M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.Scene Member List

This is the complete list of members for TaleWorlds.Engine.Scene, including all inherited members.

AddDecalInstance(Decal decal, string decalSetID, bool deletable)TaleWorlds.Engine.Scene
AddDirectionalLight(ref Vec3 position, ref Vec3 direction, float radius)TaleWorlds.Engine.Scene
AddEntityWithMesh(Mesh mesh, ref MatrixFrame frame)TaleWorlds.Engine.Scene
AddEntityWithMultiMesh(MetaMesh mesh, ref MatrixFrame frame)TaleWorlds.Engine.Scene
AddItemEntity(ref MatrixFrame placementFrame, MetaMesh metaMesh)TaleWorlds.Engine.Scene
AddPath(string name)TaleWorlds.Engine.Scene
AddPathPoint(string name, MatrixFrame frame)TaleWorlds.Engine.Scene
AddPointLight(ref Vec3 position, float radius)TaleWorlds.Engine.Scene
AttachEntity(GameEntity entity, bool showWarnings=false)TaleWorlds.Engine.Scene
AutoClimbHeightTaleWorlds.Engine.Scenestatic
BoxCast(Vec3 boxMin, Vec3 boxMax, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags)TaleWorlds.Engine.Scene
BoxCastOnlyForCamera(Vec3[] boxPoints, Vec3 centerPoint, bool castSupportRay, Vec3 supportRaycastPoint, Vec3 dir, float distance, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, bool preFilter=true, bool postFilter=true, BodyFlags excludedBodyFlags=BodyFlags.CameraCollisionRayCastExludeFlags|BodyFlags.DontCollideWithCamera)TaleWorlds.Engine.Scene
CalculateEffectiveLighting()TaleWorlds.Engine.Scene
CheckPointCanSeePoint(Vec3 source, Vec3 target, float? distanceToCheck=null)TaleWorlds.Engine.Scene
CheckResources()TaleWorlds.Engine.Scene
ClearAll()TaleWorlds.Engine.Scene
ClearDecals()TaleWorlds.Engine.Scene
ContainsTerrainTaleWorlds.Engine.Scene
CreateBurstParticle(int particleId, MatrixFrame frame)TaleWorlds.Engine.Scene
CreateNewScene(bool initialize_physics=true, bool enable_decals=true, DecalAtlasGroup atlasGroup=0, string sceneName="mono_renderscene")TaleWorlds.Engine.Scenestatic
CreatePathMesh(string baseEntityName, bool isWaterPath)TaleWorlds.Engine.Scene
CreatePathMesh(IList< GameEntity > pathNodes, bool isWaterPath=false)TaleWorlds.Engine.Scene
DeletePathWithName(string name)TaleWorlds.Engine.Scene
DisableStaticShadows(bool value)TaleWorlds.Engine.Scene
DoesPathExistBetweenFaces(int firstNavMeshFace, int secondNavMeshFace, bool ignoreDisabled)TaleWorlds.Engine.Scene
DoesPathExistBetweenPositions(WorldPosition position, WorldPosition destination)TaleWorlds.Engine.Scene
EnsurePostfxSystem()TaleWorlds.Engine.Scene
FillEntityWithHardBorderPhysicsBarrier(GameEntity entity)TaleWorlds.Engine.Scene
FindEntitiesWithTag(string tag)TaleWorlds.Engine.Scene
FindEntitiesWithTagExpression(string expression)TaleWorlds.Engine.Scene
FindEntityWithName(string name)TaleWorlds.Engine.Scene
FindEntityWithTag(string tag)TaleWorlds.Engine.Scene
FinishSceneSounds()TaleWorlds.Engine.Scene
ForceLoadResources()TaleWorlds.Engine.Scene
GenerateContactsWithCapsule(ref CapsuleData capsule, BodyFlags exclude_flags, Intersection[] intersectionsOutput)TaleWorlds.Engine.Scene
GetAllColorGradeNames()TaleWorlds.Engine.Scene
GetAllEntitiesWithScriptComponent< T >(ref List< GameEntity > entities)TaleWorlds.Engine.Scene
GetAllFilterNames()TaleWorlds.Engine.Scene
