M&B: Bannerlord 1.2.12
The horns sound, the ravens gather.
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Helpers.MobilePartyHelper Member List

This is the complete list of members for Helpers.MobilePartyHelper, including all inherited members.

CanTroopGainXp(PartyBase owner, CharacterObject character, out int gainableMaxXp)Helpers.MobilePartyHelperstatic
CreateNewClanMobileParty(Hero partyLeader, Clan clan, out bool leaderCameFromMainParty)Helpers.MobilePartyHelperstatic
DesertTroopsFromParty(MobileParty party, int stackNo, int numberOfDeserters, int numberOfWoundedDeserters, ref TroopRoster desertedTroopList)Helpers.MobilePartyHelperstatic
FindReachablePointAroundPosition(Vec2 centerPosition, float maxDistance, float minDistance=0.0f)Helpers.MobilePartyHelperstatic
GetCurrentSettlementOfMobilePartyForAICalculation(MobileParty mobileParty)Helpers.MobilePartyHelperstatic
GetHeroWithHighestSkill(MobileParty party, SkillObject skill)Helpers.MobilePartyHelperstatic
GetMainPartySkillCounsellor(SkillObject skill)Helpers.MobilePartyHelperstatic
GetMaximumXpAmountPartyCanGet(MobileParty party)Helpers.MobilePartyHelperstatic
GetPlayerPrisonersPlayerCanSell()Helpers.MobilePartyHelperstatic
GetStrongestAndPriorTroops(MobileParty mobileParty, int maxTroopCount, bool includePlayer)Helpers.MobilePartyHelperstatic
GetStrongestAndPriorTroops(FlattenedTroopRoster roster, int maxTroopCount, bool includePlayer)Helpers.MobilePartyHelperstatic
IsHeroAssignableForEngineerInParty(Hero hero, MobileParty party)Helpers.MobilePartyHelperstatic
IsHeroAssignableForQuartermasterInParty(Hero hero, MobileParty party)Helpers.MobilePartyHelperstatic
IsHeroAssignableForScoutInParty(Hero hero, MobileParty party)Helpers.MobilePartyHelperstatic
IsHeroAssignableForSurgeonInParty(Hero hero, MobileParty party)Helpers.MobilePartyHelperstatic
PartyAddSharedXp(MobileParty party, float xpToDistribute)Helpers.MobilePartyHelperstatic
ResumePartyEscortBehaviorDelegate()Helpers.MobilePartyHelper
SpawnLordParty(Hero hero, Settlement spawnSettlement)Helpers.MobilePartyHelperstatic
SpawnLordParty(Hero hero, Vec2 position, float spawnRadius)Helpers.MobilePartyHelperstatic
TryMatchPartySpeedWithItemWeight(MobileParty party, float targetPartySpeed, ItemObject itemToUse=null)Helpers.MobilePartyHelperstatic
UtilizePartyEscortBehavior(MobileParty escortedParty, MobileParty escortParty, ref bool isWaitingForEscortParty, float innerRadius, float outerRadius, ResumePartyEscortBehaviorDelegate onPartyEscortBehaviorResumed, bool showDebugSpheres=false)Helpers.MobilePartyHelperstatic