludeParents()TaleWorlds.Engine.GameEntity
GetVisibilityLevelMaskIncludingParents()TaleWorlds.Engine.GameEntity
GlobalBoxMaxTaleWorlds.Engine.GameEntity
GlobalBoxMinTaleWorlds.Engine.GameEntity
GlobalPositionTaleWorlds.Engine.GameEntity
HasComplexAnimTree()TaleWorlds.Engine.GameEntity
HasComponent(GameEntityComponent component)TaleWorlds.Engine.GameEntity
HasPhysicsBody()TaleWorlds.Engine.GameEntity
HasScene()TaleWorlds.Engine.GameEntity
HasScriptComponent(string scName)TaleWorlds.Engine.GameEntity
HasScriptOfType(Type t)TaleWorlds.Engine.GameEntity
HasScriptOfType< T >()TaleWorlds.Engine.GameEntity
HasTag(string tag)TaleWorlds.Engine.GameEntity
Instantiate(Scene scene, string prefabName, bool callScriptCallbacks)TaleWorlds.Engine.GameEntitystatic
Instantiate(Scene scene, string prefabName, MatrixFrame frame)TaleWorlds.Engine.GameEntitystatic
IsGhostObject()TaleWorlds.Engine.GameEntity
IsGuidValid()TaleWorlds.Engine.GameEntity
IsSelectedOnEditor()TaleWorlds.Engine.GameEntity
IsSkeletonAnimationPaused()TaleWorlds.Engine.GameEntity
IsVisibleIncludeParents()TaleWorlds.Engine.GameEntity
MassTaleWorlds.Engine.GameEntity
Mobility enum nameTaleWorlds.Engine.GameEntity
MultiMeshComponentCountTaleWorlds.Engine.GameEntity
NameTaleWorlds.Engine.GameEntity
ParentTaleWorlds.Engine.GameEntity
PauseParticleSystem(bool doChildren)TaleWorlds.Engine.GameEntity
PauseSkeletonAnimation()TaleWorlds.Engine.GameEntity
PhysicsDescBodyFlagTaleWorlds.Engine.GameEntity
PhysicsGlobalBoxMaxTaleWorlds.Engine.GameEntity
PhysicsGlobalBoxMinTaleWorlds.Engine.GameEntity
PrefabExists(string name)TaleWorlds.Engine.GameEntitystatic
RecomputeBoundingBox()TaleWorlds.Engine.GameEntity
ReleaseEditDataUserToAllMeshes(bool entityComponents, bool skeletonComponents)TaleWorlds.Engine.GameEntity
Remove(int removeReason)TaleWorlds.Engine.GameEntity
RemoveAllChildren()TaleWorlds.Engine.GameEntity
RemoveAllParticleSystems()TaleWorlds.Engine.GameEntity
RemoveBodyFlags(BodyFlags bodyFlags, bool applyToChildren=true)TaleWorlds.Engine.GameEntity
RemoveChild(GameEntity childEntity, bool keepPhysics, bool keepScenePointer, bool callScriptCallbacks, int removeReason)TaleWorlds.Engine.GameEntity
RemoveComponent(GameEntityComponent component)TaleWorlds.Engine.GameEntity
RemoveComponentWithMesh(Mesh mesh)TaleWorlds.Engine.GameEntity
RemoveFromPredisplayEntity()TaleWorlds.Engine.GameEntity
RemoveMultiMesh(MetaMesh metaMesh)TaleWorlds.Engine.GameEntity
RemoveMultiMeshFromSkeleton(MetaMesh metaMesh)TaleWorlds.Engine.GameEntity
RemoveMultiMeshFromSkeletonBone(MetaMesh metaMesh, sbyte boneIndex)TaleWorlds.Engine.GameEntity
RemoveScriptComponent(UIntPtr scriptComponent, int removeReason)TaleWorlds.Engine.GameEntity
RemoveSkeleton()TaleWorlds.Engine.GameEntity
RemoveTag(string tag)TaleWorlds.Engine.GameEntity
