| AddDecalInstance(Decal decal, string decalSetID, bool deletable) | TaleWorlds.Engine.Scene |  | 
  | AddDirectionalLight(ref Vec3 position, ref Vec3 direction, float radius) | TaleWorlds.Engine.Scene |  | 
  | AddEntityWithMesh(Mesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene |  | 
  | AddEntityWithMultiMesh(MetaMesh mesh, ref MatrixFrame frame) | TaleWorlds.Engine.Scene |  | 
  | AddItemEntity(ref MatrixFrame placementFrame, MetaMesh metaMesh) | TaleWorlds.Engine.Scene |  | 
  | AddPath(string name) | TaleWorlds.Engine.Scene |  | 
  | AddPathPoint(string name, MatrixFrame frame) | TaleWorlds.Engine.Scene |  | 
  | AddPointLight(ref Vec3 position, float radius) | TaleWorlds.Engine.Scene |  | 
  | AttachEntity(GameEntity entity, bool showWarnings=false) | TaleWorlds.Engine.Scene |  | 
  | AutoClimbHeight | TaleWorlds.Engine.Scene | static | 
  | BoxCast(Vec3 boxMin, Vec3 boxMax, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags) | TaleWorlds.Engine.Scene |  | 
  | BoxCastOnlyForCamera(Vec3[] boxPoints, Vec3 centerPoint, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, bool preFilter=true, bool postFilter=true, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags|BodyFlags.DontCollideWithCamera) | TaleWorlds.Engine.Scene |  | 
  | CalculateEffectiveLighting() | TaleWorlds.Engine.Scene |  | 
  | CheckPointCanSeePoint(Vec3 source, Vec3 target, float? distanceToCheck=null) | TaleWorlds.Engine.Scene |  | 
  | CheckResources() | TaleWorlds.Engine.Scene |  | 
  | ClearAll() | TaleWorlds.Engine.Scene |  | 
  | ClearDecals() | TaleWorlds.Engine.Scene |  | 
  | ContainsTerrain | TaleWorlds.Engine.Scene |  | 
  | CreateBurstParticle(int particleId, MatrixFrame frame) | TaleWorlds.Engine.Scene |  | 
  | CreateNewScene(bool initialize_physics=true, bool enable_decals=true, DecalAtlasGroup atlasGroup=0, string sceneName="mono_renderscene") | TaleWorlds.Engine.Scene | static | 
  | CreatePathMesh(string baseEntityName, bool isWaterPath) | TaleWorlds.Engine.Scene |  | 
  | CreatePathMesh(IList< GameEntity > pathNodes, bool isWaterPath=false) | TaleWorlds.Engine.Scene |  | 
  | DeletePathWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | DisableStaticShadows(bool value) | TaleWorlds.Engine.Scene |  | 
  | DoesPathExistBetweenFaces(int firstNavMeshFace, int secondNavMeshFace, bool ignoreDisabled) | TaleWorlds.Engine.Scene |  | 
  | DoesPathExistBetweenPositions(WorldPosition position, WorldPosition destination) | TaleWorlds.Engine.Scene |  | 
  | EnsurePostfxSystem() | TaleWorlds.Engine.Scene |  | 
  | FillEntityWithHardBorderPhysicsBarrier(GameEntity entity) | TaleWorlds.Engine.Scene |  | 
  | FindEntitiesWithTag(string tag) | TaleWorlds.Engine.Scene |  | 
  | FindEntitiesWithTagExpression(string expression) | TaleWorlds.Engine.Scene |  | 
  | FindEntityWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | FindEntityWithTag(string tag) | TaleWorlds.Engine.Scene |  | 
  | FinishSceneSounds() | TaleWorlds.Engine.Scene |  | 
  | ForceLoadResources() | TaleWorlds.Engine.Scene |  | 
  | GenerateContactsWithCapsule(ref CapsuleData capsule, BodyFlags exclude_flags, Intersection[] intersectionsOutput) | TaleWorlds.Engine.Scene |  | 
  | GetAllColorGradeNames() | TaleWorlds.Engine.Scene |  | 
  | GetAllEntitiesWithScriptComponent< T >(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene |  | 
  | GetAllFilterNames() | TaleWorlds.Engine.Scene |  | 
  | GetBoundingBox(out Vec3 min, out Vec3 max) | TaleWorlds.Engine.Scene |  | 
  | GetCampaignEntityWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | GetEntities(ref List< GameEntity > entities) | TaleWorlds.Engine.Scene |  | 
  | GetEntityWithGuid(string guid) | TaleWorlds.Engine.Scene |  | 
  | GetFirstEntityWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | GetFirstEntityWithScriptComponent< T >() | TaleWorlds.Engine.Scene |  | 
  | GetFloraInstanceCount() | TaleWorlds.Engine.Scene |  | 
  | GetFloraRendererTextureUsage() | TaleWorlds.Engine.Scene |  | 
  | GetFog() | TaleWorlds.Engine.Scene |  | 
  | GetGroundHeightAtPosition(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | GetGroundHeightAtPosition(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | GetGroundHeightAtPositionMT(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | GetGroundHeightAtPositionMT(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | GetHardBoundaryVertex(int index) | TaleWorlds.Engine.Scene |  | 
  | GetHardBoundaryVertexCount() | TaleWorlds.Engine.Scene |  | 
  | GetHeightAtPoint(Vec2 point, BodyFlags excludeBodyFlags, ref float height) | TaleWorlds.Engine.Scene |  | 
  | GetIdOfNavMeshFace(int faceIndex) | TaleWorlds.Engine.Scene |  | 
  | GetLastPointOnNavigationMeshFromPositionToDestination(int startingFace, Vec2 position, Vec2 destination) | TaleWorlds.Engine.Scene |  | 
  | GetLastPointOnNavigationMeshFromWorldPositionToDestination(ref WorldPosition position, Vec2 destination) | TaleWorlds.Engine.Scene |  | 
  | GetLoadingStateName() | TaleWorlds.Engine.Scene |  | 
  | GetModulePath() | TaleWorlds.Engine.Scene |  | 
  | GetName() | TaleWorlds.Engine.Scene |  | 
  | GetNavigationMeshForPosition(ref Vec3 position) | TaleWorlds.Engine.Scene |  | 
  | GetNavigationMeshForPosition(ref Vec3 position, out int faceGroupId, float heightDifferenceLimit=NavMeshHeightLimit) | TaleWorlds.Engine.Scene |  | 
  | GetNavMeshCenterPosition(int faceIndex, ref Vec3 centerPosition) | TaleWorlds.Engine.Scene |  | 
  | GetNavMeshFaceCount() | TaleWorlds.Engine.Scene |  | 
  | GetNavMeshFaceFirstVertexZ(int faceIndex) | TaleWorlds.Engine.Scene |  | 
  | GetNavMeshFaceIndex(ref PathFaceRecord record, Vec2 position, bool checkIfDisabled, bool ignoreHeight=false) | TaleWorlds.Engine.Scene |  | 
  | GetNavMeshFaceIndex(ref PathFaceRecord record, Vec3 position, bool checkIfDisabled) | TaleWorlds.Engine.Scene |  | 
  | GetNormalAt(Vec2 position) | TaleWorlds.Engine.Scene |  | 
  | GetNorthAngle() | TaleWorlds.Engine.Scene |  | 
  | GetNorthRotation() | TaleWorlds.Engine.Scene |  | 
  | GetPathBetweenAIFaces(UIntPtr startingFace, UIntPtr endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null) | TaleWorlds.Engine.Scene |  | 
  | GetPathBetweenAIFaces(int startingFace, int endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null, float extraCostMultiplier=1.0f) | TaleWorlds.Engine.Scene |  | 
  | GetPathDistanceBetweenAIFaces(int startingAiFace, int endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance) | TaleWorlds.Engine.Scene |  | 
  | GetPathDistanceBetweenPositions(ref WorldPosition point0, ref WorldPosition point1, float agentRadius, out float pathDistance) | TaleWorlds.Engine.Scene |  | 
  | GetPathsWithNamePrefix(string prefix) | TaleWorlds.Engine.Scene |  | 
  | GetPathWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | GetPhotoModeFocus(ref float focus, ref float focusStart, ref float focusEnd, ref float exposure, ref bool vignetteOn) | TaleWorlds.Engine.Scene |  | 
  | GetPhotoModeFov() | TaleWorlds.Engine.Scene |  | 
  | GetPhotoModeOn() | TaleWorlds.Engine.Scene |  | 
  | GetPhotoModeOrbit() | TaleWorlds.Engine.Scene |  | 