GetBoundingBox(out Vec3 min, out Vec3 max)TaleWorlds.Engine.Scene
GetCampaignEntityWithName(string name)TaleWorlds.Engine.Scene
GetEntities(ref List< GameEntity > entities)TaleWorlds.Engine.Scene
GetEntityWithGuid(string guid)TaleWorlds.Engine.Scene
GetFirstEntityWithName(string name)TaleWorlds.Engine.Scene
GetFirstEntityWithScriptComponent< T >()TaleWorlds.Engine.Scene
GetFloraInstanceCount()TaleWorlds.Engine.Scene
GetFloraRendererTextureUsage()TaleWorlds.Engine.Scene
GetFog()TaleWorlds.Engine.Scene
GetGroundHeightAtPosition(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags)TaleWorlds.Engine.Scene
GetGroundHeightAtPosition(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags)TaleWorlds.Engine.Scene
GetGroundHeightAtPositionMT(Vec3 position, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags)TaleWorlds.Engine.Scene
GetGroundHeightAtPositionMT(Vec3 position, out Vec3 normal, BodyFlags excludeFlags=BodyFlags.CommonCollisionExcludeFlags)TaleWorlds.Engine.Scene
GetHardBoundaryVertex(int index)TaleWorlds.Engine.Scene
GetHardBoundaryVertexCount()TaleWorlds.Engine.Scene
GetHeightAtPoint(Vec2 point, BodyFlags excludeBodyFlags, ref float height)TaleWorlds.Engine.Scene
GetIdOfNavMeshFace(int faceIndex)TaleWorlds.Engine.Scene
GetLastPointOnNavigationMeshFromPositionToDestination(int startingFace, Vec2 position, Vec2 destination)TaleWorlds.Engine.Scene
GetLastPointOnNavigationMeshFromWorldPositionToDestination(ref WorldPosition position, Vec2 destination)TaleWorlds.Engine.Scene
GetLoadingStateName()TaleWorlds.Engine.Scene
GetModulePath()TaleWorlds.Engine.Scene
GetName()TaleWorlds.Engine.Scene
GetNavigationMeshForPosition(ref Vec3 position)TaleWorlds.Engine.Scene
GetNavigationMeshForPosition(ref Vec3 position, out int faceGroupId, float heightDifferenceLimit=NavMeshHeightLimit)TaleWorlds.Engine.Scene
GetNavMeshCenterPosition(int faceIndex, ref Vec3 centerPosition)TaleWorlds.Engine.Scene
GetNavMeshFaceCount()TaleWorlds.Engine.Scene
GetNavMeshFaceFirstVertexZ(int faceIndex)TaleWorlds.Engine.Scene
GetNavMeshFaceIndex(ref PathFaceRecord record, Vec2 position, bool checkIfDisabled, bool ignoreHeight=false)TaleWorlds.Engine.Scene
GetNavMeshFaceIndex(ref PathFaceRecord record, Vec3 position, bool checkIfDisabled)TaleWorlds.Engine.Scene
GetNormalAt(Vec2 position)TaleWorlds.Engine.Scene
GetNorthAngle()TaleWorlds.Engine.Scene
GetNorthRotation()TaleWorlds.Engine.Scene
GetPathBetweenAIFaces(UIntPtr startingFace, UIntPtr endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null)TaleWorlds.Engine.Scene
GetPathBetweenAIFaces(int startingFace, int endingFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, NavigationPath path, int[] excludedFaceIds=null, float extraCostMultiplier=1.0f)TaleWorlds.Engine.Scene
GetPathDistanceBetweenAIFaces(int startingAiFace, int endingAiFace, Vec2 startingPosition, Vec2 endingPosition, float agentRadius, float distanceLimit, out float distance)TaleWorlds.Engine.Scene
GetPathDistanceBetweenPositions(ref WorldPosition point0, ref WorldPosition point1, float agentRadius, out float pathDistance)TaleWorlds.Engine.Scene
GetPathsWithNamePrefix(string prefix)TaleWorlds.Engine.Scene
GetPathWithName(string name)TaleWorlds.Engine.Scene