ResumeParticleSystem(bool doChildren)TaleWorlds.Engine.GameEntity
ResumeSkeletonAnimation()TaleWorlds.Engine.GameEntity
RootTaleWorlds.Engine.GameEntity
SceneTaleWorlds.Engine.GameEntity
SelectEntityOnEditor()TaleWorlds.Engine.GameEntity
SetAlpha(float alpha)TaleWorlds.Engine.GameEntity
SetAnimationSoundActivation(bool activate)TaleWorlds.Engine.GameEntity
SetAnimTreeChannelParameterForceUpdate(float phase, int channelNo)TaleWorlds.Engine.GameEntity
SetAsPredisplayEntity()TaleWorlds.Engine.GameEntity
SetAsReplayEntity()TaleWorlds.Engine.GameEntity
SetBodyFlags(BodyFlags bodyFlags)TaleWorlds.Engine.GameEntity
SetBodyFlagsRecursive(BodyFlags bodyFlags)TaleWorlds.Engine.GameEntity
SetBoundingboxDirty()TaleWorlds.Engine.GameEntity
SetClothComponentKeepState(MetaMesh metaMesh, bool state)TaleWorlds.Engine.GameEntity
SetClothComponentKeepStateOfAllMeshes(bool state)TaleWorlds.Engine.GameEntity
SetClothMaxDistanceMultiplier(float multiplier)TaleWorlds.Engine.GameEntity
SetColor(uint color1, uint color2, string meshTag)TaleWorlds.Engine.GameEntity
SetContourColor(uint? color, bool alwaysVisible=true)TaleWorlds.Engine.GameEntity
SetCullMode(MBMeshCullingMode cullMode)TaleWorlds.Engine.GameEntity
SetEnforcedMaximumLodLevel(int lodLevel)TaleWorlds.Engine.GameEntity
SetEntityEnvMapVisibility(bool value)TaleWorlds.Engine.GameEntity
SetExternalReferencesUsage(bool value)TaleWorlds.Engine.GameEntity
SetFactorColor(uint color)TaleWorlds.Engine.GameEntity
SetFrame(ref MatrixFrame frame)TaleWorlds.Engine.GameEntity
SetFrameChanged()TaleWorlds.Engine.GameEntity
SetGlobalFrame(in MatrixFrame frame)TaleWorlds.Engine.GameEntity
SetGlobalFrameMT(in MatrixFrame frame)TaleWorlds.Engine.GameEntity
SetLocalPosition(Vec3 position)TaleWorlds.Engine.GameEntity
SetMaterialForAllMeshes(Material material)TaleWorlds.Engine.GameEntity
SetMobility(Mobility mobility)TaleWorlds.Engine.GameEntity
SetMorphFrameOfComponents(float value)TaleWorlds.Engine.GameEntity
SetPreviousFrameInvalid()TaleWorlds.Engine.GameEntity
SetReadyToRender(bool ready)TaleWorlds.Engine.GameEntity
SetRuntimeEmissionRateMultiplier(float emissionRateMultiplier)TaleWorlds.Engine.GameEntity
SetUpgradeLevelMask(UpgradeLevelMask mask)TaleWorlds.Engine.GameEntity
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.GameEntity
SetVisibilityExcludeParents(bool visible)TaleWorlds.Engine.GameEntity
SkeletonTaleWorlds.Engine.GameEntity
TagsTaleWorlds.Engine.GameEntity
ToString()TaleWorlds.Engine.GameEntity
UpdateGlobalBounds()TaleWorlds.Engine.GameEntity
UpdateTriadFrameForEditor()TaleWorlds.Engine.GameEntity
UpdateTriadFrameForEditorForAllChildren()TaleWorlds.Engine.GameEntity
UpdateVisibilityMask()TaleWorlds.Engine.GameEntity
UpgradeLevelMask enum nameTaleWorlds.Engine.GameEntity
ValidateBoundingBox()TaleWorlds.Engine.GameEntity