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    M&B: Bannerlord 1.2.10
    
   The horns sound, the ravens gather. 
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This is the complete list of members for TaleWorlds.Engine.Imgui, including all inherited members.
| Begin(string text) | TaleWorlds.Engine.Imgui | static | 
| Begin(string text, ref bool is_open) | TaleWorlds.Engine.Imgui | static | 
| BeginMainThreadScope() | TaleWorlds.Engine.Imgui | static | 
| Button(string text) | TaleWorlds.Engine.Imgui | static | 
| Checkbox(string text, ref bool is_checked) | TaleWorlds.Engine.Imgui | static | 
| CollapsingHeader(string label) | TaleWorlds.Engine.Imgui | static | 
| ColorStyle enum name | TaleWorlds.Engine.Imgui | |
| Columns(int count=1, string id="", bool border=true) | TaleWorlds.Engine.Imgui | static | 
| Combo(string label, ref int selectedIndex, string items) | TaleWorlds.Engine.Imgui | static | 
| End() | TaleWorlds.Engine.Imgui | static | 
| EndMainThreadScope() | TaleWorlds.Engine.Imgui | static | 
| InputFloat(string label, ref float val, float step, float stepFast, int decimalPrecision=-1) | TaleWorlds.Engine.Imgui | static | 
| InputFloat2(string label, ref float val0, ref float val1, int decimalPrecision=-1) | TaleWorlds.Engine.Imgui | static | 
| InputFloat3(string label, ref float val0, ref float val1, ref float val2, int decimalPrecision=-1) | TaleWorlds.Engine.Imgui | static | 
| InputFloat4(string label, ref float val0, ref float val1, ref float val2, ref float val3, int decimalPrecision=-1) | TaleWorlds.Engine.Imgui | static | 
| InputInt(string label, ref int value) | TaleWorlds.Engine.Imgui | static | 
| IsItemHovered() | TaleWorlds.Engine.Imgui | static | 
| NewFrame() | TaleWorlds.Engine.Imgui | static | 
| NewLine() | TaleWorlds.Engine.Imgui | static | 
| NextColumn() | TaleWorlds.Engine.Imgui | static | 
| PlotLines(string name, float[] values, int valuesCount, int valuesOffset, string overlayText, float minScale, float maxScale, float graphWidth, float graphHeight, int stride) | TaleWorlds.Engine.Imgui | static | 
| PopStyleColor() | TaleWorlds.Engine.Imgui | static | 
| ProgressBar(float progress) | TaleWorlds.Engine.Imgui | static | 
| PushStyleColor(ColorStyle style, ref Vec3 color) | TaleWorlds.Engine.Imgui | static | 
| RadioButton(string label, bool active) | TaleWorlds.Engine.Imgui | static | 
| Render() | TaleWorlds.Engine.Imgui | static | 
| SameLine(float posX=0.0f, float spacingWidth=0.0f) | TaleWorlds.Engine.Imgui | static | 
| Separator() | TaleWorlds.Engine.Imgui | static | 
| SetTooltip(string label) | TaleWorlds.Engine.Imgui | static | 
| SliderFloat(string label, ref float value, float min, float max) | TaleWorlds.Engine.Imgui | static | 
| SmallButton(string label) | TaleWorlds.Engine.Imgui | static | 
| Text(string text) | TaleWorlds.Engine.Imgui | static | 
| TreeNode(string name) | TaleWorlds.Engine.Imgui | static | 
| TreePop() | TaleWorlds.Engine.Imgui | static |