M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.MetaMesh Member List

This is the complete list of members for TaleWorlds.Engine.MetaMesh, including all inherited members.

AddEditDataUser()TaleWorlds.Engine.MetaMesh
AddMaterialShaderFlag(String materialShaderFlag)TaleWorlds.Engine.MetaMesh
AddMesh(Mesh mesh)TaleWorlds.Engine.MetaMesh
AddMesh(Mesh mesh, uint lodLevel)TaleWorlds.Engine.MetaMesh
AddMetaMesh(MetaMesh metaMesh)TaleWorlds.Engine.MetaMesh
AssignClothBodyFrom(MetaMesh metaMesh)TaleWorlds.Engine.MetaMesh
BatchMultiMeshes(MetaMesh metaMesh)TaleWorlds.Engine.MetaMesh
BatchMultiMeshesMultiple(List< MetaMesh > metaMeshes)TaleWorlds.Engine.MetaMesh
CheckMetaMeshExistence(string metaMeshName, int lod_count_check)TaleWorlds.Engine.MetaMeshstatic
CheckResources()TaleWorlds.Engine.MetaMesh
ClearEditData()TaleWorlds.Engine.MetaMesh
ClearMeshes()TaleWorlds.Engine.MetaMesh
ClearMeshesForLod(int lodToClear)TaleWorlds.Engine.MetaMesh
ClearMeshesForLowerLods(int lodToClear)TaleWorlds.Engine.MetaMesh
ClearMeshesForOtherLods(int lodToKeep)TaleWorlds.Engine.MetaMesh
CopyTo(MetaMesh res, bool copyMeshes=true)TaleWorlds.Engine.MetaMesh
CreateCopy()TaleWorlds.Engine.MetaMesh
CreateMetaMesh(string name=null)TaleWorlds.Engine.MetaMeshstatic
DrawTextWithDefaultFont(string text, Vec2 textPositionMin, Vec2 textPositionMax, Vec2 size, uint color, TextFlags flags)TaleWorlds.Engine.MetaMesh
Fit()TaleWorlds.Engine.MetaMesh
FrameTaleWorlds.Engine.MetaMesh
GetAllMultiMeshes(ref List< MetaMesh > multiMeshList)TaleWorlds.Engine.MetaMeshstatic
GetBoundingBox()TaleWorlds.Engine.MetaMesh
GetCopy(string metaMeshName, bool showErrors=true, bool mayReturnNull=false)TaleWorlds.Engine.MetaMeshstatic
GetEntity()TaleWorlds.Engine.GameEntityComponent
GetFactor1()TaleWorlds.Engine.MetaMesh
GetFactor2()TaleWorlds.Engine.MetaMesh
GetFirstMeshWithTag(string tag)TaleWorlds.Engine.MetaMesh
GetFirstMetaMesh()TaleWorlds.Engine.GameEntityComponentvirtual
GetLodMaskForMeshAtIndex(int index)TaleWorlds.Engine.MetaMesh
GetMeshAtIndex(int meshIndex)TaleWorlds.Engine.MetaMesh
GetMeshCountWithTag(string tag)TaleWorlds.Engine.MetaMesh
GetMorphedCopy(string metaMeshName, float morphTarget, bool showErrors)TaleWorlds.Engine.MetaMeshstatic
GetMultiMesh(string name)TaleWorlds.Engine.MetaMeshstatic
GetName()TaleWorlds.Engine.MetaMesh
GetTotalGpuSize()TaleWorlds.Engine.MetaMesh
GetVectorArgument2()TaleWorlds.Engine.MetaMesh
GetVisibilityMask()TaleWorlds.Engine.MetaMesh
HasAnyGeneratedLods()TaleWorlds.Engine.MetaMesh
HasAnyLods()TaleWorlds.Engine.MetaMesh
HasClothData()TaleWorlds.Engine.MetaMesh
HasVertexBufferOrEditDataOrPackageItem()TaleWorlds.Engine.MetaMesh
IsValidTaleWorlds.Engine.MetaMesh
MergeMultiMeshes(MetaMesh metaMesh)TaleWorlds.Engine.MetaMesh
MeshCountTaleWorlds.Engine.MetaMesh
PreloadForRendering()TaleWorlds.Engine.MetaMesh
PreloadShaders(bool useTableau, bool useTeamColor)TaleWorlds.Engine.MetaMesh
RecomputeBoundingBox(bool recomputeMeshes)TaleWorlds.Engine.MetaMesh
ReleaseEditDataUser()TaleWorlds.Engine.MetaMesh
RemoveMeshesWithoutTag(string tag)TaleWorlds.Engine.MetaMesh
RemoveMeshesWithTag(string tag)TaleWorlds.Engine.MetaMesh
SetBillboarding(BillboardType billboard)TaleWorlds.Engine.MetaMesh
SetContourColor(uint color)TaleWorlds.Engine.MetaMesh
SetContourState(bool alwaysVisible)TaleWorlds.Engine.MetaMesh
SetCullMode(MBMeshCullingMode cullMode)TaleWorlds.Engine.MetaMesh
SetEditDataPolicy(EditDataPolicy policy)TaleWorlds.Engine.MetaMesh
SetFactor1(uint factorColor1)TaleWorlds.Engine.MetaMesh
SetFactor1Linear(uint linearFactorColor1)TaleWorlds.Engine.MetaMesh
SetFactor2(uint factorColor2)TaleWorlds.Engine.MetaMesh
SetFactor2Linear(uint linearFactorColor2)TaleWorlds.Engine.MetaMesh
SetFactorColorToSubMeshesWithTag(uint color, string tag)TaleWorlds.Engine.MetaMesh
SetGlossMultiplier(float value)TaleWorlds.Engine.MetaMesh
SetLodBias(int lodBias)TaleWorlds.Engine.MetaMesh
SetMaterial(Material material)TaleWorlds.Engine.MetaMesh
SetMaterialToSubMeshesWithTag(Material bodyMaterial, string tag)TaleWorlds.Engine.MetaMesh
SetNumLods(int lodToClear)TaleWorlds.Engine.MetaMesh
SetVectorArgument(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.MetaMesh
SetVectorArgument2(float vectorArgument0, float vectorArgument1, float vectorArgument2, float vectorArgument3)TaleWorlds.Engine.MetaMesh
SetVisibilityMask(VisibilityMaskFlags visibilityMask)TaleWorlds.Engine.MetaMesh
UseHeadBoneFaceGenScaling(Skeleton skeleton, sbyte headLookDirectionBoneIndex, MatrixFrame frame)TaleWorlds.Engine.MetaMesh
VectorUserDataTaleWorlds.Engine.MetaMesh