M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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This is the complete list of members for Helpers.MobilePartyHelper, including all inherited members.
CanTroopGainXp(PartyBase owner, CharacterObject character, out int gainableMaxXp) | Helpers.MobilePartyHelper | static |
CreateNewClanMobileParty(Hero partyLeader, Clan clan, out bool leaderCameFromMainParty) | Helpers.MobilePartyHelper | static |
DesertTroopsFromParty(MobileParty party, int stackNo, int numberOfDeserters, int numberOfWoundedDeserters, ref TroopRoster desertedTroopList) | Helpers.MobilePartyHelper | static |
FindReachablePointAroundPosition(Vec2 centerPosition, float maxDistance, float minDistance=0.0f) | Helpers.MobilePartyHelper | static |
GetCurrentSettlementOfMobilePartyForAICalculation(MobileParty mobileParty) | Helpers.MobilePartyHelper | static |
GetHeroWithHighestSkill(MobileParty party, SkillObject skill) | Helpers.MobilePartyHelper | static |
GetMainPartySkillCounsellor(SkillObject skill) | Helpers.MobilePartyHelper | static |
GetMaximumXpAmountPartyCanGet(MobileParty party) | Helpers.MobilePartyHelper | static |
GetPlayerPrisonersPlayerCanSell() | Helpers.MobilePartyHelper | static |
GetStrongestAndPriorTroops(MobileParty mobileParty, int maxTroopCount, bool includePlayer) | Helpers.MobilePartyHelper | static |
GetStrongestAndPriorTroops(FlattenedTroopRoster roster, int maxTroopCount, bool includePlayer) | Helpers.MobilePartyHelper | static |
IsHeroAssignableForEngineerInParty(Hero hero, MobileParty party) | Helpers.MobilePartyHelper | static |
IsHeroAssignableForQuartermasterInParty(Hero hero, MobileParty party) | Helpers.MobilePartyHelper | static |
IsHeroAssignableForScoutInParty(Hero hero, MobileParty party) | Helpers.MobilePartyHelper | static |
IsHeroAssignableForSurgeonInParty(Hero hero, MobileParty party) | Helpers.MobilePartyHelper | static |
PartyAddSharedXp(MobileParty party, float xpToDistribute) | Helpers.MobilePartyHelper | static |
ResumePartyEscortBehaviorDelegate() | Helpers.MobilePartyHelper | |
SpawnLordParty(Hero hero, Settlement spawnSettlement) | Helpers.MobilePartyHelper | static |
SpawnLordParty(Hero hero, Vec2 position, float spawnRadius) | Helpers.MobilePartyHelper | static |
TryMatchPartySpeedWithItemWeight(MobileParty party, float targetPartySpeed, ItemObject itemToUse=null) | Helpers.MobilePartyHelper | static |
UtilizePartyEscortBehavior(MobileParty escortedParty, MobileParty escortParty, ref bool isWaitingForEscortParty, float innerRadius, float outerRadius, ResumePartyEscortBehaviorDelegate onPartyEscortBehaviorResumed, bool showDebugSpheres=false) | Helpers.MobilePartyHelper | static |