| AxisAngleFromQuaternion(out Vec3 axis, out float angle, Quaternion quat) | TaleWorlds.Library.Quaternion | static | 
  | Dotp4(Quaternion q2) | TaleWorlds.Library.Quaternion |  | 
  | Equals(object obj) | TaleWorlds.Library.Quaternion |  | 
  | EulerAngleFromQuaternion(Quaternion quat) | TaleWorlds.Library.Quaternion | static | 
  | FindShortestArcAsQuaternion(Vec3 v0, Vec3 v1) | TaleWorlds.Library.Quaternion | static | 
  | Flip() | TaleWorlds.Library.Quaternion |  | 
  | GetHashCode() | TaleWorlds.Library.Quaternion |  | 
  | Identity | TaleWorlds.Library.Quaternion | static | 
  | InverseDirection(Quaternion q2) | TaleWorlds.Library.Quaternion |  | 
  | IsIdentity | TaleWorlds.Library.Quaternion |  | 
  | IsUnit | TaleWorlds.Library.Quaternion |  | 
  | Lerp(Quaternion from, Quaternion to, float t) | TaleWorlds.Library.Quaternion | static | 
  | Mat3FromQuaternion(Quaternion quat) | TaleWorlds.Library.Quaternion | static | 
  | Normalize() | TaleWorlds.Library.Quaternion |  | 
  | NormalizeWeighted() | TaleWorlds.Library.Quaternion |  | 
  | operator!=(Quaternion a, Quaternion b) | TaleWorlds.Library.Quaternion | static | 
  | operator*(Quaternion a, float b) | TaleWorlds.Library.Quaternion | static | 
  | operator*(float s, Quaternion v) | TaleWorlds.Library.Quaternion | static | 
  | operator+(Quaternion a, Quaternion b) | TaleWorlds.Library.Quaternion | static | 
  | operator-(Quaternion a, Quaternion b) | TaleWorlds.Library.Quaternion | static | 
  | operator==(Quaternion a, Quaternion b) | TaleWorlds.Library.Quaternion | static | 
  | Quaternion(float x, float y, float z, float w) | TaleWorlds.Library.Quaternion |  | 
  | QuaternionFromAxisAngle(Vec3 axis, float angle) | TaleWorlds.Library.Quaternion | static | 
  | QuaternionFromEulerAngles(float yaw, float pitch, float roll) | TaleWorlds.Library.Quaternion | static | 
  | QuaternionFromMat3(Mat3 m) | TaleWorlds.Library.Quaternion | static | 
  | SafeNormalize() | TaleWorlds.Library.Quaternion |  | 
  | SetToRotationX(float angle) | TaleWorlds.Library.Quaternion |  | 
  | SetToRotationY(float angle) | TaleWorlds.Library.Quaternion |  | 
  | SetToRotationZ(float angle) | TaleWorlds.Library.Quaternion |  | 
  | Slerp(Quaternion from, Quaternion to, float t) | TaleWorlds.Library.Quaternion | static | 
  | this[int i] | TaleWorlds.Library.Quaternion |  | 
  | ToMat3 | TaleWorlds.Library.Quaternion |  | 
  | TransformToLocal(Quaternion q) | TaleWorlds.Library.Quaternion |  | 
  | TransformToLocalWithoutNormalize(Quaternion q) | TaleWorlds.Library.Quaternion |  | 
  | TransformToParent(Quaternion q) | TaleWorlds.Library.Quaternion |  | 
  | W | TaleWorlds.Library.Quaternion |  | 
  | X | TaleWorlds.Library.Quaternion |  | 
  | Y | TaleWorlds.Library.Quaternion |  | 
  | Z | TaleWorlds.Library.Quaternion |  |