GetPhotoModeFocus(ref float focus, ref float focusStart, ref float focusEnd, ref float exposure, ref bool vignetteOn)TaleWorlds.Engine.Scene
GetPhotoModeFov()TaleWorlds.Engine.Scene
GetPhotoModeOn()TaleWorlds.Engine.Scene
GetPhotoModeOrbit()TaleWorlds.Engine.Scene
GetPhotoModeRoll()TaleWorlds.Engine.Scene
GetPhysicsMinMax(ref Vec3 min_max)TaleWorlds.Engine.Scene
GetRainDensity()TaleWorlds.Engine.Scene
GetRootEntities(NativeObjectArray entities)TaleWorlds.Engine.Scene
GetSceneColorGradeIndex()TaleWorlds.Engine.Scene
GetSceneFilterIndex()TaleWorlds.Engine.Scene
GetSkyboxMesh()TaleWorlds.Engine.Scene
GetSnowAmountData(byte[] snowData)TaleWorlds.Engine.Scene
GetSnowDensity()TaleWorlds.Engine.Scene
GetSoftBoundaryVertex(int index)TaleWorlds.Engine.Scene
GetSoftBoundaryVertexCount()TaleWorlds.Engine.Scene
GetSunDirection()TaleWorlds.Engine.Scene
GetTerrainData(out Vec2i nodeDimension, out float nodeSize, out int layerCount, out int layerVersion)TaleWorlds.Engine.Scene
GetTerrainHeight(Vec2 position, bool checkHoles=true)TaleWorlds.Engine.Scene
GetTerrainHeightAndNormal(Vec2 position, out float height, out Vec3 normal)TaleWorlds.Engine.Scene
GetTerrainHeightData(int nodeXIndex, int nodeYIndex)TaleWorlds.Engine.Scene
GetTerrainMemoryUsage()TaleWorlds.Engine.Scene
GetTerrainMinMaxHeight(out float minHeight, out float maxHeight)TaleWorlds.Engine.Scene
GetTerrainNodeData(int xIndex, int yIndex, out int vertexCountAlongAxis, out float quadLength, out float minHeight, out float maxHeight)TaleWorlds.Engine.Scene
GetTerrainPhysicsMaterialAtLayer(int layerIndex)TaleWorlds.Engine.Scene
GetTerrainPhysicsMaterialIndexData(int nodeXIndex, int nodeYIndex)TaleWorlds.Engine.Scene
GetUpgradeLevelCount()TaleWorlds.Engine.Scene
GetUpgradeLevelMask()TaleWorlds.Engine.Scene
GetUpgradeLevelMaskOfLevelName(string levelName)TaleWorlds.Engine.Scene
GetUpgradeLevelNameOfIndex(int index)TaleWorlds.Engine.Scene
GetWaterLevel()TaleWorlds.Engine.Scene
GetWaterLevelAtPosition(Vec2 position, bool checkWaterBodyEntities)TaleWorlds.Engine.Scene
GetWinterTimeFactor()TaleWorlds.Engine.Scene
HasTerrainHeightmapTaleWorlds.Engine.Scene
ImportNavigationMeshPrefab(string navMeshPrefabName, int navMeshGroupShift)TaleWorlds.Engine.Scene
InvalidateTerrainPhysicsMaterials()TaleWorlds.Engine.Scene
IsAnyFaceWithId(int faceGroupId)TaleWorlds.Engine.Scene
IsAtmosphereIndoorTaleWorlds.Engine.Scene
IsDefaultEditorScene()TaleWorlds.Engine.Scene
IsEditorScene()TaleWorlds.Engine.Scene
IsEntityFrameChanged(string containsName)TaleWorlds.Engine.Scene
IsLineToPointClear(ref WorldPosition position, ref WorldPosition destination, float agentRadius)TaleWorlds.Engine.Scene
IsLineToPointClear(int startingFace, Vec2 position, Vec2 destination, float agentRadius)TaleWorlds.Engine.Scene
IsLoadingFinished()TaleWorlds.Engine.Scene
IsMultiplayerScene()TaleWorlds.Engine.Scene
LastFinalRenderCameraFrameTaleWorlds.Engine.Scene
LastFinalRenderCameraPositionTaleWorlds.Engine.Scene
MarkFacesWithIdAsLadder(int faceGroupId, bool isLadder)TaleWorlds.Engine.Scene
MergeFacesWithId(int faceGroupId0, int faceGroupId1, int newFaceGroupId)TaleWorlds.Engine.Scene
NavMeshHeightLimitTaleWorlds.Engine.Scenestatic