  | GetPhotoModeRoll() | TaleWorlds.Engine.Scene |  | 
  | GetPhysicsMinMax(ref Vec3 min_max) | TaleWorlds.Engine.Scene |  | 
  | GetRainDensity() | TaleWorlds.Engine.Scene |  | 
  | GetRootEntities(NativeObjectArray entities) | TaleWorlds.Engine.Scene |  | 
  | GetSceneColorGradeIndex() | TaleWorlds.Engine.Scene |  | 
  | GetSceneFilterIndex() | TaleWorlds.Engine.Scene |  | 
  | GetSkyboxMesh() | TaleWorlds.Engine.Scene |  | 
  | GetSnowAmountData(byte[] snowData) | TaleWorlds.Engine.Scene |  | 
  | GetSnowDensity() | TaleWorlds.Engine.Scene |  | 
  | GetSoftBoundaryVertex(int index) | TaleWorlds.Engine.Scene |  | 
  | GetSoftBoundaryVertexCount() | TaleWorlds.Engine.Scene |  | 
  | GetSunDirection() | TaleWorlds.Engine.Scene |  | 
  | GetTerrainData(out Vec2i nodeDimension, out float nodeSize, out int layerCount, out int layerVersion) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainHeight(Vec2 position, bool checkHoles=true) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainHeightData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainMemoryUsage() | TaleWorlds.Engine.Scene |  | 
  | GetTerrainMinMaxHeight(out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainNodeData(int xIndex, int yIndex, out int vertexCountAlongAxis, out float quadLength, out float minHeight, out float maxHeight) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainPhysicsMaterialAtLayer(int layerIndex) | TaleWorlds.Engine.Scene |  | 
  | GetTerrainPhysicsMaterialIndexData(int nodeXIndex, int nodeYIndex) | TaleWorlds.Engine.Scene |  | 
  | GetUpgradeLevelCount() | TaleWorlds.Engine.Scene |  | 
  | GetUpgradeLevelMask() | TaleWorlds.Engine.Scene |  | 
  | GetUpgradeLevelMaskOfLevelName(string levelName) | TaleWorlds.Engine.Scene |  | 
  | GetUpgradeLevelNameOfIndex(int index) | TaleWorlds.Engine.Scene |  | 
  | GetWaterLevel() | TaleWorlds.Engine.Scene |  | 
  | GetWaterLevelAtPosition(Vec2 position, bool checkWaterBodyEntities) | TaleWorlds.Engine.Scene |  | 
  | GetWinterTimeFactor() | TaleWorlds.Engine.Scene |  | 
  | HasTerrainHeightmap | TaleWorlds.Engine.Scene |  | 
  | ImportNavigationMeshPrefab(string navMeshPrefabName, int navMeshGroupShift) | TaleWorlds.Engine.Scene |  | 
  | InvalidateTerrainPhysicsMaterials() | TaleWorlds.Engine.Scene |  | 
  | IsAnyFaceWithId(int faceGroupId) | TaleWorlds.Engine.Scene |  | 
  | IsAtmosphereIndoor | TaleWorlds.Engine.Scene |  | 
  | IsDefaultEditorScene() | TaleWorlds.Engine.Scene |  | 
  | IsEditorScene() | TaleWorlds.Engine.Scene |  | 
  | IsEntityFrameChanged(string containsName) | TaleWorlds.Engine.Scene |  | 
  | IsLineToPointClear(ref WorldPosition position, ref WorldPosition destination, float agentRadius) | TaleWorlds.Engine.Scene |  | 
  | IsLineToPointClear(int startingFace, Vec2 position, Vec2 destination, float agentRadius) | TaleWorlds.Engine.Scene |  | 
  | IsLoadingFinished() | TaleWorlds.Engine.Scene |  | 
  | IsMultiplayerScene() | TaleWorlds.Engine.Scene |  | 
  | LastFinalRenderCameraFrame | TaleWorlds.Engine.Scene |  | 
  | LastFinalRenderCameraPosition | TaleWorlds.Engine.Scene |  | 
  | MarkFacesWithIdAsLadder(int faceGroupId, bool isLadder) | TaleWorlds.Engine.Scene |  | 
  | MergeFacesWithId(int faceGroupId0, int faceGroupId1, int newFaceGroupId) | TaleWorlds.Engine.Scene |  | 
  | NavMeshHeightLimit | TaleWorlds.Engine.Scene | static | 
  | OptimizeScene(bool optimizeFlora=true, bool optimizeOro=false) | TaleWorlds.Engine.Scene |  | 
  | PauseSceneSounds() | TaleWorlds.Engine.Scene |  | 
