M&B: Bannerlord 1.2.10
The horns sound, the ravens gather.
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TaleWorlds.Engine.Skeleton Member List

This is the complete list of members for TaleWorlds.Engine.Skeleton, including all inherited members.

ActivateRagdoll()TaleWorlds.Engine.Skeleton
AddComponent(GameEntityComponent component)TaleWorlds.Engine.Skeleton
AddComponentToBone(sbyte boneIndex, GameEntityComponent component)TaleWorlds.Engine.Skeleton
AddMesh(Mesh mesh)TaleWorlds.Engine.Skeleton
AddMeshToBone(UIntPtr mesh, sbyte boneIndex)TaleWorlds.Engine.Skeleton
ClearComponents()TaleWorlds.Engine.Skeleton
ClearMeshes(bool clearBoneComponents=true)TaleWorlds.Engine.Skeleton
ClearMeshesAtBone(sbyte boneIndex)TaleWorlds.Engine.Skeleton
CreateFromModel(string modelName)TaleWorlds.Engine.Skeletonstatic
CreateFromModelWithNullAnimTree(GameEntity entity, string modelName, float boneScale=1.0f)TaleWorlds.Engine.Skeletonstatic
ForceUpdateBoneFrames()TaleWorlds.Engine.Skeleton
Freeze(bool p)TaleWorlds.Engine.Skeleton
GetAllMeshes()TaleWorlds.Engine.Skeleton
GetAnimationAtChannel(int channelNo)TaleWorlds.Engine.Skeleton
GetAnimationIndexAtChannel(int channelNo)TaleWorlds.Engine.Skeleton
GetAnimationParameterAtChannel(int channelNo)TaleWorlds.Engine.Skeleton
GetAnimationSpeedAtChannel(int channelNo)TaleWorlds.Engine.Skeleton
GetBoneBody(sbyte boneIndex, ref CapsuleData data)TaleWorlds.Engine.Skeleton
GetBoneChildAtIndex(sbyte boneIndex, sbyte childIndex)TaleWorlds.Engine.Skeleton
GetBoneChildCount(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneComponentAtIndex(sbyte boneIndex, int componentIndex)TaleWorlds.Engine.Skeleton
GetBoneComponentCount(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneCount()TaleWorlds.Engine.Skeleton
GetBoneEntitialFrame(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneEntitialFrameAtChannel(int channelNo, sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneEntitialFrameWithIndex(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneEntitialFrameWithName(string boneName)TaleWorlds.Engine.Skeleton
GetBoneEntitialRestFrame(sbyte boneIndex, bool useBoneMapping)TaleWorlds.Engine.Skeleton
GetBoneEntitialRestFrame(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetBoneIndexFromName(string skeletonModelName, string boneName)TaleWorlds.Engine.Skeletonstatic
GetBoneLocalRestFrame(sbyte boneIndex, bool useBoneMapping=true)TaleWorlds.Engine.Skeleton
GetBoneName(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetComponentAtIndex(GameEntity.ComponentType componentType, int index)TaleWorlds.Engine.Skeleton
GetComponentCount(GameEntity.ComponentType componentType)TaleWorlds.Engine.Skeleton
GetCurrentRagdollState()TaleWorlds.Engine.Skeleton
GetName()TaleWorlds.Engine.Skeleton
GetParentBoneIndex(sbyte boneIndex)TaleWorlds.Engine.Skeleton
GetSkeletonBoneMapping(sbyte boneIndex)TaleWorlds.Engine.Skeleton
HasBoneComponent(sbyte boneIndex, GameEntityComponent component)TaleWorlds.Engine.Skeleton
HasComponent(GameEntityComponent component)TaleWorlds.Engine.Skeleton
IsFrozen()TaleWorlds.Engine.Skeleton
IsValidTaleWorlds.Engine.Skeleton
MaxBoneCountTaleWorlds.Engine.Skeletonstatic
RemoveBoneComponent(sbyte boneIndex, GameEntityComponent component)TaleWorlds.Engine.Skeleton
RemoveComponent(GameEntityComponent component)TaleWorlds.Engine.Skeleton
ResetCloths()TaleWorlds.Engine.Skeleton
ResetFrames()TaleWorlds.Engine.Skeleton
SetAnimationParameterAtChannel(int channelNo, float parameter)TaleWorlds.Engine.Skeleton
SetAnimationSpeedAtChannel(int channelNo, float speed)TaleWorlds.Engine.Skeleton
SetBoneLocalFrame(sbyte boneIndex, MatrixFrame localFrame)TaleWorlds.Engine.Skeleton
SetUptoDate(bool value)TaleWorlds.Engine.Skeleton
SetUsePreciseBoundingVolume(bool value)TaleWorlds.Engine.Skeleton
SkeletonModelExist(string skeletonModelName)TaleWorlds.Engine.Skeletonstatic
TickAnimations(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren)TaleWorlds.Engine.Skeleton
TickAnimationsAndForceUpdate(float dt, MatrixFrame globalFrame, bool tickAnimsForChildren)TaleWorlds.Engine.Skeleton
UpdateEntitialFramesFromLocalFrames()TaleWorlds.Engine.Skeleton