OptimizeScene(bool optimizeFlora=true, bool optimizeOro=false)TaleWorlds.Engine.Scene
PauseSceneSounds()TaleWorlds.Engine.Scene
PhysicsAndRayCastLockTaleWorlds.Engine.Scenestatic
PreloadForRendering()TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrain(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out GameEntity collidedEntity, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, out Vec3 closestPoint, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
RayCastForClosestEntityOrTerrainMT(Vec3 sourcePoint, Vec3 targetPoint, out float collisionDistance, float rayThickness=0.01f, BodyFlags excludeBodyFlags=BodyFlags.CommonFocusRayCastExcludeFlags)TaleWorlds.Engine.Scene
Read(string sceneName)TaleWorlds.Engine.Scene
Read(string sceneName, ref SceneInitializationData initData, string forcedAtmoName="")TaleWorlds.Engine.Scene
ReadAndCalculateInitialCamera()TaleWorlds.Engine.Scene
RemoveEntity(GameEntity entity, int removeReason)TaleWorlds.Engine.Scene
ResetDepthOfFieldParams()TaleWorlds.Engine.Scene
ResumeLoadingRenderings()TaleWorlds.Engine.Scene
ResumeSceneSounds()TaleWorlds.Engine.Scene
RootEntityCountTaleWorlds.Engine.Scene
SelectEntitiesCollidedWith(ref Ray ray, Intersection[] intersectionsOutput, UIntPtr[] entityIds)TaleWorlds.Engine.Scene
SelectEntitiesInBoxWithScriptComponent< T >(ref Vec3 boundingBoxMin, ref Vec3 boundingBoxMax, GameEntity[] entitiesOutput, UIntPtr[] entityIds)TaleWorlds.Engine.Scene
SeparateFacesWithId(int faceGroupId0, int faceGroupId1)TaleWorlds.Engine.Scene
SetAbilityOfFacesWithId(int faceGroupId, bool isEnabled)TaleWorlds.Engine.Scene
SetActiveVisibilityLevels(List< String > levelsToActivate)TaleWorlds.Engine.Scene
SetAntialiasingMode(bool mode)TaleWorlds.Engine.Scene
SetAtmosphereWithName(string name)TaleWorlds.Engine.Scene
SetBloom(bool mode)TaleWorlds.Engine.Scene
SetBloomAmount(float bloomAmount)TaleWorlds.Engine.Scene
SetBloomStrength(float bloomStrength)TaleWorlds.Engine.Scene
SetBrightpassThreshold(float threshold)TaleWorlds.Engine.Scene
SetClothSimulationState(bool state)TaleWorlds.Engine.Scene
SetColorGradeBlend(string texture1, string texture2, float alpha)TaleWorlds.Engine.Scene
SetDefaultLighting()TaleWorlds.Engine.Scene
SetDepthOfFieldFocus(float depthOfFieldFocus)TaleWorlds.Engine.Scene
SetDepthOfFieldParameters(float depthOfFieldFocusStart, float depthOfFieldFocusEnd, bool isVignetteOn)TaleWorlds.Engine.Scene
SetDLSSMode(bool mode)TaleWorlds.Engine.Scene
SetDofMode(bool mode)TaleWorlds.Engine.Scene
SetDoNotWaitForLoadingStatesToRender(bool value)TaleWorlds.Engine.Scene
SetDrynessFactor(float drynessFactor)TaleWorlds.Engine.Scene
SetDynamicShadowmapCascadesRadiusMultiplier(float multiplier)TaleWorlds.Engine.Scene
SetEnvironmentMultiplier(bool useMultiplier, float multiplier)TaleWorlds.Engine.Scene
SetExternalInjectionTexture(Texture texture)TaleWorlds.Engine.Scene
SetFog(float fogDensity, ref Vec3 fogColor, float fogFalloff)TaleWorlds.Engine.Scene
SetFogAdvanced(float fogFalloffOffset, float fogFalloffMinFog, float fogFalloffStartDist)TaleWorlds.Engine.Scene
SetFogAmbientColor(ref Vec3 fogAmbientColor)TaleWorlds.Engine.Scene
SetForcedSnow(bool value)TaleWorlds.Engine.Scene
SetGrainAmount(float grainAmount)TaleWorlds.Engine.Scene