  | PhysicsAndRayCastLock | TaleWorlds.Engine.Scene | static | 
  | PreloadForRendering() | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags) | TaleWorlds.Engine.Scene |  | 
  | Read(string sceneName) | TaleWorlds.Engine.Scene |  | 
  | Read(string sceneName, ref SceneInitializationData initData, string forcedAtmoName="") | TaleWorlds.Engine.Scene |  | 
  | ReadAndCalculateInitialCamera() | TaleWorlds.Engine.Scene |  | 
  | RemoveEntity(GameEntity entity, int removeReason) | TaleWorlds.Engine.Scene |  | 
  | ResetDepthOfFieldParams() | TaleWorlds.Engine.Scene |  | 
  | ResumeLoadingRenderings() | TaleWorlds.Engine.Scene |  | 
  | ResumeSceneSounds() | TaleWorlds.Engine.Scene |  | 
  | RootEntityCount | TaleWorlds.Engine.Scene |  | 
  | SelectEntitiesCollidedWith(ref Ray ray, Intersection[] intersectionsOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene |  | 
  | SelectEntitiesInBoxWithScriptComponent< T >(ref Vec3 boundingBoxMin, ref Vec3 boundingBoxMax, GameEntity[] entitiesOutput, UIntPtr[] entityIds) | TaleWorlds.Engine.Scene |  | 
  | SeparateFacesWithId(int faceGroupId0, int faceGroupId1) | TaleWorlds.Engine.Scene |  | 
  | SetAbilityOfFacesWithId(int faceGroupId, bool isEnabled) | TaleWorlds.Engine.Scene |  | 
  | SetActiveVisibilityLevels(List< String > levelsToActivate) | TaleWorlds.Engine.Scene |  | 
  | SetAntialiasingMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetAtmosphereWithName(string name) | TaleWorlds.Engine.Scene |  | 
  | SetBloom(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetBloomAmount(float bloomAmount) | TaleWorlds.Engine.Scene |  | 
  | SetBloomStrength(float bloomStrength) | TaleWorlds.Engine.Scene |  | 
  | SetBrightpassThreshold(float threshold) | TaleWorlds.Engine.Scene |  | 
  | SetClothSimulationState(bool state) | TaleWorlds.Engine.Scene |  | 
  | SetColorGradeBlend(string texture1, string texture2, float alpha) | TaleWorlds.Engine.Scene |  | 
  | SetDefaultLighting() | TaleWorlds.Engine.Scene |  | 
  | SetDepthOfFieldFocus(float depthOfFieldFocus) | TaleWorlds.Engine.Scene |  | 
  | SetDepthOfFieldParameters(float depthOfFieldFocusStart, float depthOfFieldFocusEnd, bool isVignetteOn) | TaleWorlds.Engine.Scene |  | 
  | SetDLSSMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetDofMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetDoNotWaitForLoadingStatesToRender(bool value) | TaleWorlds.Engine.Scene |  | 
  | SetDrynessFactor(float drynessFactor) | TaleWorlds.Engine.Scene |  | 
  | SetDynamicShadowmapCascadesRadiusMultiplier(float multiplier) | TaleWorlds.Engine.Scene |  | 
  | SetEnvironmentMultiplier(bool useMultiplier, float multiplier) | TaleWorlds.Engine.Scene |  | 
  | SetExternalInjectionTexture(Texture texture) | TaleWorlds.Engine.Scene |  | 
  | SetFog(float fogDensity, ref Vec3 fogColor, float fogFalloff) | TaleWorlds.Engine.Scene |  | 
  | SetFogAdvanced(float fogFalloffOffset, float fogFalloffMinFog, float fogFalloffStartDist) | TaleWorlds.Engine.Scene |  | 
  | SetFogAmbientColor(ref Vec3 fogAmbientColor) | TaleWorlds.Engine.Scene |  | 
  | SetForcedSnow(bool value) | TaleWorlds.Engine.Scene |  | 
  | SetGrainAmount(float grainAmount) | TaleWorlds.Engine.Scene |  | 
  | SetHexagonVignetteAlpha(float amount) | TaleWorlds.Engine.Scene |  | 
  | SetHumidity(float humidity) | TaleWorlds.Engine.Scene |  | 
  | SetLandscapeRainMaskData(byte[] data) | TaleWorlds.Engine.Scene |  | 
  | SetLensDistortion(float amount) | TaleWorlds.Engine.Scene |  | 
  | SetLightDiffuseColor(int lightIndex, ref Vec3 diffuseColor) | TaleWorlds.Engine.Scene |  | 
