| ActivateRagdoll() | TaleWorlds.Engine.Skeleton |  | 
  | AddComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | AddComponentToBone(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | AddMesh(Mesh mesh) | TaleWorlds.Engine.Skeleton |  | 
  | AddMeshToBone(UIntPtr mesh, sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | ClearComponents() | TaleWorlds.Engine.Skeleton |  | 
  | ClearMeshes(bool clearBoneComponents=true) | TaleWorlds.Engine.Skeleton |  | 
  | ClearMeshesAtBone(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | CreateFromModel(string modelName) | TaleWorlds.Engine.Skeleton | static | 
  | CreateFromModelWithNullAnimTree(GameEntity entity, string modelName, float boneScale=1.0f) | TaleWorlds.Engine.Skeleton | static | 
  | ForceUpdateBoneFrames() | TaleWorlds.Engine.Skeleton |  | 
  | Freeze(bool p) | TaleWorlds.Engine.Skeleton |  | 
  | GetAllMeshes() | TaleWorlds.Engine.Skeleton |  | 
  | GetAnimationAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton |  | 
  | GetAnimationIndexAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton |  | 
  | GetAnimationParameterAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton |  | 
  | GetAnimationSpeedAtChannel(int channelNo) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneBody(sbyte boneIndex, ref CapsuleData data) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneChildAtIndex(sbyte boneIndex, sbyte childIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneChildCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneComponentAtIndex(sbyte boneIndex, int componentIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneComponentCount(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneCount() | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialFrameAtChannel(int channelNo, sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialFrameWithIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialFrameWithName(string boneName) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialRestFrame(sbyte boneIndex, bool useBoneMapping) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneEntitialRestFrame(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneIndexFromName(string skeletonModelName, string boneName) | TaleWorlds.Engine.Skeleton | static | 
  | GetBoneLocalRestFrame(sbyte boneIndex, bool useBoneMapping=true) | TaleWorlds.Engine.Skeleton |  | 
  | GetBoneName(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetComponentAtIndex(GameEntity.ComponentType componentType, int index) | TaleWorlds.Engine.Skeleton |  | 
  | GetComponentCount(GameEntity.ComponentType componentType) | TaleWorlds.Engine.Skeleton |  | 
  | GetCurrentRagdollState() | TaleWorlds.Engine.Skeleton |  | 
  | GetName() | TaleWorlds.Engine.Skeleton |  | 
  | GetParentBoneIndex(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | GetSkeletonBoneMapping(sbyte boneIndex) | TaleWorlds.Engine.Skeleton |  | 
  | HasBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | HasComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | IsFrozen() | TaleWorlds.Engine.Skeleton |  | 
  | IsValid | TaleWorlds.Engine.Skeleton |  | 
  | MaxBoneCount | TaleWorlds.Engine.Skeleton | static | 
  | RemoveBoneComponent(sbyte boneIndex, GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | RemoveComponent(GameEntityComponent component) | TaleWorlds.Engine.Skeleton |  | 
  | ResetCloths() | TaleWorlds.Engine.Skeleton |  | 
  | ResetFrames() | TaleWorlds.Engine.Skeleton |  | 
  | SetAnimationParameterAtChannel(int channelNo, float parameter) | TaleWorlds.Engine.Skeleton |  | 
  | SetAnimationSpeedAtChannel(int channelNo, float speed) | TaleWorlds.Engine.Skeleton |  | 
  | SetBoneLocalFrame(sbyte boneIndex, MatrixFrame localFrame) | TaleWorlds.Engine.Skeleton |  | 
  | SetUptoDate(bool value) | TaleWorlds.Engine.Skeleton |  | 
  | SetUsePreciseBoundingVolume(bool value) | TaleWorlds.Engine.Skeleton |  | 
  | SkeletonModelExist(string skeletonModelName) | TaleWorlds.Engine.Skeleton | static | 
  | TickAnimations(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton |  | 
  | TickAnimationsAndForceUpdate(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren) | TaleWorlds.Engine.Skeleton |  | 
  | UpdateEntitialFramesFromLocalFrames() | TaleWorlds.Engine.Skeleton |  |