SetHexagonVignetteAlpha(float amount)TaleWorlds.Engine.Scene
SetHumidity(float humidity)TaleWorlds.Engine.Scene
SetLandscapeRainMaskData(byte[] data)TaleWorlds.Engine.Scene
SetLensDistortion(float amount)TaleWorlds.Engine.Scene
SetLightDiffuseColor(int lightIndex, ref Vec3 diffuseColor)TaleWorlds.Engine.Scene
SetLightDirection(int lightIndex, ref Vec3 direction)TaleWorlds.Engine.Scene
SetLightPosition(int lightIndex, ref Vec3 position)TaleWorlds.Engine.Scene
SetMaxExposure(float maxExposure)TaleWorlds.Engine.Scene
SetMiddleGray(float middleGray)TaleWorlds.Engine.Scene
SetMieScatterFocus(float strength)TaleWorlds.Engine.Scene
SetMieScatterStrength(float strength)TaleWorlds.Engine.Scene
SetMinExposure(float minExposure)TaleWorlds.Engine.Scene
SetMotionBlurMode(bool mode)TaleWorlds.Engine.Scene
SetName(string name)TaleWorlds.Engine.Scene
SetOcclusionMode(bool mode)TaleWorlds.Engine.Scene
SetOwnerThread()TaleWorlds.Engine.Scene
SetPhotoModeFocus(float focusStart, float focusEnd, float focus, float exposure)TaleWorlds.Engine.Scene
SetPhotoModeFov(float verticalFov)TaleWorlds.Engine.Scene
SetPhotoModeOn(bool on)TaleWorlds.Engine.Scene
SetPhotoModeOrbit(bool orbit)TaleWorlds.Engine.Scene
SetPhotoModeRoll(float roll)TaleWorlds.Engine.Scene
SetPhotoModeVignette(bool vignetteOn)TaleWorlds.Engine.Scene
SetPlaySoundEventsAfterReadyToRender(bool value)TaleWorlds.Engine.Scene
SetRainDensity(float density)TaleWorlds.Engine.Scene
SetSceneColorGrade(string textureName)TaleWorlds.Engine.Scene
SetSceneColorGrade(Scene scene, string textureName)TaleWorlds.Engine.Scene
SetSceneColorGradeIndex(int index)TaleWorlds.Engine.Scene
SetSceneFilterIndex(int index)TaleWorlds.Engine.Scene
SetShadow(bool shadowEnabled)TaleWorlds.Engine.Scene
SetSkyBrightness(float brightness)TaleWorlds.Engine.Scene
SetSkyRotation(float rotation)TaleWorlds.Engine.Scene
SetSnowDensity(float density)TaleWorlds.Engine.Scene
SetSun(ref Vec3 color, float altitude, float angle, float intensity)TaleWorlds.Engine.Scene
SetSunAngleAltitude(float angle, float altitude)TaleWorlds.Engine.Scene
SetSunDirection(ref Vec3 direction)TaleWorlds.Engine.Scene
SetSunLight(ref Vec3 color, ref Vec3 direction)TaleWorlds.Engine.Scene
SetSunshaftMode(bool mode)TaleWorlds.Engine.Scene
SetSunShaftStrength(float strength)TaleWorlds.Engine.Scene
SetSunSize(float size)TaleWorlds.Engine.Scene
SetTargetExposure(float targetExposure)TaleWorlds.Engine.Scene
SetTemperature(float temperature)TaleWorlds.Engine.Scene
SetUpgradeLevel(int level)TaleWorlds.Engine.Scene
SetUpgradeLevelVisibility(uint mask)TaleWorlds.Engine.Scene
SetUpgradeLevelVisibility(List< string > levels)TaleWorlds.Engine.Scene
SetUseConstantTime(bool value)TaleWorlds.Engine.Scene
SetWinterTimeFactor(float winterTimeFactor)TaleWorlds.Engine.Scene
StallLoadingRenderingsUntilFurtherNotice()TaleWorlds.Engine.Scene
SwapFaceConnectionsWithID(int hubFaceGroupID, int toBeSeparatedFaceGroupId, int toBeMergedFaceGroupId)TaleWorlds.Engine.Scene
TakePhotoModePicture(bool saveAmbientOcclusionPass, bool savingObjectIdPass, bool saveShadowPass)TaleWorlds.Engine.Scene
Tick(float dt)TaleWorlds.Engine.Scene
TimeOfDayTaleWorlds.Engine.Scene
TimeSpeedTaleWorlds.Engine.Scene