  | SetLightDirection(int lightIndex, ref Vec3 direction) | TaleWorlds.Engine.Scene |  | 
  | SetLightPosition(int lightIndex, ref Vec3 position) | TaleWorlds.Engine.Scene |  | 
  | SetMaxExposure(float maxExposure) | TaleWorlds.Engine.Scene |  | 
  | SetMiddleGray(float middleGray) | TaleWorlds.Engine.Scene |  | 
  | SetMieScatterFocus(float strength) | TaleWorlds.Engine.Scene |  | 
  | SetMieScatterStrength(float strength) | TaleWorlds.Engine.Scene |  | 
  | SetMinExposure(float minExposure) | TaleWorlds.Engine.Scene |  | 
  | SetMotionBlurMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetName(string name) | TaleWorlds.Engine.Scene |  | 
  | SetOcclusionMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetOwnerThread() | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeFocus(float focusStart, float focusEnd, float focus, float exposure) | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeFov(float verticalFov) | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeOn(bool on) | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeOrbit(bool orbit) | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeRoll(float roll) | TaleWorlds.Engine.Scene |  | 
  | SetPhotoModeVignette(bool vignetteOn) | TaleWorlds.Engine.Scene |  | 
  | SetPlaySoundEventsAfterReadyToRender(bool value) | TaleWorlds.Engine.Scene |  | 
  | SetRainDensity(float density) | TaleWorlds.Engine.Scene |  | 
  | SetSceneColorGrade(string textureName) | TaleWorlds.Engine.Scene |  | 
  | SetSceneColorGrade(Scene scene, string textureName) | TaleWorlds.Engine.Scene |  | 
  | SetSceneColorGradeIndex(int index) | TaleWorlds.Engine.Scene |  | 
  | SetSceneFilterIndex(int index) | TaleWorlds.Engine.Scene |  | 
  | SetShadow(bool shadowEnabled) | TaleWorlds.Engine.Scene |  | 
  | SetSkyBrightness(float brightness) | TaleWorlds.Engine.Scene |  | 
  | SetSkyRotation(float rotation) | TaleWorlds.Engine.Scene |  | 
  | SetSnowDensity(float density) | TaleWorlds.Engine.Scene |  | 
  | SetSun(ref Vec3 color, float altitude, float angle, float intensity) | TaleWorlds.Engine.Scene |  | 
  | SetSunAngleAltitude(float angle, float altitude) | TaleWorlds.Engine.Scene |  | 
  | SetSunDirection(ref Vec3 direction) | TaleWorlds.Engine.Scene |  | 
  | SetSunLight(ref Vec3 color, ref Vec3 direction) | TaleWorlds.Engine.Scene |  | 
  | SetSunshaftMode(bool mode) | TaleWorlds.Engine.Scene |  | 
  | SetSunShaftStrength(float strength) | TaleWorlds.Engine.Scene |  | 
  | SetSunSize(float size) | TaleWorlds.Engine.Scene |  | 
  | SetTargetExposure(float targetExposure) | TaleWorlds.Engine.Scene |  | 
  | SetTemperature(float temperature) | TaleWorlds.Engine.Scene |  | 
  | SetUpgradeLevel(int level) | TaleWorlds.Engine.Scene |  | 
  | SetUpgradeLevelVisibility(uint mask) | TaleWorlds.Engine.Scene |  | 
  | SetUpgradeLevelVisibility(List< string > levels) | TaleWorlds.Engine.Scene |  | 
  | SetUseConstantTime(bool value) | TaleWorlds.Engine.Scene |  | 
  | SetWinterTimeFactor(float winterTimeFactor) | TaleWorlds.Engine.Scene |  | 
  | StallLoadingRenderingsUntilFurtherNotice() | TaleWorlds.Engine.Scene |  | 
  | SwapFaceConnectionsWithID(int hubFaceGroupID, int toBeSeparatedFaceGroupId, int toBeMergedFaceGroupId) | TaleWorlds.Engine.Scene |  | 
  | TakePhotoModePicture(bool saveAmbientOcclusionPass, bool savingObjectIdPass, bool saveShadowPass) | TaleWorlds.Engine.Scene |  | 
  | Tick(float dt) | TaleWorlds.Engine.Scene |  | 
  | TimeOfDay | TaleWorlds.Engine.Scene |  | 
  | TimeSpeed | TaleWorlds.Engine.Scene |  |